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📄 fx.js

📁 ajax最新框架extjs
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el.shift({
    width: [element's width],
    height: [element's height],
    x: [element's x position],
    y: [element's y position],
    opacity: [element's opacity],
    easing: 'easeOut',
    duration: .35
});
</code></pre>
    * @param {Object} options  Object literal with any of the Fx config options
    * @return {Ext.Element} The Element
    */
    shift : function(o){
        var el = this.getFxEl();
        o = o || {};
        el.queueFx(o, function(){
            var a = {}, w = o.width, h = o.height, x = o.x, y = o.y,  op = o.opacity;
            if(w !== undefined){
                a.width = {to: this.adjustWidth(w)};
            }
            if(h !== undefined){
                a.height = {to: this.adjustHeight(h)};
            }
            if(o.left !== undefined){
                a.left = {to: o.left};
            }
            if(o.top !== undefined){
                a.top = {to: o.top};
            }
            if(o.right !== undefined){
                a.right = {to: o.right};
            }
            if(o.bottom !== undefined){
                a.bottom = {to: o.bottom};
            }
            if(x !== undefined || y !== undefined){
                a.points = {to: [
                    x !== undefined ? x : this.getX(),
                    y !== undefined ? y : this.getY()
                ]};
            }
            if(op !== undefined){
                a.opacity = {to: op};
            }
            if(o.xy !== undefined){
                a.points = {to: o.xy};
            }
            arguments.callee.anim = this.fxanim(a,
                o, 'motion', .35, "easeOut", function(){
                el.afterFx(o);
            });
        });
        return this;
    },

	/**
	 * Slides the element while fading it out of view.  An anchor point can be optionally passed to set the 
	 * ending point of the effect.
	 * Usage:
	 *<pre><code>
// default: slide the element downward while fading out
el.ghost();

// custom: slide the element out to the right with a 2-second duration
el.ghost('r', { duration: 2 });

// common config options shown with default values
el.ghost('b', {
    easing: 'easeOut',
    duration: .5,
    remove: false,
    useDisplay: false
});
</code></pre>
	 * @param {String} anchor (optional) One of the valid Fx anchor positions (defaults to bottom: 'b')
	 * @param {Object} options (optional) Object literal with any of the Fx config options
	 * @return {Ext.Element} The Element
	 */
    ghost : function(anchor, o){
        var el = this.getFxEl();
        o = o || {};

        el.queueFx(o, function(){
            anchor = anchor || "b";

            // restore values after effect
            var r = this.getFxRestore();
            var w = this.getWidth(),
                h = this.getHeight();

            var st = this.dom.style;

            var after = function(){
                if(o.useDisplay){
                    el.setDisplayed(false);
                }else{
                    el.hide();
                }

                el.clearOpacity();
                el.setPositioning(r.pos);
                st.width = r.width;
                st.height = r.height;

                el.afterFx(o);
            };

            var a = {opacity: {to: 0}, points: {}}, pt = a.points;
            switch(anchor.toLowerCase()){
                case "t":
                    pt.by = [0, -h];
                break;
                case "l":
                    pt.by = [-w, 0];
                break;
                case "r":
                    pt.by = [w, 0];
                break;
                case "b":
                    pt.by = [0, h];
                break;
                case "tl":
                    pt.by = [-w, -h];
                break;
                case "bl":
                    pt.by = [-w, h];
                break;
                case "br":
                    pt.by = [w, h];
                break;
                case "tr":
                    pt.by = [w, -h];
                break;
            }

            arguments.callee.anim = this.fxanim(a,
                o,
                'motion',
                .5,
                "easeOut", after);
        });
        return this;
    },

	/**
	 * Ensures that all effects queued after syncFx is called on the element are
	 * run concurrently.  This is the opposite of {@link #sequenceFx}.
	 * @return {Ext.Element} The Element
	 */
    syncFx : function(){
        this.fxDefaults = Ext.apply(this.fxDefaults || {}, {
            block : false,
            concurrent : true,
            stopFx : false
        });
        return this;
    },

	/**
	 * Ensures that all effects queued after sequenceFx is called on the element are
	 * run in sequence.  This is the opposite of {@link #syncFx}.
	 * @return {Ext.Element} The Element
	 */
    sequenceFx : function(){
        this.fxDefaults = Ext.apply(this.fxDefaults || {}, {
            block : false,
            concurrent : false,
            stopFx : false
        });
        return this;
    },

	/* @private */
    nextFx : function(){
        var ef = this.fxQueue[0];
        if(ef){
            ef.call(this);
        }
    },

	/**
	 * Returns true if the element has any effects actively running or queued, else returns false.
	 * @return {Boolean} True if element has active effects, else false
	 */
    hasActiveFx : function(){
        return this.fxQueue && this.fxQueue[0];
    },

	/**
	 * Stops any running effects and clears the element's internal effects queue if it contains
	 * any additional effects that haven't started yet.
	 * @return {Ext.Element} The Element
	 */
    stopFx : function(){
        if(this.hasActiveFx()){
            var cur = this.fxQueue[0];
            if(cur && cur.anim && cur.anim.isAnimated()){
                this.fxQueue = [cur]; // clear out others
                cur.anim.stop(true);
            }
        }
        return this;
    },

	/* @private */
    beforeFx : function(o){
        if(this.hasActiveFx() && !o.concurrent){
           if(o.stopFx){
               this.stopFx();
               return true;
           }
           return false;
        }
        return true;
    },

	/**
	 * Returns true if the element is currently blocking so that no other effect can be queued
	 * until this effect is finished, else returns false if blocking is not set.  This is commonly
	 * used to ensure that an effect initiated by a user action runs to completion prior to the
	 * same effect being restarted (e.g., firing only one effect even if the user clicks several times).
	 * @return {Boolean} True if blocking, else false
	 */
    hasFxBlock : function(){
        var q = this.fxQueue;
        return q && q[0] && q[0].block;
    },

	/* @private */
    queueFx : function(o, fn){
        if(!this.fxQueue){
            this.fxQueue = [];
        }
        if(!this.hasFxBlock()){
            Ext.applyIf(o, this.fxDefaults);
            if(!o.concurrent){
                var run = this.beforeFx(o);
                fn.block = o.block;
                this.fxQueue.push(fn);
                if(run){
                    this.nextFx();
                }
            }else{
                fn.call(this);
            }
        }
        return this;
    },

	/* @private */
    fxWrap : function(pos, o, vis){
        var wrap;
        if(!o.wrap || !(wrap = Ext.get(o.wrap))){
            var wrapXY;
            if(o.fixPosition){
                wrapXY = this.getXY();
            }
            var div = document.createElement("div");
            div.style.visibility = vis;
            wrap = Ext.get(this.dom.parentNode.insertBefore(div, this.dom));
            wrap.setPositioning(pos);
            if(wrap.getStyle("position") == "static"){
                wrap.position("relative");
            }
            this.clearPositioning('auto');
            wrap.clip();
            wrap.dom.appendChild(this.dom);
            if(wrapXY){
                wrap.setXY(wrapXY);
            }
        }
        return wrap;
    },

	/* @private */
    fxUnwrap : function(wrap, pos, o){
        this.clearPositioning();
        this.setPositioning(pos);
        if(!o.wrap){
            wrap.dom.parentNode.insertBefore(this.dom, wrap.dom);
            wrap.remove();
        }
    },

	/* @private */
    getFxRestore : function(){
        var st = this.dom.style;
        return {pos: this.getPositioning(), width: st.width, height : st.height};
    },

	/* @private */
    afterFx : function(o){
        if(o.afterStyle){
            this.applyStyles(o.afterStyle);
        }
        if(o.afterCls){
            this.addClass(o.afterCls);
        }
        if(o.remove === true){
            this.remove();
        }
        Ext.callback(o.callback, o.scope, [this]);
        if(!o.concurrent){
            this.fxQueue.shift();
            this.nextFx();
        }
    },

	/* @private */
    getFxEl : function(){ // support for composite element fx
        return Ext.get(this.dom);
    },

	/* @private */
    fxanim : function(args, opt, animType, defaultDur, defaultEase, cb){
        animType = animType || 'run';
        opt = opt || {};
        var anim = Ext.lib.Anim[animType](
            this.dom, args,
            (opt.duration || defaultDur) || .35,
            (opt.easing || defaultEase) || 'easeOut',
            function(){
                Ext.callback(cb, this);
            },
            this
        );
        opt.anim = anim;
        return anim;
    }
};

// backwords compat
Ext.Fx.resize = Ext.Fx.scale;

//When included, Ext.Fx is automatically applied to Element so that all basic
//effects are available directly via the Element API
Ext.apply(Ext.Element.prototype, Ext.Fx);

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