📄 baselistctrl.h
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#if !defined(AFX_BASELISTCTRL_H__69D2BE5A_29B0_485D_AF60_884E2911AAC8__INCLUDED_)
#define AFX_BASELISTCTRL_H__69D2BE5A_29B0_485D_AF60_884E2911AAC8__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// BaseListCtrl.h : header file
//
//---------------------------------------------------------------------------
//
// CBaseListCtrl window
//
//---------------------------------------------------------------------------
class CBaseListCtrl : public CListCtrl
{
// Construction
public:
CBaseListCtrl();
// Attributes
public:
// Operations
public:
/// Creates the list control as a child of a frame
//
BOOL Create(DWORD dwStyle, const RECT&rect, CWnd *pParentWnd, UINT nID);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBaseListCtrl)
public:
virtual BOOL DestroyWindow();
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CBaseListCtrl();
// Generated message map functions
protected:
BOOL m_bAPI; ///< Created by the API?
//! Called after the API create method succeeds
//
virtual void PostCreateWindow(CREATESTRUCT& cs);
//{{AFX_MSG(CBaseListCtrl)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//---------------------------------------------------------------------------
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BASELISTCTRL_H__69D2BE5A_29B0_485D_AF60_884E2911AAC8__INCLUDED_)
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