📄 tmserver.cpp
字号:
/* Copyright (c) 2005, Forum Nokia. All rights reserved */
// INCLUDE FILES
#include <e32svr.h>
#include <e32math.h>
#include "TmServer.h"
#include "ClientServerCommon.h"
#include "TmSession.h"
// ========================= MEMBER FUNCTIONS ==================================
// -----------------------------------------------------------------------------
// CTmServer::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CTmServer* CTmServer::NewL()
{
CTmServer* tmServer = CTmServer::NewLC();
CleanupStack::Pop( tmServer );
return tmServer;
}
// -----------------------------------------------------------------------------
// CTmServer::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CTmServer* CTmServer::NewLC()
{
CTmServer* tmServer = new ( ELeave ) CTmServer( EPriorityNormal );
CleanupStack::PushL( tmServer );
tmServer->ConstructL();
return tmServer;
}
// -----------------------------------------------------------------------------
// CTmServer::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CTmServer::ConstructL()
{
StartL( KTmServerName );
}
// -----------------------------------------------------------------------------
// CTmServer::CTmServer()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CTmServer::CTmServer( TInt aPriority )
: CServer( aPriority )
{
// Implementation not required
}
// -----------------------------------------------------------------------------
// CTmServer::NewSessionL()
// Creates a tm server session.
// -----------------------------------------------------------------------------
//
CSharableSession* CTmServer::NewSessionL( const TVersion& aVersion ) const
{
// Check we are the right version
if ( !User::QueryVersionSupported( TVersion( KTmServMajorVersionNumber,
KTmServMinorVersionNumber,
KTmServBuildVersionNumber ),
aVersion ) )
{
User::Leave( KErrNotSupported );
}
// Make new session
RThread client = Message().Client();
return CTmServerSession::NewL( client,
*const_cast<CTmServer*> ( this ) );
}
// -----------------------------------------------------------------------------
// CTmServer::IncrementSessions()
// Increments the count of the active sessions for this server.
// -----------------------------------------------------------------------------
//
void CTmServer::IncrementSessions()
{
iSessionCount++;
}
// -----------------------------------------------------------------------------
// CTmServer::DecrementSessions()
// Decrements the count of the active sessions for this server.
// -----------------------------------------------------------------------------
//
void CTmServer::DecrementSessions()
{
iSessionCount--;
if ( iSessionCount <= 0 )
{
// There could also be a timer that would allow the server to be running
// and waiting for new sessions e.g. for a few minutes after the last
// session has ended. For simplicity's sake we do not implement a timer here.
CActiveScheduler::Stop();
}
}
// -----------------------------------------------------------------------------
// CTmServer::RunError()
// Processes any errors.
// -----------------------------------------------------------------------------
//
TInt CTmServer::RunError( TInt aError )
{
if ( aError == KErrBadDescriptor )
{
// A bad descriptor error implies a badly programmed client,
// so panic it; otherwise report the error to the client
PanicClient( Message(), EBadDescriptor );
}
else
{
Message().Complete( aError );
}
// The leave will result in an early return from CServer::RunL(), skipping
// the call to request another message. So do that now in order to keep the
// server running.
ReStart();
return KErrNone; // Handled the error fully
}
// -----------------------------------------------------------------------------
// CTmServer::PanicClient()
// Panics the client.
// -----------------------------------------------------------------------------
//
void CTmServer::PanicClient( const RMessage& aMessage, TTmServPanic aPanic )
{
aMessage.Panic( KTMExampleServer, aPanic );
}
// -----------------------------------------------------------------------------
// CTmServer::PanicServer()
// Panics the server.
// -----------------------------------------------------------------------------
//
void CTmServer::PanicServer( TTmServPanic aPanic )
{
User::Panic( KTMExampleServer, aPanic );
}
// -----------------------------------------------------------------------------
// CTmServer::ThreadFunctionL()
// Second stage startup for the server thread.
// -----------------------------------------------------------------------------
//
void CTmServer::ThreadFunctionL()
{
// Construct active scheduler
CActiveScheduler* activeScheduler = new ( ELeave ) CActiveScheduler;
CleanupStack::PushL( activeScheduler );
// Install active scheduler
// We don't need to check whether an active scheduler is already installed
// as this is a new thread, so there won't be one
CActiveScheduler::Install( activeScheduler );
// Construct our server
CTmServer::NewLC(); // Anonymous
RSemaphore semaphore;
User::LeaveIfError( semaphore.OpenGlobal( KTmServerSemaphoreName ) );
// Semaphore opened ok
semaphore.Signal();
semaphore.Close();
// Start handling requests
CActiveScheduler::Start();
CleanupStack::PopAndDestroy( 2, activeScheduler ); //Anonymous CTmServer
}
// -----------------------------------------------------------------------------
// CTmServer::ThreadFunction()
// Main function for the server thread.
// -----------------------------------------------------------------------------
//
TInt CTmServer::ThreadFunction( TAny* /*aNone*/ )
{
CTrapCleanup* cleanupStack = CTrapCleanup::New();
if ( !( cleanupStack ) )
{
PanicServer( ECreateTrapCleanup );
}
TRAPD( err, ThreadFunctionL() );
if ( err != KErrNone )
{
PanicServer( ESrvCreateServer );
}
delete cleanupStack;
cleanupStack = NULL;
return KErrNone;
}
// ========================== OTHER EXPORTED FUNCTIONS =========================
#ifdef __WINS__
// -----------------------------------------------------------------------------
// WinsMain()
// Returns a pointer to CTmServer::ThreadFunction.
// -----------------------------------------------------------------------------
//
IMPORT_C TInt WinsMain();
EXPORT_C TInt WinsMain()
{
return reinterpret_cast<TInt>( &CTmServer::ThreadFunction );
}
// -----------------------------------------------------------------------------
// E32Dll()
// Entry point function for Symbian Apps.
// -----------------------------------------------------------------------------
//
GLDEF_C TInt E32Dll( TDllReason )
{
return KErrNone;
}
#else // __ARMI__
// -----------------------------------------------------------------------------
// E32Main()
// Provides the API for the operating system to start the executable.
// Returns the address of the function to be called.
// -----------------------------------------------------------------------------
//
TInt E32Main()
{
return CTmServer::ThreadFunction( NULL );
}
#endif
// End of File
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -