📄 missile.java
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import java.awt.*;
import java.util.List;
public class Missile {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 10;
public static final int HEIGHT = 10;
private boolean live = true;
private boolean good;
int x,y;
Tank.Direction dir;
private TankClient tc;
Tank t;
MyHome mh;
public Missile(int x, int y, boolean good,Tank.Direction dir) {
this.x = x;
this.y = y;
this.good = good;
this.dir = dir;
}
public Missile(int x, int y, boolean good,Tank.Direction dir, TankClient tc) {
this(x,y,good,dir);
this.tc = tc;
}
public void draw(Graphics g) {
if(!live){
tc.missiles.remove(this);
return;
}
Color c = g.getColor();
if(good) {
g.setColor(Color.red);
} else g.setColor(Color.black);
g.fillOval(x, y,WIDTH, HEIGHT);
g.setColor(c);
move();
}
private void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) {
live = false;
}
}
public boolean isLive() {
return live;
}
public Rectangle getRect() {
return new Rectangle(x,y,WIDTH,HEIGHT);
}
public boolean hitTank(Tank t) {
if(this.live && this.getRect().intersects(t.getRect()) && t.isLive() && this.good != t.isGood()) {
if(t.isGood()) {
t.setLife(t.getLife() - 20);
if(t.getLife() <= 0) t.setLive(false);
} else t.setLive(false);
this.live = false;
Explode e =new Explode(x,y,tc);
tc.explodes.add(e);
return true;
}
return false;
}
public boolean hitTanks(List<Tank> enemytanks) {
for(int i=0;i<enemytanks.size();i++) {
if(hitTank(enemytanks.get(i))) {
return true;
}
}
return false;
}
public boolean hitWall(Wall w) {
if(this.getRect().intersects(w.getRect())) {
this.live = false;
Explode e =new Explode(x,y,tc);
tc.explodes.add(e);
return true;
}
return false;
}
public boolean hithome(MyHome mh) {
if(this.live && mh.isLife() && this.getRect().intersects(mh.getRect())) {
this.live = false;
mh.setLife(false);
Explode e =new Explode(x,y,tc);
tc.explodes.add(e);
return true;
}
return false;
}
public boolean hitProtectWall(ProtectWall pw) {
if(this.live && pw.isLife() && this.getRect().intersects(pw.getRect())) {
this.live = false;
pw.setLife(false);
Explode e =new Explode(x,y,tc);
tc.explodes.add(e);
return true;
}
return false;
}
}
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