📄 tankclient.java
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import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.List;
public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600; //将经常可能改动的地方定义成常量,有利于程序的维护和扩展
public static final int SLEEPTIME = 20;
public static final int SUM = 12;
Image offScreenImage = null; //声明一个虚拟图像,将重画的坦克显示在这里,然后一次向显示在显示器上
Tank myTank = new Tank(50,50,true,Tank.Direction.STOP,this);
Wall w = new Wall(150,200);
Blood b = new Blood();
MyHome mh = new MyHome(0,255,true,this);
ProtectWall pw1 = new ProtectWall(0,230,60,10,true);
ProtectWall pw2 = new ProtectWall(60,230,10,80,true);
ProtectWall pw3 = new ProtectWall(0,300,60,10,true);
List<Tank> enemytanks = new ArrayList<Tank>();
List<Explode> explodes = new ArrayList<Explode>();
List<Missile> missiles = new ArrayList<Missile>();
public static void main(String[] args) {
new TankClient().launchFrame();
}
public void paint(Graphics g) { //paint方法在repaint中会自动被调用
g.drawString("子弹数量:" + missiles.size(), 10,50);
g.drawString("灭敌数量:" + (SUM - enemytanks.size()), 10,70);
g.drawString("敌方数量:" + enemytanks.size(), 10,90);
g.drawString("生 命 值:" + myTank.getLife(), 10,110);
if(!mh.isLife()) g.drawString("GAME OVER!",350, 300);
if(enemytanks.size() == 0 && myTank.isLive()) g.drawString("YOU WIN!",350, 300);
if(enemytanks.size() == 0 && myTank.isLive()) g.drawString("Press F1 to get more enemys!",300, 320);
for(int i=0;i<missiles.size();i++) {
Missile m = missiles.get(i);
m.hitTanks(enemytanks);
m.hitTank(myTank);
m.hitWall(w);
m.hithome(mh);
m.hitProtectWall(pw1);
m.hitProtectWall(pw2);
m.hitProtectWall(pw3);
//if(!m.isLive()) missiles.remove(m);
//else m.draw(g);
m.draw(g);
}
for(int i=0;i<explodes.size();i++) {
Explode e = explodes.get(i);
e.draw(g);
}
for(int i=0;i<enemytanks.size();i++) {
Tank t = enemytanks.get(i);
t.collidesWithWall(w);
t.collidesWithTank(enemytanks);
t.collidesWithProtectWall(pw1);
t.collidesWithProtectWall(pw2);
t.collidesWithProtectWall(pw3);
t.collidesWithMyHome(mh);
t.draw(g);
}
myTank.draw(g);
w.draw(g);
b.draw(g);
myTank.eat(b);
mh.draw(g);
pw1.draw(g);
pw2.draw(g);
pw3.draw(g);
}
public void Update(Graphics g) { //repaint方法会首先调用Update方法,然后Update方法会在调用paint方法,所以是在此处声明Update方法,截住调用paint方法。
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH,GAME_HEIGHT); //创建虚拟的图片
Graphics goffScreen = offScreenImage.getGraphics(); //拿到画笔goffScreen
Color c = goffScreen.getColor(); //得到背景色
goffScreen.drawRect(0, 0, GAME_WIDTH, GAME_HEIGHT);//重画窗口,相当于刷新
goffScreen.setColor(Color.white);//重设窗口背景色。以上三句相当于刷屏,一位每次画一个坦克出来,必须刷掉才能画新的坦克,否则所有的坦克都会显示出来,形成一条线。
paint(goffScreen);//调用paint方法,将画笔goffScreen传进去,画出坦克
g.drawImage(offScreenImage, 0, 0, null);//画出虚拟的图片
}
}
public void launchFrame() {
for(int i=0;i<SUM;i++) {
enemytanks.add(new Tank(50 + 50*(i + 3),30 + 30*(i + 4),false,Tank.Direction.L,this));
}
this.setLocation(112,84);
setSize(GAME_WIDTH,GAME_HEIGHT);
setTitle("坦克大战");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent arg0) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.white);
this.addKeyListener(new KeyMonitor()); //将键盘监听加入frame中来
this.setVisible(true);
new Thread(new PaintThread()).start();
}
private class PaintThread implements Runnable {
public void run() {
try {
while(true) {
repaint();
Thread.sleep(SLEEPTIME);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private class KeyMonitor extends KeyAdapter { //实现键盘监听事件。不实现接口而实现继承,因为实现接口要将不需要的方法也的实现
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
}
}
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