📄 tank.java
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import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class Tank {
public static final int XSPEED = 3;
public static final int YSPEED = 3;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
private int x,y;
private int oldX,oldY;
private int life = 100;
BloodBar bb = new BloodBar();
private boolean bL = false,bU = false,bR = false,bD = false;
private boolean live = true;
private boolean good;
private int step = r.nextInt(15) + 3; //小于15随机数,为不使step为0,所以在后面加了3
TankClient tc;
private static Random r = new Random();
enum Direction {L,LU,U,RU,R,RD,D,LD,STOP}
private Direction dir = Direction.STOP;
private Direction ptdir = Direction.D;
public Tank(int x, int y, boolean good) {
this.x = x;
this.y = y;
this.good = good;
}
public Tank(int x, int y, boolean good, Direction dir,TankClient tc) {
this(x,y,good);
this.tc = tc;
this.dir = dir;
}
public void draw(Graphics g) {
if(!tc.mh.isLife()) {
tc.myTank.setLive(false);
tc.myTank.setLife(0);
}
if(!live) {
if(!good) {
tc.enemytanks.remove(this);
} return;
}
Color c = g.getColor();
if(good)
g.setColor(Color.red);
else g.setColor(Color.DARK_GRAY);
g.fillOval(x, y,WIDTH, HEIGHT);
g.setColor(c);
if(good) bb.draw(g);
switch(ptdir) {
case L:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2,x, y + Tank.HEIGHT/2);
break;
case LU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2,x, y);
break;
case U:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2,x + Tank.WIDTH/2, y);
break;
case RU:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2,x + Tank.WIDTH, y);
break;
case R:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2,x + Tank.WIDTH, y + Tank.HEIGHT/2);
break;
case RD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2,x + Tank.WIDTH, y + Tank.HEIGHT);
break;
case D:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2,x + Tank.WIDTH/2, y + Tank.HEIGHT);
break;
case LD:
g.drawLine(x + Tank.WIDTH/2, y + Tank.HEIGHT/2,x, y + Tank.HEIGHT);
break;
}
move();
}
public void stay() {
x = this.oldX;
y = this.oldY;
}
void move() {
this.oldX = x;
this.oldY = y;
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(this.dir != Direction.STOP) {
this.ptdir = this.dir;
}
if(x < 5) x = 5;
if(y < 25) y = 25;
if(x + Tank.WIDTH >= TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
if(y + Tank.HEIGHT >= TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;
if(!good) {
Direction[] dirs = Direction.values(); //将值转换为数组
if(step == 0) {
step = r.nextInt(15) + 3;
int rn = r.nextInt(dirs.length);
dir = dirs[rn]; //给方向赋随机值
}
step --; //为防止step减为0,加入了上面的if
if(r.nextInt(40) > 36) {
this.fire();
}
}
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT :
bL = true;
break;
case KeyEvent.VK_UP :
bU = true;
break;
case KeyEvent.VK_RIGHT :
bR = true;
break;
case KeyEvent.VK_DOWN :
bD = true;
break;
}
locateDirection();
}
void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_F1:
if(tc.enemytanks.size() == 0) {
for(int i=0;i<9;i++) {
tc.enemytanks.add(new Tank(50 + 50*(i + 3),30 + 30*(i + 4),false,Tank.Direction.L,tc));
}
}
break;
case KeyEvent.VK_F2:
if(!this.live)
this.live = true;
this.life = 100;
break;
case KeyEvent.VK_S:
superFire();
break;
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT :
bL = false;
break;
case KeyEvent.VK_UP :
bU = false;
break;
case KeyEvent.VK_RIGHT :
bR = false;
break;
case KeyEvent.VK_DOWN :
bD = false;
break;
}
locateDirection();
}
public Missile fire() {
if(!live) return null;
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x,y,good,ptdir,this.tc);
tc.missiles.add(m);
return m;
}
public Missile fire(Direction dir) {
if(!live) return null;
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x,y,good,dir,this.tc);
tc.missiles.add(m);
return m;
}
public void superFire() {
Direction[] dirs = Direction.values();
for(int i=0;i<8;i++) {
fire(dirs[i]);
}
}
public Rectangle getRect() {
return new Rectangle(x,y,WIDTH,HEIGHT);
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
public boolean isGood() {
return good;
}
public void collidesWithWall(Wall w) {
if(this.getRect().intersects(w.getRect())) {
this.stay();
}
}
public void collidesWithTank(java.util.List<Tank> tanks) {
for(int i=0;i<tanks.size();i++) {
Tank t = tanks.get(i);
if(this != t) {
if(this.live && t.isLive() && this.getRect().intersects(t.getRect())) {
this.stay();
}
}
}
}
public void collidesWithProtectWall(ProtectWall pw) {
if(this.getRect().intersects(pw.getRect())) {
this.stay();
}
}
public void collidesWithMyHome(MyHome mh) {
if(this.getRect().intersects(mh.getRect())) {
this.stay();
}
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
private class BloodBar {
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.red);
g.drawRect(x, y - 15, WIDTH, 10);
int w = WIDTH * life/100;
g.fillRect(x, y - 15, w, 10);
g.setColor(c);
}
}
public boolean eat(Blood b) {
if(this.live && b.isLive() && this.getRect().intersects(b.getRect())) {
this.life = 100;
b.setLive(false);
return true;
}
return false;
}
public void setGood(boolean good) {
this.good = good;
}
}
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