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📄 npc_manorsman.c

📁 石器时代8.0服务端完整源代码。可以直接编译
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#endif

#ifndef _NEW_MANOR_LAW
	#ifdef _MANOR_PKRULE
		  time_t timep;
		  struct tm *p;		  
		  time(&timep);
		  p = gmtime(&timep);		
		  if( p->tm_hour+8 > 24)
		  	  p->tm_hour = p->tm_hour-16;
		  else
			  p->tm_hour = p->tm_hour+8;		 
		  if(p->tm_hour<18 && p->tm_hour>2){
			  sprintf(buf, "请於下午6:00至凌晨3:00再来约战吧!");
			  lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
              	    	WINDOW_BUTTONTYPE_OK,
    			        CHAR_WINDOWTYPE_CHECKMAN_END,
    			        CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
    			        buf);
			  break;
		  }		  
	#endif
			// WON ADD 修正家族pk场的约战问题
			if( fmpks[fmpks_pos+1].flag != FMPKS_FLAG_NONE ){
			     sprintf(buf, "这个庄园已经有人约战了喔。");
					 lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
						 WINDOW_BUTTONTYPE_OK,
						 CHAR_WINDOWTYPE_CHECKMAN_END,
						 CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
						 buf);
					 return;
			}
#endif
#ifdef _ACFMPK_LIST
	#ifndef _NEW_MANOR_LAW
		NPC_ManorSavePKSchedule(meindex, talkerindex, 0);
		sprintf( buf, "庄园挑战登陆确认中,请稍後。");
		CHAR_talkToCli( talkerindex, meindex, buf, CHAR_COLORYELLOW);
	#else
		NPC_ManorAddToSchedule(meindex,talkerindex);
	#endif
#else
	    memcpy( &tm1, localtime( (time_t *)&NowTime.tv_sec), sizeof( tm1));
        getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1], "|", 6, token, sizeof(token));
        strcpy(hadfmname, token);

        fmpks[fmpks_pos+1].dueltime = CHAR_getWorkInt(meindex, NPC_WORK_CHALLENGEWAIT) + NowTime.tv_sec
                                      - tm1.tm_min*60 + 1800; // Arminius 11.1 改成一律 xx:30 开打
        fmpks[fmpks_pos+1].host_index = hadfmindex-1;
        strcpy(fmpks[fmpks_pos+1].host_name, hadfmname);
        fmpks[fmpks_pos+1].guest_index = tkfmindex;
        strcpy(fmpks[fmpks_pos+1].guest_name, CHAR_getChar(talkerindex, CHAR_FMNAME));        
        fmpks[fmpks_pos+1].prepare_time = 15;
        fmpks[fmpks_pos+1].max_player = 50;
        fmpks[fmpks_pos+1].win = -1;
        fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_OTHERPLANET;
        strcpy(fmpks[fmpks_pos+2].host_name, getGameserverID());

	#ifndef _NEW_MANOR_LAW
		NPC_ManorSavePKSchedule(meindex, talkerindex, 0);
		sprintf(buf, "庄园挑战已经设定完成,请好好准备。");
        lssproto_WN_send( fd, WINDOW_MESSAGETYPE_MESSAGE,
              	    	WINDOW_BUTTONTYPE_OK,
    			CHAR_WINDOWTYPE_CHECKMAN_END,
    			CHAR_getWorkInt(meindex, CHAR_WORKOBJINDEX),
    			buf);
	#else
		NPC_ManorAddToSchedule(meindex,talkerindex);
	#endif
    fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_PREPARE;
#endif
        
      }
    }
    break;
  }
}

void NPC_CleanPkList( int ti)
{
// Terry fix 要清为-1不能清为0
/*	fmpks[ ti+1 ].host_index = 0;
	fmpks[ ti+1].guest_index=0;
	fmpks[ ti].host_index=0;
	fmpks[ ti].guest_index=0;*/
	fmpks[ ti+1 ].host_index = -1;
	fmpks[ ti+1].guest_index=-1;
	fmpks[ ti].host_index=-1;
	fmpks[ ti].guest_index=-1;

	strcpy(fmpks[ ti+1].host_name,"");
	strcpy(fmpks[ ti+1].guest_name,"");
	strcpy(fmpks[ ti].host_name,"");
	strcpy(fmpks[ ti].guest_name,"");
	strcpy(fmpks[ ti+2].host_name,"");
}

void NPC_ManorSmanLoop(int meindex)
{
	struct tm tm1;
	int fmpks_pos;
#ifdef _NEW_MANOR_LAW
	int iOffsetTime;
#endif

	if(CHAR_CHECKINDEX(meindex) == FALSE){
		printf("\nNPC_ManorSmanLoop error!(meindex:%d)",meindex);
		return;
	}

	fmpks_pos = CHAR_getWorkInt(meindex, NPC_WORK_ID)*MAX_SCHEDULE;
  memcpy( &tm1, localtime( (time_t *)&NowTime.tv_sec), sizeof( tm1));

  switch (fmpks[fmpks_pos+1].flag) {
  case FMPKS_FLAG_NONE:
#ifdef _NEW_MANOR_LAW
		{
			int hadfmindex,index,manorid;
			char token[256];
			//此时可以开始挑战
			manorid = CHAR_getWorkInt(meindex,NPC_WORK_MANORID);
			getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",5,token,sizeof(token));
			hadfmindex = atoi(token);
			if(hadfmindex != -1){
				for(index=0;index<FAMILY_MAXNUM;index++){
					// 找出守庄家族的索引
					if(fmdptop.fmtopid[index] == (hadfmindex - 1)) break;
				}
				if(index >= FAMILY_MAXNUM){
					getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",6,token,sizeof(token));
					printf("\nNPC_ManorSmanLoop():save fm_momentum error(%d:%s)",hadfmindex,token);
					break;
				}
				// 记录这个时刻守庄家族的气势
				else fmpointlist.fm_momentum[manorid-1] = fmdptop.fmMomentum[index];
				// 进入下一个状态
				fmpks[fmpks_pos+1].flag = FMPKS_FLAG_WAIT;
				// 挑战期共4小时(1800~2200)
				fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec + 3600 * 4;
				NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_WAIT,fmpks[fmpks_pos+1].dueltime,tm1);
			}
			SortManorSchedule();
		}
#endif    
    break;
#ifdef _NEW_MANOR_LAW
	// 进入挑战期,已记录家族气势,等待挑战排程
	case FMPKS_FLAG_WAIT:
		{
			int manorid,i,iPlayerNum = CHAR_getPlayerMaxNum();
			char szMsg[256];

			manorid = CHAR_getWorkInt(meindex,NPC_WORK_MANORID);
			// 还没开打,气势改变要去向AC要即时资料
			fmpointlist.fm_inwar[manorid-1] = TRUE;
			if(fmpks[fmpks_pos+1].dueltime <= NowTime.tv_sec){
				// 挑战家族中气势最高的获得挑战权
				int manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
				int iNo1FmIndexSort = ManorSchedule[manorindex].iSort[0];
				int index = ManorSchedule[manorindex].iFmIndex[iNo1FmIndexSort],iFmIndex1,iCharindex;
				char token[256],fmname[256];
				// 没人挑战
				if(index < 0){
					// 直接进入到挑战结束
					fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_BATTLEEND;
					CHAR_setWorkInt(meindex,NPC_WORK_BETTLETIME,tm1.tm_mday);
					// 通知所有人
					for(i=0;i<iPlayerNum;i++){
						if(CHAR_getCharUse(i) != FALSE){
							CHAR_talkToCli(i,-1,"由於无家族挑战庄园,庄园进入休战时期",CHAR_COLORBLUE2);
						}
					}
					getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",5,token,sizeof(token));
					iFmIndex1 = atoi(token) - 1;
					if(iFmIndex1 != -1){
						getStringFromIndexWithDelim(fmpointlist.pointlistarray[manorid-1],"|",6,fmname,sizeof(token));
						saacproto_ACFixFMPoint_send(acfd,fmname,iFmIndex1 + 1,iFmIndex1,
							fmname,iFmIndex1 + 1,iFmIndex1,CHAR_getWorkInt(meindex,NPC_WORK_ID));
						// 增加庄园战胜负Log
						sprintf(token," (%d:%d) %d/%d/%d",tm1.tm_hour,tm1.tm_min,tm1.tm_year+1900,tm1.tm_mon+1,tm1.tm_mday);
						Logfmpk(fmname,iFmIndex1,-1,"无人挑战",-1,-1,token,"","",2);
						// 原家族守住了庄园,家族成员可得到石币
						for(i=0;i<FAMILY_MAXMEMBER;i++){
							iCharindex = familyMemberIndex[iFmIndex1][i];
							// 若在线上才给钱 
							if(iCharindex >= 0 && CHAR_getCharUse(iCharindex)){
								// 获得金钱 = 个人气势 * 5000
								int iAddGold = ((float)CHAR_getInt(iCharindex,CHAR_MOMENTUM)/100.0f) * 5000.0f;
								int iGold = CHAR_getInt(iCharindex,CHAR_BANKGOLD),iMaxGold;
								// 先放入个人银行
								if(iGold + iAddGold > CHAR_MAXBANKGOLDHAVE){
									CHAR_setInt(iCharindex,CHAR_BANKGOLD,CHAR_MAXBANKGOLDHAVE);
									// 个人银行放不下了,放到个人身上
									iAddGold = iGold + iAddGold - CHAR_MAXBANKGOLDHAVE;
									iGold = CHAR_getInt(iCharindex,CHAR_GOLD);
									iMaxGold = CHAR_getMaxHaveGold(iCharindex);
									if(iGold + iAddGold > iMaxGold) CHAR_setInt(iCharindex,CHAR_GOLD,iMaxGold);
									else CHAR_setInt(iCharindex,CHAR_GOLD,iGold + iAddGold);
									LogFMPKGetMomey(CHAR_getChar(iCharindex,CHAR_FMNAME),
																	CHAR_getChar(iCharindex,CHAR_CDKEY),
																	CHAR_getChar(iCharindex,CHAR_NAME),
																	CHAR_getInt(iCharindex,CHAR_MOMENTUM),iAddGold,0);
								}
								else{
									CHAR_setInt(iCharindex,CHAR_BANKGOLD,iGold + iAddGold);
									LogFMPKGetMomey(CHAR_getChar(iCharindex,CHAR_FMNAME),
																	CHAR_getChar(iCharindex,CHAR_CDKEY),
																	CHAR_getChar(iCharindex,CHAR_NAME),
																	CHAR_getInt(iCharindex,CHAR_MOMENTUM),iAddGold,1);
								}
								CHAR_talkToCli(iCharindex,-1,"辛苦了!守护住庄园的奖金已汇入你的个人银行",CHAR_COLORRED);
								// 家族的个人及家族气势都要归零
								CHAR_setInt(iCharindex,CHAR_MOMENTUM,0);
								CHAR_talkToCli(iCharindex,-1,"庄园战後个人及家族气势归零",CHAR_COLORRED);
							}
						}
					}
				}
				else{
					// 挑战时间已过,选出的挑战家族和守庄家族有约一天的时间可以准备
					NPC_ManorSavePKSchedule(meindex,index,0,-1,ManorSchedule[manorindex].tm1[iNo1FmIndexSort]);
					// 开打了,气势改变也不用去向AC要即时资料了
					fmpointlist.fm_inwar[manorid-1] = FALSE;
					// 通知所有人
					sprintf(szMsg,"%s 家族获得挑战庄园资格",ManorSchedule[manorindex].szFmName[iNo1FmIndexSort]);
					
					for(i=0;i<iPlayerNum;i++){
						if(CHAR_getCharUse(i) != FALSE){
							CHAR_talkToCli(i,-1,szMsg,CHAR_COLORBLUE2);
						}
					}
				}
			}
		}
		break;
#endif
  case FMPKS_FLAG_MANOR_PREPARE:
    if(fmpks[fmpks_pos+1].dueltime <= NowTime.tv_sec){
      memcpy(&fmpks[fmpks_pos], &fmpks[fmpks_pos+1], sizeof(FamilyPKSchedule));
      fmpks[fmpks_pos].dueltime = tm1.tm_hour * 100 + tm1.tm_min;
      fmpks[fmpks_pos].flag = FMPKS_FLAG_SCHEDULED;
      fmpks[fmpks_pos+1].dueltime = 0;
      fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_BATTLEBEGIN;
      NPC_talkToFloor(CHAR_getInt(meindex, CHAR_FLOOR) , fmpks[fmpks_pos].host_index,
         	fmpks[fmpks_pos].guest_index, "庄园争夺战已经开始,请尽快入场!");
#ifdef _NEW_MANOR_LAW
			CHAR_setWorkInt(meindex,NPC_WORK_BETTLETIME,tm1.tm_mday);
#endif
    }
    break;
  case FMPKS_FLAG_MANOR_PEACE:
    if (fmpks[fmpks_pos+1].dueltime <= NowTime.tv_sec) {
      fmpks[fmpks_pos+1].dueltime = 0;
      fmpks[fmpks_pos+1].flag = FMPKS_FLAG_NONE;
#ifndef _NEW_MANOR_LAW
      NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE);
#else
			NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_NONE,fmpks[fmpks_pos+1].dueltime,tm1);
#endif
    }
    break;
  case FMPKS_FLAG_MANOR_BATTLEBEGIN:
    break;
  case FMPKS_FLAG_MANOR_BATTLEEND:
		{
#ifdef _NEW_MANOR_LAW
			int manorindex = CHAR_getWorkInt(meindex,NPC_WORK_MANORID) - 1;
#endif

			fmpks[fmpks_pos].flag = FMPKS_FLAG_NONE;
#ifndef _NEW_MANOR_LAW
			fmpks[fmpks_pos+1].dueltime = CHAR_getWorkInt(meindex, NPC_WORK_PEACEWAIT) + NowTime.tv_sec;
#else
			// 打完後要再过五天才能再挑战
			// 若开打的日期和结束战斗的日期不一样表示打超过了一天以上,以一天计
			if(CHAR_getWorkInt(meindex,NPC_WORK_BETTLETIME) != tm1.tm_mday){
				iOffsetTime = tm1.tm_hour * 3600 * -1;	// 扣回00:00
			}
			else{	// 战斗结束时未超过一天
				iOffsetTime = (24 - tm1.tm_hour) * 3600;	// 补成00:00
			}
			//#ifdef _75_TEST
			fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec - tm1.tm_min*60 + iOffsetTime + 172800 + (18 * 3600);	// 二天
			//#else
			//	fmpks[fmpks_pos+1].dueltime = NowTime.tv_sec - tm1.tm_min*60 + iOffsetTime + 432000 + (18 * 3600);
			//														|-----------取整点------------| |-补成00:00-| |-五天-|  |18:00开始报名|
			//#endif
#endif
			fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_PEACE_SAVE;
			NPC_CleanPkList( fmpks_pos);
#ifndef _NEW_MANOR_LAW
			NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_MANOR_PEACE_SAVE);
#else
			NPC_ManorSavePKSchedule(meindex, -1, FMPKS_FLAG_MANOR_PEACE_SAVE,fmpks[fmpks_pos+1].dueltime,tm1);
			// 清空排程
			memset(&ManorSchedule[manorindex],0,sizeof(ManorSchedule[manorindex]));
			{
				int i;
				for(i=0;i<10;i++) ManorSchedule[manorindex].iSort[i] = ManorSchedule[manorindex].iFmIndex[i] = -1;
				for(i=0;i<FAMILY_MAXHOME;i++) fmpointlist.fm_momentum[i] = -1;
			}
		}
#endif
    break;
  case FMPKS_FLAG_MANOR_PEACE_SAVE:
    fmpks[fmpks_pos+1].flag = FMPKS_FLAG_MANOR_PEACE;
    break;
  case FMPKS_FLAG_MANOR_OTHERPLANET:
    break;
  case FMPKS_FLAG_MANOR_READYTOFIGHT:
  case FMPKS_FLAG_MANOR_CLEANFLAG:
    fmpks[fmpks_pos].flag = FMPKS_FLAG_NONE;

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