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📄 npc_sysinfo.c

📁 石器时代8.0服务端完整源代码。可以直接编译
💻 C
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#include "version.h"
#include <string.h>
#include "char.h"
#include "char_event.h"
#include "object.h"
#include "handletime.h"
#include "magic.h"
#include "npcutil.h"
#include "char_data.h"
#include "chatmagic.h"
#include "net.h"
#include "configfile.h"
#include "npcgen.h"

/*
---------------------------------------------------------------------
sysinfo By Kawata
---------------------------------------------------------------------
*/

#define		NPC_SYSINFO_MSGMAX				21

#define		NPC_SYSINFO_PASSWD_DEFAULT		"G00d1uck"

#define		NPC_SYSINFO_TIMELIMIT_DEFAULT		120

#define		NPC_SYSINFO_SHUTDOWNLIMIT_DEFAULT	5

#define		NPC_SYSINFO_SHUTDOWN_MSG		"再过 %d 分钟後,即开始进行server系统维护。"

#define		NPC_SYSINFO_SHUTDOWN_MSG_COMP	"server已关闭。"
enum {
	CHAR_WORK_MODE        		= CHAR_NPCWORKINT1,
	CHAR_WORK_TIME	    		= CHAR_NPCWORKINT2,
	CHAR_WORK_TIMELIMIT    		= CHAR_NPCWORKINT3,
	CHAR_WORK_SHUTDOWNTIME		= CHAR_NPCWORKINT4,
	CHAR_WORK_SHUTDOWNLIMIT		= CHAR_NPCWORKINT5,
	CHAR_WORK_SHUTDOWNDSPTIME	= CHAR_NPCWORKINT6,
	CHAR_WORK_MSGCOLOR			= CHAR_NPCWORKINT7,
	CHAR_WORK_PLAYER			= CHAR_NPCWORKINT8,
};

enum {
	CHAR_WORKCHAR_PASSWD = CHAR_NPCWORKCHAR1,
};
typedef struct {
	char	msg[16];
}CMD_MSG;
CMD_MSG	cmd_msg[] = {
                        { "startinfo"}, {"endinfo"},	{"help"},
						{"player"},		{"list"},		{"sendno"},
						{"sendmsg"},	{"shutdown"},	{"msgcol"},
						{"sysinfo"},	{"info"},
                        { "allowaccept" } , { "denyaccept" } ,
                        { "closeallsockets" },
                        { "allnosee" },
                        { "allnobody" },
                        { "movenum" },
                        { "bornnum" },
                        { "enemystate" },
                        { "setwalktime"},{ "setcatime" },{"setcdtime"},
                        { "setoneloop"},
                        { "titlerestart"},
                        { "setsaacwrite"}, { "setsaacread"},
};
enum{
	NPC_SYSINFO_MSG_STARTINFO,
	NPC_SYSINFO_MSG_ENDINFO,
	NPC_SYSINFO_MSG_HELP,
	NPC_SYSINFO_MSG_PLAYER,
	NPC_SYSINFO_MSG_LIST,
	NPC_SYSINFO_MSG_SENDNO,
	NPC_SYSINFO_MSG_SENDMSG,
	NPC_SYSINFO_MSG_SHUTDOWN,
	NPC_SYSINFO_MSG_MSGCOL,
	NPC_SYSINFO_MSG_SYSINFO,
	NPC_SYSINFO_MSG_INFO,
	NPC_SYSINFO_MSG_ALLOWACCEPT,
	NPC_SYSINFO_MSG_DENYACCEPT,
	NPC_SYSINFO_MSG_CLOSEALLSOCKETS,

	/* 错痊馨笛 */
	NPC_SYSINFO_ALL_NOSEE,
	NPC_SYSINFO_ALL_NOBODY,
	NPC_SYSINFO_MOVE_NUM,
	NPC_SYSINFO_BORN_NUM,
	NPC_SYSINFO_ENEMY_STATE,
	NPC_SYSINFO_SETWALKTIME,
	NPC_SYSINFO_SETCATIME,
	NPC_SYSINFO_SETCDTIME,
	NPC_SYSINFO_SETONELOOP,
	NPC_SYSINFO_TITLERESTART,
	NPC_SYSINFO_SETSAACWRITE,
	NPC_SYSINFO_SETSAACREAD,

	NPC_SYSINFO_MSG_NUM,
};

typedef struct {
	char	arg[32];
	char	defMsg[128];
}NPC_Sysinfo_Msg;

static NPC_Sysinfo_Msg		msgtable[] = {
	{ "def_msg",			"我拥有和全世界的人说话的能力。" },
	{ "shutdown_msg",		"现在开始要进行server系统维护请尽速logout!!"},
};
enum{
	NPC_SYSINFO_ARG_DEF_MSG,
	NPC_SYSINFO_ARG_SHUTDOWN_MSG,
};


static void NPC_Sysinfo_SendMsg( int meindex, int pindex, int tblnum);
static char *NPC_Sysinfo_GetMsg( int meindex, char *msgindexstr,
								char *out,int outlen, int num );
static void NPC_Sysinfo_SendMsgToAll( int meindex, char *msg);
static void NPC_Sysinfo_Msg_EndInfo( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_Msg_Help( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_Msg_Player( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_Msg_List( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_Msg_SendNo( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_Msg_SendMsg( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_Msg_Shutdown( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_Msg_Msgcol( int meindex, int tindex, char *msg);

/* 错痊馨笛 */
static void NPC_Sysinfo_All_NoBody( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_All_NoSee( int meindex, int tindex, char *msg);

static void NPC_Sysinfo_Move_Num( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_Born_Num( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_Enemy_State( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_SetWalkTime( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_SetCATime( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_SetCDTime( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_SetOneloop( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_TitleRestart( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_SetSaacwrite( int meindex, int tindex, char *msg);
static void NPC_Sysinfo_SetSaacread( int meindex, int tindex, char *msg);

static void NPC_Sysinfo_Msg_allowAccept(int meindex, int tindex, char*msg)
{
    SERVSTATE_SetAcceptMore( 1 );
	CHAR_talkToCli( tindex, meindex, "allowaccept OK.", CHAR_COLORYELLOW);
}
static void NPC_Sysinfo_Msg_denyAccept(int meindex, int tindex, char*msg)
{
    SERVSTATE_SetAcceptMore( 0 );
	CHAR_talkToCli( tindex, meindex, "denyaccept OK.", CHAR_COLORYELLOW);
}
static void NPC_Sysinfo_Msg_closeallsockets(int meindex, int tindex,
                                            char*msg)
{
	CHAR_talkToCli( tindex, meindex, "closeallsockets OK.", CHAR_COLORYELLOW);
    closeAllConnectionandSaveData();
}
static void NPC_Sysinfo_Msg_Sysinfo(int meindex, int tindex, char*msg)
{
	CHAR_CHAT_DEBUG_sysinfo( tindex, msg);
}
static void NPC_Sysinfo_Msg_Info(int meindex, int tindex, char*msg)
{
	CHAR_CHAT_DEBUG_info( tindex, msg);
}


typedef void	(*FUNC)(int,int,char *);
static FUNC		functbl[] = {
	NULL,
	NPC_Sysinfo_Msg_EndInfo,
	NPC_Sysinfo_Msg_Help,
	NPC_Sysinfo_Msg_Player,
	NPC_Sysinfo_Msg_List,
	NPC_Sysinfo_Msg_SendNo,
	NPC_Sysinfo_Msg_SendMsg,
	NPC_Sysinfo_Msg_Shutdown,
	NPC_Sysinfo_Msg_Msgcol,
	NPC_Sysinfo_Msg_Sysinfo,
	NPC_Sysinfo_Msg_Info,
    NPC_Sysinfo_Msg_allowAccept,
    NPC_Sysinfo_Msg_denyAccept,
    NPC_Sysinfo_Msg_closeallsockets,
	/* 错痊馨笛 */
    NPC_Sysinfo_All_NoSee,
    NPC_Sysinfo_All_NoBody,
    NPC_Sysinfo_Move_Num,
    NPC_Sysinfo_Born_Num,
    NPC_Sysinfo_Enemy_State,
    NPC_Sysinfo_SetWalkTime,
    NPC_Sysinfo_SetCATime,
    NPC_Sysinfo_SetCDTime,
    NPC_Sysinfo_SetOneloop,
    NPC_Sysinfo_TitleRestart,
    NPC_Sysinfo_SetSaacwrite,
    NPC_Sysinfo_SetSaacread,
    
};

/*********************************
* 赓渝质  
*********************************/
BOOL NPC_SysinfoInit( int meindex )
{
	int tmp;
	char	argstr[NPC_UTIL_GETARGSTR_BUFSIZE];
    char	buff[128];

    NPC_Util_GetArgStr( meindex, argstr, sizeof( argstr));

	/* 赓渝祭质   */

	CHAR_setWorkInt( meindex, CHAR_WORK_MODE, 0);

	/* 由旦伐□玉本永玄 */
	if( NPC_Util_GetStrFromStrWithDelim( argstr, "passwd", buff, sizeof( buff))
		== NULL)
	{
		strcpy( buff, NPC_SYSINFO_PASSWD_DEFAULT);
	}
	CHAR_setWorkChar( meindex, CHAR_WORKCHAR_PASSWD, buff);


	tmp = NPC_Util_GetNumFromStrWithDelim( argstr, "time");
	if( tmp == -1 ) tmp = NPC_SYSINFO_TIMELIMIT_DEFAULT;
	CHAR_setWorkInt( meindex, CHAR_WORK_TIMELIMIT, tmp);

    /* 丢永本□斥及缙潸   */
	tmp = NPC_Util_GetNumFromStrWithDelim( argstr, "msg_col");
	if( tmp < CHAR_COLORRED || tmp > CHAR_COLORWHITE )
		tmp = CHAR_COLORYELLOW;
	CHAR_setWorkInt( meindex, CHAR_WORK_MSGCOLOR, tmp);

	CHAR_setWorkInt( meindex, CHAR_WORK_PLAYER, -1);
	CHAR_setWorkInt( meindex, CHAR_WORK_SHUTDOWNTIME, 0);
	CHAR_setWorkInt( meindex, CHAR_WORK_SHUTDOWNDSPTIME, 0);
    CHAR_setInt( meindex, CHAR_WHICHTYPE, CHAR_TYPEOTHERNPC);
	CHAR_setFlg( meindex, CHAR_ISATTACKED, 0);

	return TRUE;
}

/*********************************
* Loop质  
**********************************/
void NPC_SysinfoLoop( int meindex )
{
	int		shuttime;
	if( CHAR_getWorkInt( meindex, CHAR_WORK_MODE) == 1) {
		int		oldtime;
		/* 凛棉毛褡户月 */
		oldtime = CHAR_getWorkInt( meindex, CHAR_WORK_TIME);
		/* 孺蜃凛棉左□田□匹骚橘乒□玉尺 */
		if( NowTime.tv_sec - oldtime >
			CHAR_getWorkInt( meindex, CHAR_WORK_TIMELIMIT))
		{
			CHAR_setWorkInt( meindex, CHAR_WORK_MODE, 0);
			CHAR_setWorkInt( meindex, CHAR_WORK_PLAYER, -1);
		}
	}
	shuttime = CHAR_getWorkInt( meindex, CHAR_WORK_SHUTDOWNTIME);
	/* shutdown凛棉民尼永弁 */
	if( shuttime > 0 ) {
		int diff,limit,hun;

		diff = NowTime.tv_sec - shuttime;
		limit = CHAR_getWorkInt( meindex, CHAR_WORK_SHUTDOWNLIMIT);
		hun = limit - (diff/60);
		/* ㄠ坌云五卞丢永本□斥 */
		if( hun != CHAR_getWorkInt( meindex, CHAR_WORK_SHUTDOWNDSPTIME)){
			char	buff[256];
			if( hun != 0 ) {
				snprintf( buff, sizeof(buff), NPC_SYSINFO_SHUTDOWN_MSG, hun);
			}
			else {
				strcpy( buff, NPC_SYSINFO_SHUTDOWN_MSG_COMP);
			}
			NPC_Sysinfo_SendMsgToAll( meindex, buff);
			CHAR_setWorkInt( meindex, CHAR_WORK_SHUTDOWNDSPTIME, hun);
		}
		if( hun == 0) {
			CHAR_setWorkInt( meindex, CHAR_WORK_SHUTDOWNDSPTIME,0);
			CHAR_setWorkInt( meindex, CHAR_WORK_SHUTDOWNLIMIT,0);
			CHAR_setWorkInt( meindex, CHAR_WORK_SHUTDOWNTIME,0);
		}
	}
}
/*********************************
*   井仃日木凶凛及质  
**********************************/
void NPC_SysinfoTalked( int meindex, int tindex, char *msg, int color)
{
	char	*msgwk;
	char	*buff;
	int		len;
	int		msgno;

	len = strlen( msg)+1;
	msgwk = calloc( 1, sizeof(char)*len);
	buff = calloc( 1, sizeof(char)*len);
	strcpy( msgwk, msg);
	/* 旦矢□旦毛引午户月 */
	deleteSequentChar( msgwk, " ");
	if( CHAR_getWorkInt( meindex, CHAR_WORK_MODE) == 0 ) {
		msgno = 0;
		if( strncmp( msgwk, cmd_msg[NPC_SYSINFO_MSG_STARTINFO].msg,
					strlen( cmd_msg[NPC_SYSINFO_MSG_STARTINFO].msg)) == 0)
		{
			if( getStringFromIndexWithDelim( msgwk, " ", 2, buff, len)
				== TRUE )
			{
				if( strcmp( buff, CHAR_getWorkChar( meindex, CHAR_WORKCHAR_PASSWD))
					== 0 )
				{
					CHAR_setWorkInt( meindex, CHAR_WORK_MODE, 1);
					CHAR_setWorkInt( meindex, CHAR_WORK_PLAYER, tindex);
					CHAR_setWorkInt( meindex, CHAR_WORK_TIME, NowTime.tv_sec);
					CHAR_talkToCli( tindex, meindex,
								"已移到指令模式。按下help即会出现说明档。",
								CHAR_getWorkInt( meindex, CHAR_WORK_MSGCOLOR));
					CHAR_talkToCli( tindex, meindex,
								"可以在enemystate 中了解敌人的产生和行动数。",
								CHAR_getWorkInt( meindex, CHAR_WORK_MSGCOLOR));

				}
			}
		}
		if( CHAR_getWorkInt( meindex, CHAR_WORK_MODE ) == 0 ) {
			NPC_Sysinfo_SendMsg( meindex, tindex, NPC_SYSINFO_ARG_DEF_MSG);
		}
	}
	else {
		/* 戊穴件玉乒□玉卞仄凶谛仄井质  匹五卅中 */
		if( tindex == CHAR_getWorkInt( meindex, CHAR_WORK_PLAYER)) {
			int		i;
			/* 公木冗木质  蕊曰坌仃 */
			for( i = NPC_SYSINFO_MSG_ENDINFO; i < NPC_SYSINFO_MSG_NUM; i ++ ) {
				if( strncmp( msgwk, cmd_msg[i].msg, strlen( cmd_msg[i].msg)) == 0) {
					if( functbl[i] != NULL ) {
						functbl[i]( meindex, tindex, msgwk);
					}
					break;
				}
			}
			CHAR_setWorkInt( meindex, CHAR_WORK_TIME, NowTime.tv_sec);
		}
		else {
			NPC_Sysinfo_SendMsg( meindex, tindex, NPC_SYSINFO_ARG_DEF_MSG);
		}
	}
	free( msgwk);
	free( buff);
}
/*------------------------------------------------------------------------
 * 骚橘乒□玉尺
 *----------------------------------------------------------------------*/
static void NPC_Sysinfo_Msg_EndInfo( int meindex, int tindex, char *msg)
{
	CHAR_setWorkInt( meindex, CHAR_WORK_MODE, 0);
	CHAR_setWorkInt( meindex, CHAR_WORK_PLAYER, -1);
	CHAR_talkToCli( tindex, meindex,
					"已移到一般模式",
					CHAR_getWorkInt( meindex, CHAR_WORK_MSGCOLOR));

}
/*------------------------------------------------------------------------
 * HELP丢永本□斥
 *----------------------------------------------------------------------*/
static void NPC_Sysinfo_Msg_Help( int meindex, int tindex, char *msg)
{
	int		i;
	typedef struct {
		char	str[512];
	}SYSINFO_MSGWK;
	SYSINFO_MSGWK	msgwk[] = {
	{ "指令HELP"},
	{ "help                  此项讯息。"},
	{ "player                表示现在LOGIN的玩家人数。"},
	{ "list                  讯息一览。"},
	{ "send number          「number」 是数值。指定讯息的号码後将该讯息内容传送给全部的玩家。"},
	{ "sendmsg msgs          msgs为想传送的讯息。在send 之後空一格,即可将之後的文章送信给全部的玩家。"},
	{ "shutdown min          min 代表分。"},
	{ "msgcol col            设定传送给玩家讯息的颜色。颜色的指定有red,green,yellow,blue,purple,cyan,white。"},
	{ "sysinfo               系统状态"},
	{ "info                  玩家状态"},
	{ "endinfo               回复普通的状态。"},
	{ "denyaccept            无法接受CLIENT端的接续。"},
	{ "allowaccept           接受CLIENT端的接续。"},
	{ "closeallsockets       强迫让CLIENT端LOGOUT。在内部实行denyaccept。"},
	{ "titlerestart          再次读取称号名的设定。"},
	{ "enemystate            说明NPC的状况。"},
	{ ""},
	};

	for( i = 0; msgwk[i].str[0] != '\0'; i ++ ) {
		CHAR_talkToCli( tindex, meindex, msgwk[i].str,
						CHAR_getWorkInt( meindex, CHAR_WORK_MSGCOLOR));
	}
}
/*------------------------------------------------------------------------
 * 皿伊奶乩□及醒毛譬屯月
 *----------------------------------------------------------------------*/
static void NPC_Sysinfo_Msg_Player( int meindex, int tindex, char *msg)
{
    int     i, cnt = 0;
    int     playernum=CHAR_getPlayerMaxNum();
    char	buff[64];
    for( i=0 ; i<playernum ; i++ ){
        if( CHAR_getCharUse(i) != FALSE ) {
        	if( CHAR_getInt( i, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) {
        		cnt ++;
        	}
        }
	}
	snprintf( buff, sizeof( buff), "玩家有%d人。", cnt);
	CHAR_talkToCli( tindex, meindex, buff,
					CHAR_getWorkInt( meindex, CHAR_WORK_MSGCOLOR));

}
/*------------------------------------------------------------------------
 * 丢永本□斥伉旦玄毛  憎允月
 *----------------------------------------------------------------------*/
static void NPC_Sysinfo_Msg_List( int meindex, int tindex, char *msg)
{
	char	buff[512];
	char	buff2[512];
	int		i;

	for( i = 1; i < NPC_SYSINFO_MSGMAX; i ++ ) {
		if( NPC_Sysinfo_GetMsg( meindex, "sendno", buff, sizeof( buff), i)
			!= NULL )
		{
			snprintf( buff2, sizeof(buff2), "No.%d:%s", i, buff);
			CHAR_talkToCli( tindex, meindex, buff2,
							CHAR_getWorkInt( meindex, CHAR_WORK_MSGCOLOR));

		}
	}

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