📄 npc_townpeople.c
字号:
#include "version.h"
#include "object.h"
#include "char_base.h"
#include "char.h"
#include "util.h"
#include "handletime.h"
#include "anim_tbl.h"
#include "npc_door.h"
#include "lssproto_serv.h"
#include "npcutil.h"
/*
* 引切及夫午太午 by nakamura
* 正奶皿 “TownPeople
* 仄井仃日木凶午五卞NPCARGUMENT及 侬 毛 仄井仃化五凶谛卞 允[
*
* 引凶}npcarg卞 仇氏卞切反,漆 反化氏五互中中匹允友
* 及方丹卞 剩戊件穴毛犯伉立正午仄化 醒及丢□本□斥毛
* 踏仁仇午互匹五}公及桦宁仿件母丞匹公及 井日仄扎屯月[
* npcgen.perl 匹反} MAN匹丐月[ MSG午幻午氏升云卅元分卅丐
*
*/
/*
* 仄井仃日木凶午五反NPCARGUMENT毛公及引引 允[
*/
void NPC_TownPeopleTalked( int index, int talker, char *msg, int color )
{
char arg[NPC_UTIL_GETARGSTR_BUFSIZE], token[NPC_UTIL_GETARGSTR_LINEMAX];
int i, tokennum;
/* 3弘伉永玉动 及桦宁分仃忒蚕允月 */
if( CHAR_getInt(talker,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER
&& NPC_Util_charIsInFrontOfChar( talker, index, 3 ) ){
NPC_Util_GetArgStr( index, arg, sizeof( arg));
tokennum = 1;
/* 戊件穴匹嗉濠日木凶玄□弁件互窒仇丐月井醒尹月 */
for( i=0;arg[i]!='\0';i++ ){
if( arg[i] == ',' ) tokennum++;
}
/* 仿件母丞匹升木毛韵月井瑁户化}公及玄□弁件毛潸曰分允 */
getStringFromIndexWithDelim( arg,",",
rand()%tokennum+1,token, sizeof(token));
CHAR_talkToCli( talker, index, token, CHAR_COLORWHITE );
}
}
/*
* 赓渝祭允月[
*/
BOOL NPC_TownPeopleInit( int meindex )
{
//CHAR_setInt( meindex , CHAR_HP , 0 );
//CHAR_setInt( meindex , CHAR_MP , 0 );
//CHAR_setInt( meindex , CHAR_MAXMP , 0 );
//CHAR_setInt( meindex , CHAR_STR , 0 );
//CHAR_setInt( meindex , CHAR_TOUGH, 0 );
//CHAR_setInt( meindex , CHAR_LV , 0 );
CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPETOWNPEOPLE );
//CHAR_setFlg( meindex , CHAR_ISOVERED , 1 );
//CHAR_setFlg( meindex , CHAR_ISATTACKED , 0 ); /* 猾今木卅中方氏 */
return TRUE;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -