📄 npc_eventaction.c
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int id;
for( i=0;i<CHAR_STARTITEMARRAY;i++ ){
itemindex = CHAR_getItemIndex( talker , i );
if( ITEM_CHECKINDEX( itemindex) ) {
id=ITEM_getInt(itemindex ,ITEM_ID );
if( NPC_ActionBigSmallLastCheck(itemNo,id,flg) == TRUE )
return TRUE;
}
}
return FALSE;
}
BOOL NPC_ActionItemCheck(int meindex,int talker,int itemNo, int flg)
{
int i;
int itemindex=-1;
int id;
for( i=CHAR_STARTITEMARRAY;i<CHAR_MAXITEMHAVE;i++ ){
itemindex = CHAR_getItemIndex( talker , i );
if( ITEM_CHECKINDEX( itemindex) ) {
id=ITEM_getInt(itemindex ,ITEM_ID );
if( NPC_ActionBigSmallLastCheck(itemNo,id,flg) == TRUE )
return TRUE;
}
}
return FALSE;
}
BOOL NPC_ActionBigSmallLastCheck(int point1,int mypoint,int flg)
{
if(flg==0){
if(point1==mypoint)
return TRUE;
}else if(flg==1){
if(mypoint < point1)
return TRUE;
}else if(flg==2){
if(mypoint > point1)
return TRUE;
}
return FALSE;
}
BOOL ActionCheckMyPet( int meindex, int talker, int petLv, int flg, int petid)
{
int petsel,petindex=-1;
int lv=-1;
for(petsel=0 ; petsel < CHAR_MAXPETHAVE ; petsel++) {
petindex = CHAR_getCharPet( talker, petsel);
if( petindex == -1 )
continue;
if(CHAR_getInt( petindex, CHAR_PETID) != petid )
continue;
break;
}
if( petsel == CHAR_MAXPETHAVE ) {
return FALSE;
}else { //找到条件宠
lv = CHAR_getInt( petindex, CHAR_LV);
if( NPC_ActionBigSmallLastCheck( petLv, lv, flg) == TRUE) {
return TRUE;
}else {
return FALSE;
}
}
return FALSE;
}
BOOL NPC_ActionCheckTrans(int meindex,int talker,int trans,int flg)
{
int myTrans;
myTrans=CHAR_getInt(talker, CHAR_TRANSMIGRATION);
if( NPC_ActionBigSmallLastCheck( trans, myTrans, flg ) == TRUE ) {
return TRUE;
}
return FALSE;
}
BOOL NPC_ActionLevelCheck(int meindex,int talker,int level,int flg)
{
int mylevel;
mylevel=CHAR_getInt(talker,CHAR_LV);
if(NPC_ActionBigSmallLastCheck( level, mylevel, flg) == TRUE){
return TRUE;
}
return FALSE;
}
#ifdef _PROFESSION_SKILL // WON ADD 人物职业技能
BOOL NPC_ActionClassCheck(int meindex,int talker,int p_class,int flg)
{
int myclass;
myclass= CHAR_getInt( talker, PROFESSION_CLASS );
if(NPC_ActionBigSmallLastCheck( p_class, myclass, flg) == TRUE){
return TRUE;
}
return FALSE;
}
BOOL NPC_ActionSkillPointAndSkillCheck( int meindex,int talker,int sknum,int flg)
{
int myskillpoint, myskillnum=0, myskilllevel;
int mysknum=0, j;
myskillpoint= CHAR_getInt( talker, PROFESSION_SKILL_POINT );
myskilllevel= CHAR_getInt( talker, PROFESSION_LEVEL );
for( j=0; j<PROFESSION_MAX_LEVEL; j++ ){
if( CHAR_getCharSkill( talker, j) <= 0 ) continue;
myskillnum++;
}
mysknum = myskilllevel - (myskillpoint + myskillnum);
//andy_log
print("mysknum%d sknum:%d \n", mysknum, sknum);
return NPC_ActionBigSmallLastCheck( sknum, mysknum, flg);
}
BOOL NPC_ActionSkillNumCheck( int meindex, int talker, int sknum, int flg)
{
int j, mynum=0;
for( j=0; j<PROFESSION_MAX_LEVEL; j++ ){
if( CHAR_getCharSkill( talker, j) <= 0 ) continue;
mynum++;
}
return NPC_ActionBigSmallLastCheck( sknum, mynum, flg);
}
BOOL NPC_ActionSkillCheck( int meindex,int talker,int skillId,int flg)
{
int sID, j;
//andy_log
print("NPC_ActionSkillCheck( skillId:%d ) \n", skillId);
for( j=0; j<PROFESSION_MAX_LEVEL; j++ ){
if( (sID = CHAR_getCharSkill( talker, j)) == 0 ) continue;
//andy_log
print("sID:%d skillId:%d flg:%d\n", sID, skillId, flg);
if( NPC_ActionBigSmallLastCheck( skillId, sID, flg) == TRUE){
return TRUE;
}
}
return FALSE;
}
BOOL NPC_ActionAddProfessionSkillPoint( int toindex, char *buf )
{
char token[256];
int skillpoint=0, addsp=0;
addsp = atoi( buf);
skillpoint = CHAR_getInt( toindex , PROFESSION_SKILL_POINT);
CHAR_setInt( toindex , PROFESSION_SKILL_POINT, skillpoint + addsp );
CHAR_sendCToArroundCharacter( CHAR_getWorkInt( toindex , CHAR_WORKOBJINDEX ));
sprintf( token, "技能学习点数增加%d点。", addsp);
CHAR_talkToCli( toindex, -1, token, CHAR_COLORYELLOW);
return TRUE;
}
BOOL NPC_ActionCleanProfession( int toindex, char *buf)
{
int k=1,i;
char buf1[256], buf2[256];
CHAR_HaveSkill *pSkil;
k=1;
while( getStringFromIndexWithDelim( buf , "," , k, buf1, sizeof( buf1)) !=FALSE ){
k++;
if( getStringFromIndexWithDelim( buf1 , "=" , 1, buf2, sizeof( buf2)) ==FALSE ) continue;
if( !strcmp( buf2, "SKILL") ){
int psID=-1;
if( getStringFromIndexWithDelim( buf1 , "=" , 2, buf2, sizeof( buf2)) ==FALSE ) continue;
if( strstr( buf2, "ALL") != NULL ){
}else{
psID = atoi( buf2);
}
for( i=0; i<PROFESSION_MAX_LEVEL; i++ ){
if( psID != -1 && psID != CHAR_getIntPSkill( toindex, i, SKILL_IDENTITY) ) continue;
pSkil = CHAR_getCharHaveSkill( toindex, i );
SKILL_makeSkillData( &pSkil->skill, 0, 0 );
pSkil->use = 0;
}
}else if( !strcmp( buf2, "CLASS") ){
if( getStringFromIndexWithDelim( buf1 , "=" , 2, buf2, sizeof( buf2)) ==FALSE ) continue;
if( strstr( buf2, "ALL") != NULL ){
CHAR_setInt( toindex , PROFESSION_CLASS, 0);
#ifdef _CHANNEL_MODIFY
if(CHAR_getInt(toindex,PROFESSION_CLASS) > 0){
int i,pclass = CHAR_getInt(toindex,PROFESSION_CLASS) - 1;
for(i=0;i<getFdnum();i++){
if(*(piOccChannelMember + (pclass * getFdnum()) + i) == toindex){
*(piOccChannelMember + (pclass * getFdnum()) + i) = -1;
break;
}
}
}
#endif
CHAR_setInt( toindex , PROFESSION_LEVEL, 0);
CHAR_setInt( toindex , PROFESSION_SKILL_POINT, 0);
CHAR_setInt( toindex , ATTACHPILE, 0);
}else{
print("尚未设定参数!! (%s %d)\n", __FILE__, __LINE__);
}
}
}
CHAR_sendStatusString( toindex , "S");
CHAR_sendCToArroundCharacter( CHAR_getWorkInt( toindex , CHAR_WORKOBJINDEX ));
return TRUE;
}
#endif
BOOL NPC_ActionPartyCheck( int toindex, int nums, int flg)
{
int partys=0;
int leaderindex=-1;
if( CHAR_getWorkInt( toindex, CHAR_WORKPARTYMODE) == CHAR_PARTY_NONE ){
partys = 0;
leaderindex = toindex;
}else if( CHAR_getWorkInt( toindex, CHAR_WORKPARTYMODE) == CHAR_PARTY_CLIENT ){
leaderindex = CHAR_getWorkInt( toindex, CHAR_WORKPARTYINDEX1);
}
if( CHAR_getWorkInt( leaderindex, CHAR_WORKPARTYMODE) == CHAR_PARTY_LEADER ){
int i;
for( i=0; i<5; i++) {
int pindex = CHAR_getWorkInt( leaderindex, CHAR_WORKPARTYINDEX1+i);
if( !CHAR_CHECKINDEX( pindex) ) continue;
partys++;
}
}
if(NPC_ActionBigSmallLastCheck( nums, partys, flg) == TRUE){
return TRUE;
}
return FALSE;
}
BOOL NPC_ActionReItemCheck( int toindex, int nums, int flg)
{
int remnants=0;
remnants = CHAR_findSurplusItemBox( toindex);
if(NPC_ActionBigSmallLastCheck( nums, remnants, flg) == TRUE){
return TRUE;
}
return FALSE;
}
BOOL NPC_ActionRePetCheck( int toindex, int nums, int flg)
{
int remnants=0;
remnants = CHAR_findSurplusPetBox( toindex);
if(NPC_ActionBigSmallLastCheck( nums, remnants, flg) == TRUE){
return TRUE;
}
return FALSE;
}
BOOL NPC_ActionGoldCheck(int meindex,int talker,int Golds,int flg)
{
int myGold;
myGold=CHAR_getInt(talker,CHAR_GOLD);
if(NPC_ActionBigSmallLastCheck( Golds, myGold, flg) == TRUE){
return TRUE;
}
return FALSE;
}
BOOL NPC_ActionWarpManReduce(int meindex,int talker,char *buf)
{
char buf2[512];
char buf3[256];
int i, itemindex, itemno, kosuu;
int id=0;
#ifdef _ITEM_PILENUMS
int nums = 0;
#else
int cnt =0;
#endif
getStringFromIndexWithDelim(buf,"=",2,buf2,sizeof(buf2));
getStringFromIndexWithDelim(buf2,"*",1,buf3,sizeof(buf3));
itemno = atoi(buf3);
getStringFromIndexWithDelim(buf2,"*",2,buf3,sizeof(buf3));
kosuu = atoi(buf3);
for( i=CHAR_STARTITEMARRAY ; i < CHAR_MAXITEMHAVE;i++ ){
itemindex=CHAR_getItemIndex( talker , i );
if( ITEM_CHECKINDEX(itemindex) ){
id=ITEM_getInt(itemindex ,ITEM_ID );
if( itemno == id ){
#ifdef _ITEM_PILENUMS
nums += ITEM_getInt( itemindex, ITEM_USEPILENUMS);//数量
#else
cnt++;
if(cnt==kosuu){
return TRUE;
}
#endif
}
}
}
#ifdef _ITEM_PILENUMS
if( nums >= kosuu ) return TRUE;
#endif
return FALSE;
}
#ifdef _NPCCHANGE_PLAYERIMG //andy
BOOL NPC_ActionChangePlayerBBI( int meindex, int charindex, char *Img)
{
int cBBI;
char buf1[256];
memset( buf1, 0, sizeof( buf1));
if( !CHAR_CHECKINDEX( charindex) )
return FALSE;
if( !CHAR_CHECKINDEX( meindex) )
return FALSE;
#ifdef _FIXBUG_ATTACKBOW
{
int armtype;
int itemindex = CHAR_getItemIndex( charindex, CHAR_ARM);
if( ITEM_CHECKINDEX(itemindex) ){
armtype = ITEM_getInt( itemindex, ITEM_TYPE );
if( armtype == ITEM_BOW || armtype == ITEM_BOUNDTHROW ||
armtype == ITEM_BREAKTHROW || armtype == ITEM_BOOMERANG) {
CHAR_talkToCli( charindex, -1, "使用远距离武器无法变身!", CHAR_COLORYELLOW );
return FALSE;
}
}
}
#endif
#ifdef _PETSKILL_BECOMEPIG
if( CHAR_getInt( charindex, CHAR_BECOMEPIG) > -1 ){//变成乌力了
CHAR_talkToCli( charindex, -1, "无法变身,乌力化中不能变身!", CHAR_COLORYELLOW );
return;
}
#endif
if( CHAR_getInt( charindex, CHAR_RIDEPET) != -1 ) {//骑宠不换图
CHAR_setInt( charindex, CHAR_RIDEPET, -1 );
BATTLE_changeRideImage( charindex );
CHAR_talkToCli( charindex, -1, "取消骑宠状态。", CHAR_COLORYELLOW);
//change -----> 修改bug(落马後,宠物选项的状态依然为"骑乘",这里修正过来
CHAR_complianceParameter( charindex );
CHAR_send_P_StatusString( charindex, CHAR_P_STRING_RIDEPET);
//return FALSE;
}
#ifdef _ITEM_METAMO
CHAR_setWorkInt( charindex, CHAR_WORKITEMMETAMO, 0);
#endif
if( Img == NULL || !strcmp( Img, "\0"))
return FALSE;
//=======================
CHAR_setWorkInt( charindex, CHAR_WORKNPCMETAMO, meindex);
if( strstr( Img, "NPCBBI") != NULL ) {
cBBI = CHAR_getInt( meindex, CHAR_BASEBASEIMAGENUMBER);
sprintf( buf1, "你化身成了%s的样子。", CHAR_getChar( meindex, CHAR_NAME));
}else if( strstr( Img, "MYBBI") != NULL ) {
cBBI = CHAR_getInt( charindex, CHAR_BASEBASEIMAGENUMBER);
CHAR_setWorkInt( charindex, CHAR_WORKNPCMETAMO, 0);
sprintf( buf1, "变回了原来的样子。");
}else if( strstr( Img, ",") != NULL ) {
int imgindex=1, maxImg=0;
while( getStringFromIndexWithDelim( Img, ",", imgindex, buf1, sizeof( buf1)) != FALSE ) {
imgindex++;
maxImg++;
}
if( (imgindex = (rand()%maxImg)) > maxImg) imgindex = 1;
if( imgindex < 1 ) imgindex = 1;
if( getStringFromIndexWithDelim( Img, ",", imgindex, buf1, sizeof( buf1)) == FALSE )
return FALSE;
cBBI = atoi( buf1);
sprintf( buf1, "你样子改变了。");
}else {
cBBI = atoi( Img);
sprintf( buf1, "你样子改变了。");
}
//=======================
if( cBBI < 0 ) {
return FALSE;
}
CHAR_talkToCli( charindex, -1, buf1, CHAR_COLORYELLOW);
//CHAR_BASEBASEIMAGENUMBER CHAR_BASEIMAGENUMBER
CHAR_setInt( charindex, CHAR_BASEIMAGENUMBER, cBBI);
CHAR_complianceParameter( charindex );
CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charindex , CHAR_WORKOBJINDEX ));
CHAR_send_P_StatusString( charindex , CHAR_P_STRING_BASEBASEIMAGENUMBER);
//CHAR_K_STRING_BASEIMAGENUMBER
//CHAR_P_STRING_BASEBASEIMAGENUMBER
return TRUE;
}
#endif
#ifdef _NPCCHANGE_PLAYERIMG
BOOL NPC_CheckPlayerBBI( int meindex, int charindex, int BBI, int flg)
{
int MyBBI;
if( !CHAR_CHECKINDEX( charindex))
return FALSE;
if( BBI < 0 )
return FALSE;
MyBBI = CHAR_getInt( charindex, CHAR_BASEIMAGENUMBER);
return NPC_ActionBigSmallLastCheck( BBI, MyBBI,flg);
}
#endif
BOOL showString( int meindex, char *showstr,int flg)
{ //广播
char buf1[256];
char argstr[NPC_UTIL_GETARGSTR_BUFSIZE];
int toindex = -1;
int floor;
int i;
if( NPC_Util_GetArgStr( meindex, argstr, sizeof( argstr)) == NULL ) {
print("\n not found argstr ");
return FALSE;
}
if( NPC_Util_GetStrFromStrWithDelim( argstr, showstr,buf1, sizeof(buf1)) == NULL ) {
strcpy( buf1, showstr);
}
toindex = -1;
floor = CHAR_getInt( meindex , CHAR_FLOOR);
while( toindex < 1000) {
toindex ++;
if( !CHAR_CHECKINDEX( toindex) )
continue;
if( CHAR_getInt( toindex ,
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