📄 npc_eventaction.c
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return TRUE;
}
BOOL NPC_ActionSetEend( int talkerindex, char * buf)
{
int eveno;
int talkNo=1, iflg=0;
char buf1[256];
while( getStringFromIndexWithDelim( buf,",",talkNo,buf1,sizeof( buf1)) != FALSE) {
talkNo++;
eveno = atoi( buf);
NPC_EventSetFlg( talkerindex, eveno);
if( ++iflg > 20 ) break;
}
return TRUE;
}
BOOL NPC_ActionClearEvent( int toindex, char * buf)
{
int eveno;
int talkNo=1, iflg=0;
char buf1[256];
while( getStringFromIndexWithDelim( buf,",",talkNo,buf1,sizeof( buf1)) != FALSE) {
talkNo++;
eveno = atoi( buf);
NPC_NowEndEventSetFlgCls( toindex, eveno);
if( ++iflg > 20 ) break;
}
return TRUE;
}
BOOL NPC_ActionSetNow( int toindex, char * buf)
{
int eveno;
int talkNo=1, iflg=0;
char buf1[256];
while( getStringFromIndexWithDelim( buf,",",talkNo,buf1,sizeof( buf1)) != FALSE) {
talkNo++;
eveno = atoi( buf);
NPC_NowEventSetFlg( toindex, eveno);
if( ++iflg > 20 ) break;
}
return TRUE;
}
BOOL NPC_ActionPassCheck( int meindex, int talker, char *buf)
{
char buff2[256];
char buff3[128];
int i=1,j=1;
int loop=0;
while( getStringFromIndexWithDelim(buf,",",i,buff2,sizeof(buff2)) !=FALSE ) {
i++;
if(strstr(buff2,"&")!=NULL){
j=1;
loop=0;
while( getStringFromIndexWithDelim(buff2,"&",j,buff3,sizeof(buff3)) !=FALSE ) {
j++;
if(NPC_ActionBigSmallCheck( meindex, talker, buff3)==FALSE) {
loop=1;
break;
}
}
if(loop==0) {
CHAR_setWorkInt( talker, CHAR_WORKWARPCHECK, TRUE );
return TRUE;
}
}else{
if( NPC_ActionBigSmallCheck( meindex, talker, buff2) == TRUE){
CHAR_setWorkInt( talker, CHAR_WORKWARPCHECK, TRUE );
return TRUE;
}
}
}
CHAR_setWorkInt( talker, CHAR_WORKWARPCHECK, FALSE );
return FALSE;
}
BOOL NPC_ActionBigSmallCheck(int meindex,int talker,char* buf)
{
char buff2[128], buff3[128];
int kosuu,temp=-1,flg=0;
#ifdef _NEW_WARPMAN
char buff1[128];
if(strstr( buf, "-") != NULL) {
getStringFromIndexWithDelim( buf, "-", 2, buff3, sizeof(buff3));
temp = atoi( buff3);
getStringFromIndexWithDelim( buf, "-", 1, buff1, sizeof(buff1));
strcpy( buf, buff1);
}
#endif
if( strstr( buf, "<") != NULL ){
getStringFromIndexWithDelim( buf, "<", 2, buff3, sizeof(buff2));
kosuu = atoi( buff3);
getStringFromIndexWithDelim( buf, "<", 1, buff2, sizeof(buff2));
if( NPC_ActionFreeIfCheck( meindex, talker, buff2, buff3, kosuu, 1, temp)==TRUE){
return TRUE;
}
}else if(strstr( buf, ">") != NULL){
getStringFromIndexWithDelim( buf, ">", 2, buff3, sizeof(buff2));
kosuu = atoi(buff3);
getStringFromIndexWithDelim( buf, ">" ,1, buff2, sizeof(buff2));
if( NPC_ActionFreeIfCheck( meindex, talker, buff2, buff3, kosuu, 2, temp) == TRUE ){
return TRUE;
}
}else if( strstr( buf, "!" ) != NULL){
getStringFromIndexWithDelim( buf, "!=", 2, buff3, sizeof(buff2));
kosuu = atoi( buff3);
getStringFromIndexWithDelim( buf, "!=", 1, buff2, sizeof(buff2));
if( NPC_ActionFreeIfCheck( meindex, talker, buff2, buff3, kosuu, 0, temp) == TRUE ){
return FALSE;
}else{
return TRUE;
}
}else if( strstr( buf, "=") != NULL){
getStringFromIndexWithDelim( buf, "=", 2, buff3, sizeof(buff2));
kosuu = atoi( buff3);
getStringFromIndexWithDelim( buf, "=", 1, buff2, sizeof(buff2));
flg = 0;
if( strstr( buf, "*") != NULL){
if( NPC_ActionWarpManReduce( meindex, talker, buf)==TRUE){
return TRUE;
}
}
#ifdef _NPC_ActionFreeCmp
else if( strstr( buf, "^") != NULL){
if( NPC_ActionWarpManReduce2( meindex, talker, buf)==TRUE){
return TRUE;
}
}
#endif
else if( NPC_ActionFreeIfCheck( meindex, talker, buff2, buff3, kosuu, flg, temp) == TRUE ) {
return TRUE;
}
}
return FALSE;
}
#ifdef _NPC_ActionFreeCmp
//其实功能和原本的NPC_ActionWarpManReduce差不多,但为了不影响以前的设定,所以不去修改原本的
BOOL NPC_ActionWarpManReduce2(int meindex,int talker,char *buf)
{
char buf2[512];
char buf3[256];
int i, itemindex, itemno, kosuu;
int id=0;
int nums = 0;
getStringFromIndexWithDelim(buf,"=",2,buf2,sizeof(buf2));
getStringFromIndexWithDelim(buf2,"^",1,buf3,sizeof(buf3));
itemno = atoi(buf3);
getStringFromIndexWithDelim(buf2,"^",2,buf3,sizeof(buf3));
kosuu = atoi(buf3);
for( i=CHAR_STARTITEMARRAY ; i < CHAR_MAXITEMHAVE;i++ ){
itemindex=CHAR_getItemIndex( talker , i );
if( ITEM_CHECKINDEX(itemindex) ){
id=ITEM_getInt(itemindex ,ITEM_ID );
if( itemno == id ){
nums += ITEM_getInt( itemindex, ITEM_USEPILENUMS);//数量
}
}
}
if( nums == kosuu ) return TRUE;
return FALSE;
}
#endif
#ifdef _NEW_MANOR_LAW
extern struct FM_POINTLIST fmpointlist;
#endif
BOOL NPC_ActionFreeIfCheck(int meindex,int talker, char* buf, char *opt, int kosuu,int flg, int temp)
{
if(strcmp(buf,"LV")==0){
if(NPC_ActionLevelCheck(meindex,talker,kosuu,flg)==TRUE)
return TRUE;
}
if(strcmp(buf,"GOLD")==0){
print("\n GOLD");
if(NPC_ActionGoldCheck(meindex,talker,kosuu,flg)==TRUE)
return TRUE;
}
if( strcmp(buf,"TRANS") == 0 ) {
if( NPC_ActionCheckTrans( meindex, talker, kosuu, flg) == TRUE )
return TRUE;
}
if( !strcmp( buf, "GTIME") ){
if( NPC_CheckTimeDefine( opt) == TRUE )
return TRUE;
}
if(strcmp( buf, "TIME") == 0) {
if(NPC_TiemCheck( meindex, talker, kosuu, flg) == TRUE)
return TRUE;
}
if( strcmp( buf, "PET") == 0 ) {
if( temp > 0 ) {
if( ActionCheckMyPet( meindex, talker, kosuu, flg, temp) == TRUE )
return TRUE;
}else
return FALSE;
}
if(strcmp(buf,"ITEM")==0){
if(NPC_ActionItemCheck(meindex,talker,kosuu, flg)==TRUE)
return TRUE;
}
if(strcmp(buf,"EQUIT")==0){
if(NPC_ActioneEquitCheck(meindex,talker,kosuu, flg)==TRUE)
return TRUE;
}
if( !strcmp(buf,"ENDEV") || !strcmp(buf,"EVEND") ){
if(NPC_EventCheckFlg( talker, kosuu)==TRUE)
return TRUE;
}
if( !strcmp(buf,"NOWEV") || !strcmp(buf,"EVNOW") ){
if(NPC_NowEventCheckFlg( talker, kosuu)==TRUE)
return TRUE;
}
if(strcmp(buf,"PARTY")==0){
if(NPC_ActionPartyCheck( talker, kosuu, flg)==TRUE)
return TRUE;
}
if(strcmp(buf,"reITEM")==0){
if( NPC_ActionReItemCheck( talker, kosuu, flg)==TRUE)
return TRUE;
}
if(strcmp(buf,"rePET")==0){
if( NPC_ActionRePetCheck( talker, kosuu, flg)==TRUE)
return TRUE;
}
#ifdef _ACTION_GMQUE
if( strcmp( buf, "GMFLG") == 0 ) {
if( CheckGmQueflg( talker, kosuu, flg) == TRUE )
return TRUE;
}
if( strcmp( buf, "GMCHECK") == 0 ){
if( GMQUE_CheckQueStr( meindex, talker, kosuu) == TRUE ){
return TRUE;
}
}
#endif
#ifdef _NPCCHANGE_PLAYERIMG
if(strcmp( buf, "BBI")==0) {
if( NPC_CheckPlayerBBI( meindex, talker, kosuu, flg)== TRUE) {
return TRUE;
}
}
#endif
if( strcmp( buf, "FM") == 0 ){
if( CHAR_getInt( talker, CHAR_FMLEADERFLAG ) > 0 &&
CHAR_getInt( talker, CHAR_FMLEADERFLAG ) != FMMEMBER_APPLY)
if( CHAR_getWorkInt( talker, CHAR_WORKFMFLOOR) == kosuu ){
return TRUE;
}
}
if(strcmp(buf,"DR")==0){
if(NPC_ActionDuelRankCheck(meindex,talker,kosuu,flg)==TRUE){
return TRUE;
}
}
if(strcmp(buf,"DP")==0){
if(NPC_ActionDuelPointCheck(meindex,talker,kosuu,flg)==TRUE){
return TRUE;
}
}
#ifdef _ACTION_BULLSCR
if( strcmp( buf, "ABSCO") == 0 ) {
if( NPC_ActionCheckABullscore( meindex, talker, kosuu, flg) == TRUE )
return TRUE;
}
if( strcmp( buf, "ABSTART") == 0 ) {
if( NPC_ActionCheckABullstart( meindex, talker, kosuu, flg) == TRUE )
return TRUE;
}
if( strcmp( buf, "ABTIME") == 0 ) {
if( NPC_ActionCheckABulltime( meindex, talker, kosuu, flg) == TRUE )
return TRUE;
}
if( strcmp( buf, "ABEVENT") == 0 ) {
if( NPC_ActionCheckABullEvent( meindex, talker) == TRUE )
return TRUE;
}
#endif
#ifdef _PROFESSION_SKILL // WON ADD 人物职业技能
if( strcmp( buf, "CLASS") == 0 ){
if(NPC_ActionClassCheck(meindex,talker,kosuu,flg)==TRUE)
return TRUE;
}
if( strcmp( buf, "Skill") == 0 ){
if( NPC_ActionSkillCheck( meindex, talker, kosuu, flg)==TRUE)
return TRUE;
}
if( strcmp( buf, "SkNum") == 0 ){
if( NPC_ActionSkillNumCheck( meindex, talker, kosuu, flg)==TRUE)
return TRUE;
}
if( strcmp( buf, "SKCP") == 0 ){
if( NPC_ActionSkillPointAndSkillCheck( meindex, talker, kosuu, flg)==TRUE)
return TRUE;
}
#endif
#ifdef _TREASURE_BOX
if( strcmp( buf, "BOX") == 0 ){
if( NPC_ActionTreasureTypeCheck( meindex, kosuu,
//NPC_TIME_EVENTMODE = CHAR_NPCWORKINT6,// 1
CHAR_getWorkInt( meindex, CHAR_NPCWORKINT6) ,flg)==TRUE)
return TRUE;
}
#endif
#ifdef _NPC_ADDWARPMAN1
if( strcmp( buf, "PARTYCOUNT") == 0){
if(NPC_ActionPartyCountCheck( talker, kosuu, flg)==TRUE)
return TRUE;
}
if( strcmp( buf, "MANCOUNT" ) == 0 ){
if(NPC_ActionManCountCheck( talker, kosuu, flg ) == TRUE )
return TRUE;
}
if( strcmp( buf, "WOMANCOUNT" ) == 0 ){
if(NPC_ActionWomanCountCheck( talker, kosuu, flg ) == TRUE )
return TRUE;
}
#endif
#ifdef _ANGEL_SUMMON
if(strcmp(buf,"ANGEL_NOW")==0){
if( NPC_ActionMissionAngelCheck(meindex,talker,kosuu, MISSION_DOING, 0)==TRUE)
return TRUE;
}
if(strcmp(buf,"HERO_NOW")==0){
if( NPC_ActionMissionHeroCheck(meindex,talker,kosuu, MISSION_DOING, 0)==TRUE)
return TRUE;
}
if(strcmp(buf,"ANGEL_OVER")==0){
if( NPC_ActionMissionAngelCheck(meindex,talker,kosuu, MISSION_HERO_COMPLETE, 0)==TRUE)
return TRUE;
}
if(strcmp(buf,"HERO_OVER")==0){
if( NPC_ActionMissionHeroCheck(meindex,talker,kosuu, MISSION_HERO_COMPLETE, 0)==TRUE)
return TRUE;
}
if(strcmp(buf,"ANGEL_OUT")==0){
if( NPC_ActionMissionAngelCheck(meindex,talker,kosuu, MISSION_TIMEOVER, 0)==TRUE)
return TRUE;
}
if(strcmp(buf,"HERO_OUT")==0){
if( NPC_ActionMissionHeroCheck(meindex,talker,kosuu, MISSION_TIMEOVER, 0)==TRUE)
return TRUE;
}
if(strcmp(buf,"ANGEL_I_NOW")==0){
if( NPC_ActionMissionAngelCheck(meindex,talker,kosuu, MISSION_DOING, TRUE)==TRUE)
return TRUE;
}
if(strcmp(buf,"HERO_I_NOW")==0){
if( NPC_ActionMissionHeroCheck(meindex,talker,kosuu, MISSION_DOING, TRUE)==TRUE)
return TRUE;
}
if(strcmp(buf,"ANGEL_I_OVER")==0){
if( NPC_ActionMissionAngelCheck(meindex,talker,kosuu, MISSION_HERO_COMPLETE, TRUE)==TRUE)
return TRUE;
}
if(strcmp(buf,"HERO_I_OVER")==0){
if( NPC_ActionMissionHeroCheck(meindex,talker,kosuu, MISSION_HERO_COMPLETE, TRUE)==TRUE)
return TRUE;
}
if(strcmp(buf,"ANGEL_I_OUT")==0){
if( NPC_ActionMissionAngelCheck(meindex,talker,kosuu, MISSION_TIMEOVER, TRUE)==TRUE)
return TRUE;
}
if(strcmp(buf,"HERO_I_OUT")==0){
if( NPC_ActionMissionHeroCheck(meindex,talker,kosuu, MISSION_TIMEOVER, TRUE)==TRUE)
return TRUE;
}
if(strcmp( buf, "HEROCNT") == 0) {
//if(NPC_EventLevelCheck( meindex, talker, kosuu, flg) == TRUE) {
if(NPC_HeroCompleteCountCheck( meindex, talker, kosuu, flg) == TRUE)
return TRUE;
}
#endif
#ifdef _NEW_MANOR_LAW
if(strcmp(buf,"MANOR") == 0){
// 大於-1表示要检查是否为庄园家族成员才能warp
if(kosuu > -1){
int iFmIndex = -1,iHadFmindex = -1;
char token[256];
iFmIndex = CHAR_getInt(talker,CHAR_FMINDEX);
getStringFromIndexWithDelim(fmpointlist.pointlistarray[kosuu],"|",5,token,sizeof(token));
iHadFmindex = atoi(token);
if(iFmIndex > -1){
// 是庄园拥有家族的成员
if(iFmIndex == iHadFmindex){
// 必须有家族且是正式族员
if(CHAR_getInt(talker,CHAR_FMLEADERFLAG) != FMMEMBER_NONE &&
CHAR_getInt(talker,CHAR_FMLEADERFLAG) != FMMEMBER_APPLY) return TRUE;
}
}
}
}
#endif
return FALSE;
}
BOOL NPC_ActioneEquitCheck(int meindex,int talker,int itemNo, int flg)
{
int i;
int itemindex=-1;
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