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📄 npc_sellsthman.c

📁 石器时代8.0服务端完整源代码。可以直接编译
💻 C
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				page = ((page-1)<0)?0:page-1;
			}else if( select == WINDOW_BUTTONTYPE_NEXT ){
				page = ((page+1)>=MAX_LISTPAGE)?(MAX_LISTPAGE-1):(page+1);
			}else if( select == WINDOW_BUTTONTYPE_OK ){ //买
			}else if( select == WINDOW_BUTTONTYPE_YES ){ //买
				NPC_SellsthMan_selectWindow( meindex, talkerindex, WINDOW_CALL, select, data);
				return;
			}else if( select == 0 ){
				NPC_SellsthMan_selectWindow( meindex, talkerindex, WINDOW_LOOK, select, data);
				return;
			}
			ti = (page<<16);
			CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, page);
			NPC_SellsthMan_selectWindow( meindex, talkerindex, WINDOW_FIND, ti, data);
		}
		break;
	case NPC_WINDOW_SELLON:
		NPC_SellsthMan_selectWindow( meindex, talkerindex, WINDOW_SELLHANDLE, select, data);
		break;
	case NPC_WINDOW_SELLHANDLE:
		break;
	case NPC_WINDOW_BUYMESS:
		break;
	case NPC_WINDOW_BUYHANDLE:
		break;
	case NPC_WINDOW_HELP:
		break;
	case NPC_WINDOW_END:
		break;
	}
}
static int runType = 0;
void NPC_SellsthManLoop( int meindex)
{
	int i, j;
	char headmsg[256];
	char token[256];
	int playernum, page, num;
	int floor = CHAR_getInt( meindex, CHAR_FLOOR);
	playernum = CHAR_getPlayerMaxNum();

	runType = (++runType)%100;

	page = CHAR_getWorkInt( meindex, NPC_WORK_CALLPAGE );
	num = CHAR_getWorkInt( meindex, NPC_WORK_CALLNUM );

	for( i=0; i<MAX_LISTNUM; i++){
		if( NSellSthList[page][num].use == 1 ){
			break;
		}
		if( ++num >= MAX_LISTNUM ){
			num = 0;
			if( ++page >= MAX_LISTPAGE ){
				page=0;
			}
		}
	}
	CHAR_setWorkInt( meindex, NPC_WORK_CALLPAGE, page);
	CHAR_setWorkInt( meindex, NPC_WORK_CALLNUM, num);
	if( i >= MAX_LISTNUM )return;
	sprintf( headmsg, "拍卖频道(%d页%d项):%s (拍卖者:%s)。",
		page, num, NSellSthList[page][num].headmess,
		CHAR_getChar( NSellSthList[page][num].sellindex, CHAR_NAME) );
	if( NSellSthList[page][num].selltype==1 ){
		sprintf( token, "拍卖道具:%s。",
			ITEM_getChar( NSellSthList[page][num].Iindex, ITEM_NAME) );
	}else{
		sprintf( token, "拍卖宠物:%s  LV:%d %s。",
			CHAR_getChar( NSellSthList[page][num].Iindex, CHAR_NAME),
			CHAR_getInt( NSellSthList[page][num].Iindex, CHAR_LV),
#ifdef _PET_2TRANS
			CHAR_getInt( NSellSthList[page][num].Iindex , CHAR_TRANSMIGRATION) == 2 )?"二转":(CHAR_getInt( NSellSthList[page][num].Iindex , CHAR_TRANSMIGRATION) == 1 )?"一转":"")
#else
			( CHAR_getInt( NSellSthList[page][num].Iindex , CHAR_TRANSMIGRATION) == 1 )?"转":""
#endif			
			);
	}

	for(i=0; i<playernum; i++){
		if( !CHAR_CHECKINDEX( i)) continue;
		if( CHAR_getInt( i, CHAR_FLOOR) != floor ) continue;
		if( CHAR_getWorkInt( i, CHAR_WORKBATTLEMODE) != BATTLE_CHARMODE_NONE ) continue;
#ifdef _AUCPROTOCOL				// (不可开) Syu ADD 拍卖频道开关Protocol
		if ( CHAR_getFlg ( i , CHAR_ISAUC ) ){
#endif
			CHAR_talkToCli( i, meindex, headmsg, CHAR_COLORYELLOW);
			CHAR_talkToCli( i, -1, token, CHAR_COLORYELLOW);
#ifdef _AUCPROTOCOL				// (不可开) Syu ADD 拍卖频道开关Protocol
		}
#endif
	}

	if( ++num >= MAX_LISTNUM ){
		num = 0;
		if( ++page >= MAX_LISTPAGE ){
			page=0;
		}
	}
	CHAR_setWorkInt( meindex, NPC_WORK_CALLPAGE, page);
	CHAR_setWorkInt( meindex, NPC_WORK_CALLNUM, num);

	if( runType%10 == 0 ){
		for( i=0; i<MAX_LISTPAGE; i++){
			for( j=0; j<MAX_LISTNUM; j++ ){
				if( NSellSthList[i][j].use == 0 ) continue;
				if( !CHAR_CHECKINDEX( NSellSthList[i][j].sellindex)||
					NSellSthList[i][j].fd != getfdFromCharaIndex( NSellSthList[i][j].sellindex) ){
					NSellSthList[i][j].use = 0;
					continue;
				}

				if( NSellSthList[i][j].selltype == 1 ){//道具
					int itemindex = CHAR_getItemIndex( NSellSthList[i][j].sellindex , NSellSthList[i][j].uindex );
					if( !ITEM_CHECKINDEX( itemindex) ||
						NSellSthList[i][j].Iindex != itemindex ){
						int num;
						NSellSthList[i][j].use = 0;
						num = CHAR_getWorkInt( NSellSthList[i][j].sellindex, CHAR_WORKSELLSTHNUM);
						num = ((num-1)<0)?0:(num-1);
						CHAR_setWorkInt( NSellSthList[i][j].sellindex, CHAR_WORKSELLSTHNUM, num);
					}
				}else if( NSellSthList[i][j].selltype == 2 ){
					int petindex = CHAR_getCharPet( NSellSthList[i][j].sellindex, NSellSthList[i][j].uindex);
					if( !CHAR_CHECKINDEX( petindex) ||
						NSellSthList[i][j].Iindex != petindex ){
						int num;
						NSellSthList[i][j].use = 0;
						num = CHAR_getWorkInt( NSellSthList[i][j].sellindex, CHAR_WORKSELLSTHNUM);
						num = ((num-1)<0)?0:(num-1);
						CHAR_setWorkInt( NSellSthList[i][j].sellindex, CHAR_WORKSELLSTHNUM, num);
					}
				}
			}
		}
	}
}

BOOL NPC_getSellSth_ListString( int page, int num, char *ListString, int slen )
{
	char buff[4096];
	char buf[512];
	int listnum=0, i;

	memset( buff, 0, sizeof(buff));

	for( i=num; i<MAX_LISTNUM; i++)
		NPC_SellrePutList( page, i);

	for( i=num; i<MAX_LISTNUM; i++){
		if( NSellSthList[page][i].use == 0  )continue;
		if( !CHAR_CHECKINDEX( NSellSthList[page][i].sellindex ) ||
			NSellSthList[page][i].fd != getfdFromCharaIndex( NSellSthList[page][i].sellindex) ){
			NSellSthList[page][i].use = 0;
			continue;
		}
		if( NSellSthList[page][i].selltype == 1 ){//道具
			int itemindex = CHAR_getItemIndex( NSellSthList[page][i].sellindex , NSellSthList[page][i].uindex );
			if( !ITEM_CHECKINDEX( itemindex) ||
				NSellSthList[page][i].Iindex != itemindex ){
				
				int num;
				num = CHAR_getWorkInt( NSellSthList[page][i].sellindex, CHAR_WORKSELLSTHNUM);
				num = ((num-1)<0)?0:(num-1);
				CHAR_setWorkInt( NSellSthList[page][i].sellindex, CHAR_WORKSELLSTHNUM, num);
				NSellSthList[page][i].use = 0;
				continue;
			}
		}else if( NSellSthList[page][i].selltype == 2 ){
			int petindex = CHAR_getCharPet( NSellSthList[page][i].sellindex, NSellSthList[page][i].uindex);
			if( !CHAR_CHECKINDEX( petindex) ||
				NSellSthList[page][i].Iindex != petindex ){
				int num;
				num = CHAR_getWorkInt( NSellSthList[page][i].sellindex, CHAR_WORKSELLSTHNUM);
				num = ((num-1)<0)?0:(num-1);
				CHAR_setWorkInt( NSellSthList[page][i].sellindex, CHAR_WORKSELLSTHNUM, num);
				NSellSthList[page][i].use = 0;
				
				continue;
			}
		}

		listnum++;
		sprintf( buf, "%d,%s,%s,%s", i, 
			CHAR_getChar( NSellSthList[page][i].sellindex, CHAR_NAME ),
			NSellSthList[page][i].headmess,
			NSellSthList[page][i].sellmess );
		strcat( buff, buf);
		strcat( buff, "|");
	}

	if( strlen( ListString) + strlen( buff) > slen ) return FALSE;

	sprintf( ListString, "%d|%d|%s", listnum, page, buff);
	printf( "ANDY ListString:%s\nstrlen = %d \n", ListString, strlen( ListString) );

	if( strlen( ListString) <= 0 ) return FALSE;
	return TRUE;
}

BOOL NPC_setSellSth_ListString( int meindex, int toindex, int *page, int *num, char *data )
{
	char buf1[256];
	int i, j;
	int fd = getfdFromCharaIndex( toindex);

	for( i=0; i<MAX_LISTPAGE; i++){
		for( j=0; j<MAX_LISTNUM; j++ ){
			if( NSellSthList[i][j].use == 1 ){
				if( !CHAR_CHECKINDEX( NSellSthList[i][j].sellindex)||
					NSellSthList[i][j].fd != getfdFromCharaIndex( NSellSthList[i][j].sellindex) ){
					NSellSthList[i][j].use = 0;
				}
				continue;
			}
			NSellSthList[i][j].sellindex = toindex;
			NSellSthList[i][j].fd = fd;

			if( getStringFromIndexWithDelim( data, "|", 1, buf1, sizeof( buf1)) == FALSE ){
				print("ANDY err1.\n");
				return FALSE;
			}
			sprintf( NSellSthList[i][j].headmess, "%s", buf1);
			if( getStringFromIndexWithDelim( data, "|", 2, buf1, sizeof( buf1)) == FALSE ){
				print("ANDY err2.\n");
				return FALSE;
			}
			sprintf( NSellSthList[i][j].sellmess, "%s", buf1);


			if( getStringFromIndexWithDelim( data, "|", 3, buf1, sizeof( buf1)) == FALSE ){
				print("ANDY err3.\n");
				return FALSE;
			}
			NSellSthList[i][j].selltype = atoi( buf1);
			if( getStringFromIndexWithDelim( data, "|", 4, buf1, sizeof( buf1)) == FALSE ){
				print("ANDY err4.\n");
				return FALSE;
			}
			NSellSthList[i][j].uindex = atoi( buf1);

//Iindex

			if( NSellSthList[i][j].selltype == 1 ){//道具
				int itemindex = CHAR_getItemIndex( toindex , NSellSthList[i][j].uindex );
				if( !ITEM_CHECKINDEX( itemindex) ){
					print("ANDY err5. item:%d\n", NSellSthList[i][j].uindex);
					return FALSE;
				}
				if( ITEM_getInt( itemindex, ITEM_VANISHATDROP) == 1 ){
					char buf[256];
					sprintf( buf, "%s无法交易。", ITEM_getChar( itemindex, ITEM_NAME) );
					CHAR_talkToCli( toindex, meindex, buf, CHAR_COLORYELLOW);
					return FALSE;
				}
				NSellSthList[i][j].Iindex = itemindex;
			}else if( NSellSthList[i][j].selltype == 2 ){
				int petindex = CHAR_getCharPet( toindex, NSellSthList[i][j].uindex);
				if( !CHAR_CHECKINDEX( petindex) ){
					print("ANDY err6. pet:%d\n", NSellSthList[i][j].uindex);
					return FALSE;
				}
				NSellSthList[i][j].Iindex = petindex;
			}else{
				print("ANDY err8.\n");
				return FALSE;
			}

			NSellSthList[i][j].use = 1;
			*page = i;
			*num = j;
			return TRUE;
		}
	}
	print("ANDY err9.\n");
	return FALSE;
}


BOOL NPC_getSellSth_ViewString( int page, int num, char *ListString, int slen )
{
	char buff[256];
	char buf1[256], buf2[256];
	int ti, sellindex;

	if( num < 0 || num > MAX_LISTNUM ) return FALSE;
	if( NSellSthList[page][num].use == 0  )return FALSE;
	if( !CHAR_CHECKINDEX( NSellSthList[page][num].sellindex ) )return FALSE;
	sellindex = NSellSthList[page][num].sellindex;

	if( NSellSthList[page][num].selltype == 1 ){//道具
		int itemindex, crushe;
		ti = NSellSthList[page][num].uindex;
		itemindex = CHAR_getItemIndex( sellindex , ti);
		if( !ITEM_CHECKINDEX( itemindex) ) return FALSE;
		crushe	= ITEM_getItemDamageCrusheED( itemindex);
		sprintf( buff, "1|%s|%s|0|%d|%d|%d|0|0|0|%s|||||||",
			makeEscapeString( ITEM_getChar( itemindex, ITEM_SECRETNAME), buf2, sizeof( buf2)),
			makeEscapeString( ITEM_getChar( itemindex, ITEM_NAME), buf1, sizeof( buf1)),
			ITEM_getInt( itemindex, ITEM_BASEIMAGENUMBER),
			crushe,
			ITEM_getInt( itemindex, ITEM_USEPILENUMS),
			ITEM_getChar( itemindex, ITEM_EFFECTSTRING) );
	}else if( NSellSthList[page][num].selltype == 2 ){//宠物
		int petindex, i;
		ti = NSellSthList[page][num].uindex;
		petindex = CHAR_getCharPet( sellindex, ti);
		if( !CHAR_CHECKINDEX( petindex) ) return FALSE;
		//TYPE|名|  |图|等级|转|  |攻|防|敏|技1|技2|技3|技4|技5|技6|技7
		sprintf( buff, "2|%s|%s|%d|%d|%d|%d|%d|%d|%d|",
			makeEscapeString( CHAR_getChar( petindex, CHAR_NAME ), buf1, sizeof(buf1)),
			makeEscapeString( CHAR_getUseName( petindex), buf2, sizeof(buf2)),
			CHAR_getInt( petindex, CHAR_BASEBASEIMAGENUMBER),
			CHAR_getInt( petindex , CHAR_LV),
			CHAR_getInt( petindex , CHAR_TRANSMIGRATION),
			CHAR_getWorkInt(petindex , CHAR_WORKMAXHP),
			CHAR_getWorkInt( petindex, CHAR_WORKATTACKPOWER),
			CHAR_getWorkInt( petindex, CHAR_WORKDEFENCEPOWER),
			CHAR_getWorkInt( petindex, CHAR_WORKQUICK));

		for( i=0; i<7; i++){
			int skillarray, skillID;
			skillID = CHAR_getPetSkill( petindex, i);
			skillarray = PETSKILL_getPetskillArray( skillID);
			if( PETSKILL_CHECKINDEX( skillarray) ){
				strcat( buff, PETSKILL_getChar( skillarray, PETSKILL_NAME) );
			}
			strcat( buff, "|");
		}
	}
	sprintf( ListString, "%d|%s|%s|%s|%s",
		num, CHAR_getChar( sellindex, CHAR_NAME),
		NSellSthList[page][num].headmess,
		NSellSthList[page][num].sellmess, 
		buff );

	if( strlen( ListString) <= 0 ){
		print("err ListString:%s strlen <= %d\n", ListString, strlen( ListString));
		return FALSE;
	}
	return TRUE;
}


int NPC_getSellSth_FreeTiCount( void)
{
	int counts = 0, i, j;
	for( i=0; i<MAX_LISTPAGE; i++){
		for( j=0; j<MAX_LISTNUM; j++ ){
			if( NSellSthList[i][j].use != 1 )
				counts++;
		}
	}
	return counts;
}
#endif

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