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📄 npc_simpleshop.c

📁 石器时代8.0服务端完整源代码。可以直接编译
💻 C
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#include "version.h"
#include <ctype.h>

#include "object.h"
#include "char_base.h"
#include "char.h"
#include "item.h"
#include "util.h"
#include "handletime.h"
#include "anim_tbl.h"
#include "npc_door.h"
#include "lssproto_serv.h"
#include "npcutil.h"
#include "npccreate.h"
#include "log.h"


/*
 *   赏读卅饕及伙□民件[by nakamura
 *
 * NPCARGUMENT卞俜  仄凶失奶  丞毛  蜃卞赭  仄化中月云饕[
 *     SIMPLESHOP_MAXINFINITITEM潘    蜃卞戏岳允月仇午互匹五月[
 *   蜃戏岳失奶  丞午  元潘  及失奶  丞毛  匀凶日  匀凶支勾互
 * 壑钗井日壅  允月[
 * 引凶}皿伊奶乩□井日手及毛  中午月仇午互匹五月互}丐月袄蟾
 * (NPC_SIMPLESHOPMAXBUYPRICE)方曰嫖中嗯毛障  歹卅仁化反中仃
 * 卅中  潸反匹五卅中[  中午匀凶失奶  丞反公及桦匹卅仁卅月[
 * 引凶}失奶  丞及涩烂匹cost互涩烂今木化中卅中手及手  中午木卅中[
 * 2谛动晓及皿伊奶乩□互饕卞五凶午五反}  及菸毛穸燮允月[公丹允月
 * 仇午卞方曰饕互捩菁卞簿井毛锹澎仄化中月仇午毛  什[
 *
 * 正奶皿  “SimpleShop
 * 健丹奶矛件玄: init, talked, specialtalked
 *
 *
 */
static void NPC_SimpleShopOpenShopWindow( int meindex, int cliindex,
                                          char *npcarg );
static void NPC_SimpleShopGetEscapedItemString( int shopindex,
                                                int cliindex, char *str );
static BOOL NPC_SimpleShopProcessBuyMsg( char *msg, int shop, int cli );
static BOOL NPC_SimpleShopProcessSellMsg( char *msg, int shop, int cli );

static BOOL NPC_LimitBuyInShopProcessSellMsg(char *msg,int shop,int cli);


static BOOL NPC_SimpleShopFillItem( int meindex, char *npcarg );
static int NPC_SimpleShopGetItemNum( int meindex );
static void NPC_SimpleShopNormalWindow( int meindex,
                                        int playerindex, char *str );
static int NPC_ShopWindowIndexToItemTableIndex( int charindex,
                                                int shopwindowindex );
static BOOL NPC_SimpleShopOpenShopOrNot( char *msg, char *openshopstr );
//static void NPC_SimpleShopSetLeakLevel( int meindex );

#define NPC_SIMPLESHOPMAXBUYPRICE 9999
#define SIMPLESHOPTALKBUFSIZE 256

#define SIMPLESHOP_FATALERRSTR "好痛!对不起,最近状况不太佳。。。"

#define SIMPLESHOP_MAXINFINITITEM 40

enum{
    OPENSHOPTOKEN=1,
        MSGTOKEN,
        MAINTOKEN,
        BUYTOKEN,
        OKBUYTOKEN,
        SELLTOKEN,
        OKSELLTOKEN,
        POORTOKEN,
        ITEMFULLTOKEN,
        ANOTHERPLAYERTOKEN,
        RAREITEMTOKEN,
        THANKYOUTOKEN,
        ITEMLISTTOKEN,

        BUYINITEMLISTTOKEN,
        };
void NPC_SimpleShopTalked( int meindex, int talker, char *msg, int color )
{
#define SHOPRANGE 3
    char npcarg[NPC_UTIL_GETARGSTR_BUFSIZE], token[NPC_UTIL_GETARGSTR_LINEMAX];
    if( CHAR_getInt( talker,CHAR_WHICHTYPE) != CHAR_TYPEPLAYER ){
        return;
    }
    if( NPC_Util_charIsInFrontOfChar( talker, meindex, SHOPRANGE )
        && ! CHAR_getFlg( talker,CHAR_ISDIE )  ){
        NPC_Util_GetArgStr( meindex, npcarg, sizeof(npcarg));
        getStringFromIndexWithDelim( npcarg,"|", OPENSHOPTOKEN,token, sizeof(token));
        if( NPC_SimpleShopOpenShopOrNot( msg, token )
           && NPC_Util_isFaceToFace( meindex, talker, SHOPRANGE ) ){
            CHAR_setWorkInt( meindex, CHAR_WORKSHOPCLIENTINDEX, talker );
            NPC_SimpleShopOpenShopWindow( meindex, talker, npcarg );
        }else{
            int tokennum;
            int i;
            char tmp[NPC_UTIL_GETARGSTR_LINEMAX];
            getStringFromIndexWithDelim( npcarg,"|", MSGTOKEN,token, sizeof(token));
            tokennum = 1;
            for( i=0;token[i]!='\0';i++ ){
                if( token[i] == ',' ) tokennum++;
            }
            getStringFromIndexWithDelim( token,",", rand()%tokennum+1,tmp, sizeof(tmp));
            CHAR_talkToCli( talker, meindex, tmp, CHAR_COLORWHITE );
        }
    }
}

void NPC_SimpleShopSpecialTalked( int meindex, int talker, char *msg, int color )
{
    if( CHAR_getInt(talker,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER
        && NPC_Util_isFaceToFace( meindex, talker, SHOPRANGE ) ){
        char npcarg[NPC_UTIL_GETARGSTR_BUFSIZE], token[NPC_UTIL_GETARGSTR_LINEMAX];
        NPC_Util_GetArgStr( meindex, npcarg, sizeof(npcarg));
        switch( tolower(msg[0]) ){
        case 's':
        {
            int     ret;
            if( CHAR_getWorkInt(meindex,CHAR_WORKSHOPCLIENTINDEX)!= talker ){
                getStringFromIndexWithDelim( npcarg,"|",ANOTHERPLAYERTOKEN,
                                             token, sizeof(token));
                NPC_SimpleShopNormalWindow( meindex, talker, token );
                return;
            }
            ret = getStringFromIndexWithDelim( msg, "|", 3, token, sizeof(token));
            if( ret == FALSE ){
                token[0] = 'e';
                token[1] = '\0';
            }
            switch( tolower(token[0])){
            case 'b':
                if( (ret=NPC_SimpleShopProcessBuyMsg(msg,meindex,talker))
                    <0){
                    switch( ret ){
                    case -2:
                        getStringFromIndexWithDelim( npcarg,"|",POORTOKEN,
                                                     token,sizeof(token));
                        NPC_SimpleShopNormalWindow( meindex,talker,token);
                        break;
                    case -3:
                        getStringFromIndexWithDelim( npcarg,"|",
                                                     ITEMFULLTOKEN,
                                                     token,sizeof(token));
                        NPC_SimpleShopNormalWindow(meindex,talker,token);
                        break;
                    case -1:
                    default:
                        NPC_SimpleShopNormalWindow(meindex, talker,
                                                   SIMPLESHOP_FATALERRSTR
                            );
                        break;
                    }
                }else{
                    NPC_SimpleShopFillItem( meindex, npcarg );
                    getStringFromIndexWithDelim(npcarg,"|",THANKYOUTOKEN,
                                                token, sizeof(token));
                    NPC_SimpleShopNormalWindow(meindex,talker,token);
                }
                break;
            case 's':
                if( CHAR_getWorkInt(meindex,CHAR_WORKSHOPCLIENTINDEX) != talker ){
                    getStringFromIndexWithDelim( npcarg,"|",
                                                 ANOTHERPLAYERTOKEN,
                                                 token, sizeof(token));
                    NPC_SimpleShopNormalWindow( meindex, talker, token );
                    return;
                }
                if((ret=NPC_SimpleShopProcessSellMsg(msg,meindex,talker)) <0 ){
                    switch(ret){
                    case -2:
                        getStringFromIndexWithDelim( npcarg,"|",
                                                     RAREITEMTOKEN,
                                                     token, sizeof(token) );
                        NPC_SimpleShopNormalWindow( meindex,talker,token);
                        break;
                    case -1:
                    default:
                        NPC_SimpleShopNormalWindow(meindex, talker,
                                                   SIMPLESHOP_FATALERRSTR );
                        break;
                    }
                }else{
                    getStringFromIndexWithDelim(npcarg,"|",THANKYOUTOKEN,
                                                token, sizeof(token));
                    NPC_SimpleShopNormalWindow(meindex,talker,token);
                }
                break;
            case 'e':
            default:
                CHAR_setWorkInt( meindex, CHAR_WORKSHOPCLIENTINDEX, -1 );
                break;
            }
            break;
        }
        case 'i':
            if( CHAR_getWorkInt(meindex,CHAR_WORKSHOPCLIENTINDEX)
                == talker ){
                NPC_SimpleShopOpenShopWindow( meindex, talker, npcarg );
            }
            break;
        default:
            break;
        }
    }
}

void NPC_LimitBuyInShopSpecialTalked( int meindex, int talker, char *msg, int color )
{
    if( CHAR_getInt(talker,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER
        && NPC_Util_isFaceToFace( meindex, talker, SHOPRANGE ) ){
        char npcarg[NPC_UTIL_GETARGSTR_BUFSIZE], token[NPC_UTIL_GETARGSTR_LINEMAX];
        NPC_Util_GetArgStr( meindex, npcarg, sizeof(npcarg));
        switch( tolower(msg[0]) ){
        case 's':
        {
            int     ret;
            if( CHAR_getWorkInt(meindex,CHAR_WORKSHOPCLIENTINDEX) != talker ){
                getStringFromIndexWithDelim( npcarg,"|",
                                             ANOTHERPLAYERTOKEN,
                                             token, sizeof(token));
                NPC_SimpleShopNormalWindow( meindex, talker, token );
                return;
            }
            ret = getStringFromIndexWithDelim( msg, "|", 3, token, sizeof( token));
            if( ret == FALSE ){
                token[0] = 'e';
                token[1] = '\0';
            }
            switch( tolower(token[0])){
            case 'b':
                if( ( ret = NPC_SimpleShopProcessBuyMsg( msg, meindex, talker)) < 0){
                    switch( ret ){
                    case -2:
                        getStringFromIndexWithDelim( npcarg,"|",POORTOKEN,
                                                     token,sizeof(token));
                        NPC_SimpleShopNormalWindow( meindex,talker,token);
                        break;
                    case -3:
                        getStringFromIndexWithDelim( npcarg,"|",
                                                     ITEMFULLTOKEN,
                                                     token,sizeof(token));
                        NPC_SimpleShopNormalWindow(meindex,talker,token);
                        break;
                    case -1:
                    default:
                        NPC_SimpleShopNormalWindow(meindex, talker,
                                                   SIMPLESHOP_FATALERRSTR
                            );
                        break;
                    }
                }else{
                    NPC_SimpleShopFillItem( meindex, npcarg );
                    getStringFromIndexWithDelim(npcarg,"|",THANKYOUTOKEN,
                                                token, sizeof(token));
                    NPC_SimpleShopNormalWindow(meindex,talker,token);

                }
                break;
            case 's':
                if( CHAR_getWorkInt(meindex,CHAR_WORKSHOPCLIENTINDEX) != talker ){
                    getStringFromIndexWithDelim( npcarg,"|",
                                                 ANOTHERPLAYERTOKEN,
                                                 token, sizeof(token));
                    NPC_SimpleShopNormalWindow( meindex, talker, token );
                    return;
                }
                if((ret=NPC_LimitBuyInShopProcessSellMsg(
                    msg,meindex,talker))<0){
                    switch(ret){
                    case -2:
                        getStringFromIndexWithDelim( npcarg,"|",
                                                     RAREITEMTOKEN,
                                                     token,sizeof(token));
                        NPC_SimpleShopNormalWindow( meindex,talker,token);
                        break;
                    case -1:
                    default:
                        NPC_SimpleShopNormalWindow(meindex, talker, SIMPLESHOP_FATALERRSTR
                            );
                        break;
                    }
                }else{
                    getStringFromIndexWithDelim(npcarg,"|",THANKYOUTOKEN, token, sizeof(token));
                    NPC_SimpleShopNormalWindow(meindex,talker,token);

                }
                break;
            case 'e':
            default:
                CHAR_setWorkInt( meindex, CHAR_WORKSHOPCLIENTINDEX, -1 );
                break;
            }
            break;
        }
        case 'i':
            if( CHAR_getWorkInt(meindex,CHAR_WORKSHOPCLIENTINDEX)
                == talker ){
                NPC_SimpleShopOpenShopWindow( meindex, talker, npcarg );
            }
            break;
        default:
            break;
        }
    }
}





/*
 * 饕互用□穴伙它奶件玉它毛请允[它奶件玉它及廿凶氏毛瓷允午}
 *   赓卞饕卞  仄井仃凶午五午  元橇谪卞手升月[
 * int meindex : 饕及index
 * int playerindex : 它奶件玉它毛请允皿伊奶乩□及index
 * char *str :
 */
static void NPC_SimpleShopNormalWindow( int meindex, int playerindex,
                                        char *str )
{
    int fd;
    int objindex;
    char tmp[512], *name;

    objindex = CHAR_getWorkInt(meindex,CHAR_WORKOBJINDEX);
    name = CHAR_getChar( meindex, CHAR_NAME );
    snprintf(tmp,sizeof(tmp),"W|%d|N|%s|123|%s", objindex, name, str );
    fd = getfdFromCharaIndex(playerindex);
    if( fd == -1 ) return;
    lssproto_TK_send(fd,-1,tmp,CHAR_COLORWHITE );
}

/*
 * 饕它奶件玉它及奶件犯弁旦井日}失奶  丞  □皮伙及奶件犯弁旦卞  晶
 * 娄醒
 * int charindex:平乓仿及奶件犯弁旦
 * int shopwindowindex:饕它奶件玉它及奶件犯弁旦[0井日反元引月[
 * 忒曰袄
 * 失奶  丞  □皮伙及奶件犯弁旦[巨仿□反-1[
 */
static int NPC_ShopWindowIndexToItemTableIndex( int charindex,
                                                int shopwindowindex )
{
    int i, counter;

    counter = 0;
    for( i=CHAR_STARTITEMARRAY;i<CHAR_MAXITEMHAVE;i++ ){
        if( ITEM_CHECKINDEX( CHAR_getItemIndex(charindex,i) ) ){
            if( shopwindowindex == counter ) return i;
            counter++;
        }
    }
    return -1;
}

static BOOL NPC_SimpleShopProcessBuyMsg(char *msg, int shopindex,
                                        int playerindex )
{
    int shopwindowindex, itemtableindex,itemind;
    int price, tmpgold;
    char buf[64];

    if(!CHAR_CHECKINDEX(shopindex)||!CHAR_CHECKINDEX(playerindex))
        return -1;

    if( !getStringFromIndexWithDelim( msg,"|",4,buf,sizeof(buf) )){
        return -1;
    }
    shopwindowindex = atoi(buf);
    itemtableindex=NPC_ShopWindowIndexToItemTableIndex( shopindex, shopwindowindex );
    itemind = CHAR_getItemIndex(shopindex,itemtableindex );
    if( ! ITEM_CHECKINDEX(itemind) ) return -1;
    price = ITEM_getInt( itemind, ITEM_COST )
        * NPC_Util_buyRate(playerindex);

    tmpgold = CHAR_getInt(playerindex,CHAR_GOLD);
    if( tmpgold < price ){
        return -2;
    }

    if( ! NPC_Util_moveItemToChar(playerindex,itemind,TRUE ) ){
        return -3;
    }
	CHAR_AddGold( playerindex, price );

    CHAR_sendStatusString( playerindex , "P");
    return 1;
}

static BOOL NPC_SimpleShopProcessSellMsg(char *msg, int shopindex,
                                         int playerindex )
{

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