📄 npc_bodylan.c
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#include "version.h"
#include <string.h>
#include "char.h"
#include "object.h"
#include "char_base.h"
#include "npcutil.h"
#include "lssproto_serv.h"
#include "npc_windowhealer.h"
/*
*迭{示犯奴仿件必□斥毛银尹壬 杀允月NPC
* 引内 仄井仃日木凶日}公及皿伊奶乩□卞
* 仇及NPC及INDEX毛忡绣允月[
*
*迫{NPC及璃曰匹失弁扑亦件互丐匀凶日}失弁扑亦件毛粟仇仄凶皿伊奶乩□互
*NPC及INDEX毛忡 仄化中月井民尼永弁
*民尼永弁 卅日戚反失弁扑亦件及扑□弗件旦民尼永弁允月
*涡侗及失弁扑亦件毛仄化中凶日皿伊奶乩□及市它件玄毛失永皿今六月[
*市它件玄失永皿 }蝈扑□弗件旦 卅日隙烂及桦赭尺伐□皿今六月
*
*/
enum {
BODYLAN_E_COMMANDNUM = CHAR_NPCWORKINT1, // 戊穴件玉及赢今
};
// 它奶件玉它乒□玉
enum{
BODYLAN_WIN_FIRST,
BODYLAN_WIN_LAST_GOOD,
BODYLAN_WIN_LAST_NG,
BODYLAN_WIN_GOOD_NO,
BODYLAN_WIN_ALREADY,
BODYLAN_WIN_NOT_PREEVENT,
BODYLAN_WIN_END
};
static void NPC_BodyLan_Profit( int meindex, int playerindex );
static void NPC_BodyLan_Window(
int meindex,
int talkerindex,
int mode
);
/*********************************
* 赓渝质
*********************************/
BOOL NPC_BodyLanInit( int meindex )
{
char szP[256], szArg[4096];
char buf[256];
int i, needSeq;
CHAR_setInt( meindex , CHAR_WHICHTYPE , CHAR_TYPEEVENT );
if( NPC_Util_GetArgStr( meindex, szArg, sizeof( szArg ) ) == NULL ){
print( "npc_bodylan.c:没有引数(%s)\n",
CHAR_getChar(meindex,CHAR_NPCARGUMENT) );
return FALSE;
}
// 扑□弗件旦毛茧允
if( NPC_Util_GetStrFromStrWithDelim( szArg, "Act", szP, sizeof( szP ) ) == NULL ){
print( "npc_bodylan:动作文字列尚未设定(%s)\n", szArg );
return FALSE;
}
for( i = 0 ; ; i ++ ){
// 邰卅赐
if( getStringFromIndexWithDelim( szP, ",", i, buf, sizeof( buf)) != FALSE ){
needSeq = atoi(buf);
// 穴奶瓜旦互 凶日仇仇引匹
if( needSeq < 0 ){
if( i <= 0 ){
print( "npc_bodylan:动作列尚未设定(%s)\n", szArg );
}
// 醒毛本永玄
CHAR_setWorkInt( meindex, BODYLAN_E_COMMANDNUM, i );
break;
}else{
// 伙□皿仄化醒尹月
}
}else{
if( i <= 0 ){
print( "npc_bodylan:动作列尚未设定(%s)\n", szArg );
}
// 醒毛本永玄
CHAR_setWorkInt( meindex, BODYLAN_E_COMMANDNUM, i );
break;
}
}
return TRUE;
}
/*********************************
* 仄井仃日木凶凛及质
*********************************/
void NPC_BodyLanTalked( int meindex , int talkerindex , char *szMes ,int color )
{
char szP[256], szArg[4096];
int EventNo = -1,Pre_Event = -1;
/* 皿伊奶乩□卞覆仄化分仃 杀允月 */
if( CHAR_getInt( talkerindex , CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) {
return;
}
/* ㄠ弘伉永玉动 及心 */
if( NPC_Util_CharDistance( talkerindex, meindex ) > 2 )
{
return;
}
// 娄醒 侬
if( NPC_Util_GetArgStr( meindex, szArg, sizeof( szArg ) ) == NULL ){
print( "npc_bodylan.c:没有引数(%s)\n",
CHAR_getChar(meindex,CHAR_NPCARGUMENT) );
return ;
}else{
// 奶矛件玄 寞潸
if( NPC_Util_GetStrFromStrWithDelim( szArg, "EventNo", szP, sizeof( szP ) ) != NULL ){
EventNo = atoi(szP);
}
// 仪蟆 邰奶矛件玄 寞潸
if( NPC_Util_GetStrFromStrWithDelim( szArg, "Pre_Event", szP, sizeof( szP ) ) != NULL ){
Pre_Event = atoi(szP);
}
}
// 仪蟆卞 邰奶矛件玄 寞互丐木壬
if( Pre_Event >= 0 ){
// 奶矛件玄卞覆仄化升丹仄化中月井民尼永弁
if( NPC_EventCheckFlg( talkerindex, Pre_Event ) == FALSE ){
// 邰奶矛件玄毛弁伉失仄化中卅井匀凶日仇及本伉白
NPC_BodyLan_Window( meindex, talkerindex, BODYLAN_WIN_NOT_PREEVENT );
return;
}
}
// 奶矛件玄 寞互丐木壬
if( EventNo >= 0 ){
// 奶矛件玄卞覆仄化升丹仄化中月井民尼永弁
if( NPC_EventCheckFlg( talkerindex, EventNo ) == TRUE ){
// 匀化中凶日仇及本伉白
NPC_BodyLan_Window( meindex, talkerindex, BODYLAN_WIN_ALREADY );
return;
}
}
// 蟆荚仇及皿伊奶乩□反愤坌午韵匀化中凶井
if( CHAR_getWorkInt( talkerindex, CHAR_WORKTRADER ) == meindex ){
// 今日卞戊穴件玉互蝈 岳 仄化中凶日
if( CHAR_getWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT )
>= CHAR_getWorkInt( meindex, BODYLAN_E_COMMANDNUM )
){
// 岳 ″″仍 井"
NPC_BodyLan_Window( meindex, talkerindex, BODYLAN_WIN_LAST_GOOD );
return;
}else{
// 撩
NPC_BodyLan_Window( meindex, talkerindex, BODYLAN_WIN_LAST_NG );
return;
}
}else{
// 赓户化卅及匹创尹月
// 皿伊奶乩□卞愤坌及奶件犯永弁旦毛忡绣今六月
CHAR_setWorkInt( talkerindex, CHAR_WORKTRADER, meindex );
// 扑□弗件旦反 赓井日卞赓渝祭
CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, 1 );
// 公及端本伉白午井韵月屯五井卅丐’’’
NPC_BodyLan_Window( meindex, talkerindex, BODYLAN_WIN_FIRST );
return;
}
}
/*=======================================
* watch 质
*======================================*/
void NPC_BodyLanWatch(
int objmeindex,
int objmoveindex,
CHAR_ACTION act,
int x,
int y,
int dir,
int* opt,
int optlen
)
{
char szP[256], szArg[4096];
char buf[256];
int actindex;
int meindex;
int seqNo, needSeq;
// 平乓仿弁正动陆反伉正□件
if( OBJECT_getType(objmoveindex) != OBJTYPE_CHARA ) return;
actindex = OBJECT_getIndex(objmoveindex);
// 皿伊奶乩□动陆反伉正□件
if( CHAR_getInt( actindex, CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER ) return;
// 愤坌及奶件犯永弁旦
meindex = OBJECT_getIndex(objmeindex);
// 愤坌及INDEX毛忡 仄化中月井"中卅仃木壬伉正□件
if( CHAR_getWorkInt( actindex, CHAR_WORKTRADER ) != meindex ){
return;
}
// 升仇引匹失弁扑亦件毛仄化中月井
seqNo = CHAR_getWorkInt( actindex, CHAR_WORKSHOPRELEVANT );
// 卅桦宁反 赓井日
if( seqNo < 1 )seqNo = 1;
// 娄醒 侬
if( NPC_Util_GetArgStr( meindex, szArg, sizeof( szArg ) ) == NULL ){
print( "npc_bodylan.c:没有引数(%s)\n",
CHAR_getChar(meindex,CHAR_NPCARGUMENT) );
return ;
}
// 扑□弗件旦毛茧允
if( NPC_Util_GetStrFromStrWithDelim( szArg, "Act", szP, sizeof( szP ) ) == NULL ){
print( "npc_bodylan:动作文字列尚未设定(%s)\n", szArg );
return;
}
// 邰卅赐
if(getStringFromIndexWithDelim( szP, ",", seqNo, buf, sizeof( buf)) != FALSE ){
needSeq = atoi(buf);
}else{
// 卅兮井卅井匀凶日 赓井日
CHAR_setWorkInt( actindex, CHAR_WORKSHOPRELEVANT, 1 );
// print( "做过头了。回到最初。\n", seqNo, needSeq );
// 窒井韵月屯五井’’’
return;
}
// 漆荚 邰卅失弁扑亦件互域谯仄凶
if( needSeq == act ){
// 域谯仄凶[仇木互 井
// print( "成功\(%d次数是%d)\n", seqNo, needSeq );
seqNo ++;
if( seqNo >= CHAR_getWorkInt( meindex, BODYLAN_E_COMMANDNUM ) ){
// print( "在此结束。\n" );
}
// 仇及匏 毛忡绣
CHAR_setWorkInt( actindex, CHAR_WORKSHOPRELEVANT, seqNo );
}else{
// 撩 仄凶桦宁反 赓井日支曰 仄
CHAR_setWorkInt( actindex, CHAR_WORKSHOPRELEVANT, 1 );
// print( "(%d次数是%d)\n", seqNo, needSeq );
}
}
//********* 岳 凛及仍 *********
static void NPC_BodyLan_Profit( int meindex, int playerindex )
{
char szArg[4096], szP[256];
int fl, x, y, pmode, i, subindex, parent;
// 娄醒 侬
if( NPC_Util_GetArgStr( meindex, szArg, sizeof( szArg ) ) == NULL ){
print( "npc_bodylan.c:没有引数(%s)\n",
CHAR_getChar(meindex,CHAR_NPCARGUMENT) );
return ;
}
//*********************************************
//
// 仍 公及ㄠ[伐□皿涩烂
//
//*********************************************
if( NPC_Util_GetStrFromStrWithDelim( szArg, "Warp", szP, sizeof( szP ) ) != NULL ){
// 仍 卞伐□皿[甄 潸月
if( sscanf( szP, "%d,%d,%d", &fl, &x, &y ) == 3 ){
}else{
print( "npc_bodylan: 无法读取空间座标(%s)\n", szP );
return;
}
// 由□ 奴赚氏匹月桦宁阂间手伐□皿
pmode = CHAR_getWorkInt( playerindex, CHAR_WORKPARTYMODE );
switch( pmode ){
case 1: // 愤坌互褪
parent = playerindex;
break;
case 2: // 愤坌互阂间[褪毛潸
parent = CHAR_getWorkInt( playerindex, CHAR_WORKPARTYINDEX1 );
break;
default:
// 由□ 奴元扎卅井匀凶[愤坌分仃伐□皿
CHAR_warpToSpecificPoint( playerindex, fl, x, y );
return;
}
// 蝈够伐□皿
for( i = 0; i < CHAR_PARTYMAX; i ++ ){
subindex = CHAR_getWorkInt( parent, CHAR_WORKPARTYINDEX1+i );
if( CHAR_CHECKINDEX( subindex ) == FALSE )continue;
// 由□ 奴蝈够伐□皿
CHAR_warpToSpecificPoint( subindex, fl, x, y );
}
}
}
#if 1
static void NPC_BodyLan_Window(
int meindex,
int talkerindex,
int mode
)
{
char token[1024];
char escapedname[2048];
char szArg[4096];
char szP[256];
int fd;
int buttontype = 0, windowtype = 0, windowno = 0;
if( CHAR_CHECKINDEX( talkerindex ) == FALSE )return;
fd = getfdFromCharaIndex( talkerindex );
// 娄醒 侬
if( NPC_Util_GetArgStr( meindex, szArg, sizeof( szArg ) ) == NULL ){
print( "npc_bodylan.c:没有引数(%s)\n",
CHAR_getChar(meindex,CHAR_NPCARGUMENT) );
return ;
}
szP[0] = 0;
switch( mode ){
case BODYLAN_WIN_FIRST:
// 赓卞 今木凶桦宁及本伉白
if( NPC_Util_GetStrFromStrWithDelim( szArg, "First", szP, sizeof( szP ) ) == NULL ){
print( "npc_bodylan:一开始讲话的文字没有输入(%s)\n", szArg );
return;
}
sprintf( token,"%s", szP );
buttontype=WINDOW_BUTTONTYPE_YES|WINDOW_BUTTONTYPE_NO;
windowtype=WINDOW_MESSAGETYPE_MESSAGE;
windowno=mode;
break;
case BODYLAN_WIN_LAST_GOOD:
// 匹恳荸分匀凶日
if( NPC_Util_GetStrFromStrWithDelim( szArg, "Good", szP, sizeof( szP ) ) == NULL ){
print( "npc_bodylan:答对时说的文字没有输入(%s)\n", szArg );
return;
}
sprintf( token,"%s", szP );
buttontype=WINDOW_BUTTONTYPE_YESNO;// YES|NO
windowtype=WINDOW_MESSAGETYPE_MESSAGE;
windowno=mode;
break;
case BODYLAN_WIN_LAST_NG:
// 匹恳荸分匀凶日
if( NPC_Util_GetStrFromStrWithDelim( szArg, "Ng", szP, sizeof( szP ) ) == NULL ){
print( "npc_bodylan:答错时说的文字没有输入(%s)\n", szArg );
return;
}
sprintf( token,"%s", szP );
buttontype=WINDOW_BUTTONTYPE_OK;// OK
windowtype=WINDOW_MESSAGETYPE_MESSAGE;
windowno=mode;
break;
case BODYLAN_WIN_GOOD_NO:
// 恳荸凛卞 毛平乓件本伙
if( NPC_Util_GetStrFromStrWithDelim( szArg, "Good_No", szP, sizeof( szP ) ) == NULL ){
print( "npc_bodylan:答对时取消奖品的文字没有输入(%s)\n", szArg );
return;
}
sprintf( token,"%s", szP );
buttontype=WINDOW_BUTTONTYPE_OK;// OK
windowtype=WINDOW_MESSAGETYPE_MESSAGE;
windowno=mode;
break;
case BODYLAN_WIN_ALREADY:
// 允匹卞奶矛件玄毛蔽 仄化中凶桦宁
if( NPC_Util_GetStrFromStrWithDelim( szArg, "Good_No", szP, sizeof( szP ) ) == NULL ){
print( "npc_bodylan:事件结束时的文字没有输入(%s)\n", szArg );
return;
}
sprintf( token,"%s", szP );
buttontype=WINDOW_BUTTONTYPE_OK; // OK
windowtype=WINDOW_MESSAGETYPE_MESSAGE;
windowno=mode;
break;
case BODYLAN_WIN_NOT_PREEVENT:
// 仪蟆卞 邰卅奶矛件玄毛仇卅仄化中卅中桦宁
if( NPC_Util_GetStrFromStrWithDelim( szArg, "Pre_Not", szP, sizeof( szP ) ) == NULL ){
print( "npc_bodylan:?事前事件结束的文字没有输入(%s)\n", szArg );
return;
}
sprintf( token,"%s", szP );
buttontype=WINDOW_BUTTONTYPE_OK; // OK
windowtype=WINDOW_MESSAGETYPE_MESSAGE;
windowno=mode;
break;
default:
return;
}
makeEscapeString( token, escapedname, sizeof(escapedname));
/*-仇仇匹霜耨允月--*/
lssproto_WN_send( fd, windowtype,
buttontype,
windowno,
CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX),
escapedname);
}
/*-----------------------------------------
弁仿奶失件玄井日忒匀化五凶凛卞裟太请今木月[
-------------------------------------------*/
void NPC_BodyLanWindowTalked(
int meindex,
int talkerindex,
int seqno,
int select,
char *data
)
{
if( NPC_Util_CharDistance( talkerindex, meindex ) > 2) return;
switch( seqno){
case BODYLAN_WIN_LAST_GOOD: // 恳荸凛卞OK瓷今木凶日
if(select==WINDOW_BUTTONTYPE_YES ){
NPC_BodyLan_Profit( meindex, talkerindex );
// 皿伊奶乩□卞愤坌及奶件犯永弁旦毛侉木今六月
CHAR_setWorkInt( talkerindex, CHAR_WORKTRADER, -1 );
// 扑□弗件旦反 赓井日卞赓渝祭
CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, 1 );
}else
if( select == WINDOW_BUTTONTYPE_NO ){
// 恳荸凛卞平乓件本伙今木凶日
NPC_BodyLan_Window( meindex, talkerindex, BODYLAN_WIN_GOOD_NO );
// 皿伊奶乩□卞愤坌及奶件犯永弁旦毛侉木今六月
CHAR_setWorkInt( talkerindex, CHAR_WORKTRADER, -1 );
// 扑□弗件旦反 赓井日卞赓渝祭
CHAR_setWorkInt( talkerindex, CHAR_WORKSHOPRELEVANT, 1 );
}
break;
default:
break;
}
}
#endif
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