📄 npc_gamblemaster.c
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return;
}
void NPC_Gamble_MasterLoop( int meindex)
{
int objmeindex = -1;
int full_time;
//int Master_Stone = 0;
int timeNum = 0;
//int time_run=0;
//int act;
objmeindex = CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX);
switch( CHAR_getWorkInt( meindex, NPC_WORK_MODE )) {
case 0: // 等待
full_time = ROULETTE_STANDBY1;
timeNum = CHAR_getWorkInt( meindex, NPC_WORK_MASTERFLG );
if( ( CHAR_getWorkInt( meindex, NPC_WORK_SYSTIME) + full_time) < NowTime.tv_sec ) {
if( timeNum == 30 ) { //倒数20秒
//0 null 1 准备 2 跑 3 停
CHAR_setWorkInt( meindex, NPC_WORK_GAMEFLG, 1);
showString( meindex, "下注时间剩下20秒。", 0);
}else if( timeNum == 10 ) {
showString( meindex, "standby_msg", 0); //广播
SetCasinoMap( meindex, 0, 0); //设定地图不可下注
}else if( timeNum <= 6 ) { //开始
//0 null 1 准备 2 跑 3 停
CHAR_setWorkInt( meindex, NPC_WORK_GAMEFLG, 2);
CHAR_setWorkInt( meindex, NPC_WORK_MODE, 1);
showString( meindex, "start_msg", 0); //广播
}
CHAR_setWorkInt( meindex, NPC_WORK_MASTERFLG, timeNum - 2 );
}
break;
case 1: // GAME START
if( CHAR_getWorkInt( meindex, NPC_WORK_GAMEFLG) == 3 ) {
CHAR_setWorkInt( meindex, NPC_WORK_MODE, 2);
}
break;
case 2: // GAME END
CHAR_setWorkInt( meindex, NPC_WORK_MODE, 3);
defPlayerGold( meindex , TRUE); //计算输赢
CHAR_setWorkInt( meindex, NPC_WORK_ENDPOINT, 0);
NPC_MAPCLEANGOLD( meindex , CHAR_getInt( meindex, CHAR_FLOOR ));
LogGamble(
CHAR_getChar( meindex, CHAR_NAME ), "master",
"ROULETTE", CHAR_getInt( meindex, CHAR_FLOOR),
CHAR_getInt( meindex, CHAR_X ),
CHAR_getInt( meindex, CHAR_Y ) ,
CHAR_getWorkInt( meindex, NPC_WORK_MASTERSTONE), 0, 0, 0, 2
);
break;
case 3:
CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
CHAR_setWorkInt( meindex, NPC_WORK_GAMEFLG, 0);
showString( meindex, "end_msg", 0); //广播
SetCasinoMap( meindex, 0, 1); //设定地图可下注
CHAR_setWorkInt( meindex, NPC_WORK_MASTERFLG, 30 );
CHAR_setWorkInt( meindex, NPC_WORK_SYSTIME, NowTime.tv_sec);
break;
default:
NPC_GAMBLEMASTER_RESET( meindex);
break;
}
}
void defPlayerGold( int meindex , int flg)
{
int X,Y;
int endpoint;
int End_type = 0;
int toindex=0, i, master_floor;
int player_type;
int gamble_num;
//float def;
char token[256], buff[256];
char buf1[56],buf2[56];
BOOL GAMBLE_YES = FALSE;
endpoint = CHAR_getWorkInt( meindex, NPC_WORK_ENDPOINT);
X = (endpoint >> 16 );
Y = (endpoint & 0xffff);
for( End_type = 0; End_type < arraysizeof(EndTypedef) ; End_type++ ) {
if( (X == EndTypedef[ End_type].m_fx) && (Y == EndTypedef[ End_type].m_fy )) {
break;
}
}
if( End_type == arraysizeof(EndTypedef) ) {
print("\n\n **********GAMBLE MASTER ERROR !! **************");
print("\n NOT FOUND : X=%d Y=%d EndTypedef[I] !!", X, Y);
return;
}
/*Log=====================================
{ //记录用
FILE *fp;
int kp=0,pn=0;;
fp = fopen("./data/npc/roulette/lookgamble.txt","w+");
if( fp != NULL ) {
if( EndTypedef[ End_type].m_nums < 10000 )
EndTypedef[ End_type].m_nums = EndTypedef[ End_type].m_nums+1;
for( kp=0; kp<arraysizeof( EndTypedef)-1; kp++ ) {
if( EndTypedef[ kp].m_nums > 0 && EndTypedef[ kp].m_type > 0 ) {
fprintf( fp," %s 中奖次数 [%d] ", EndTypedef[ kp].str_type, EndTypedef[ kp].m_nums );
if( (pn+1)%2 == 0 ) {
fprintf( fp," \n");
}
pn ++;
}
}
fclose( fp);
}
}
//========================================*/
if( EndTypedef[ End_type].m_type <= 0 ) {
showString( meindex, "号码X,通杀!", 0);
}else {
sprintf( token ,"中奖号码 : %s ", EndTypedef[End_type].str_type );
showString( meindex, token, 0 );
}
if( EndTypedef[ End_type].m_EO == roulette43 ) {
sprintf( buf1,"单");
}else {
sprintf( buf1,"双");
}
if( EndTypedef[ End_type].m_RG == roulette41 ) {
sprintf( buf2,"红");
}else {
sprintf( buf2,"绿");
}
//找在场的人
toindex = -1;
master_floor = CHAR_getInt( meindex , CHAR_FLOOR);
while( toindex < 10000 ) {
toindex++;
if( !CHAR_CHECKINDEX( toindex) )
continue;
if( CHAR_getInt( toindex , CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER )
continue;
if( master_floor != CHAR_getInt( toindex, CHAR_FLOOR ) ) //是否在赌场
continue;
if( CHAR_getWorkInt( toindex, CHAR_WORKSTAKEFLAG) == FALSE ) //是否有下注
continue;
//是否赌中
GAMBLE_YES = FALSE;
CHAR_setWorkInt( toindex, CHAR_WORKSTAKEFLAG, FALSE);
for( i=0; i<5; i++) {
player_type = CHAR_getWorkInt( toindex, i+CHAR_WORKSTAKETYPE1);
gamble_num = 0;
if( player_type > 0 ) {
if( player_type == EndTypedef[End_type].m_type ) { //中了号码
if( EndTypedef[End_type].m_type == roulette45 ) {
gamble_num += 40;
}else {
gamble_num += 20;
}
GAMBLE_YES = TRUE;
//算钱
Codef_Gold( meindex, toindex, gamble_num, 0, EndTypedef[End_type].str_type );
}else if( player_type == EndTypedef[End_type].m_RG ) { //中了红绿
gamble_num += 1;
GAMBLE_YES = TRUE;
Codef_Gold( meindex, toindex, gamble_num, 0, buf2 );
}else if( player_type == EndTypedef[End_type].m_EO ) { //中了单双
gamble_num += 1;
GAMBLE_YES = TRUE;
Codef_Gold( meindex, toindex, gamble_num, 0, buf1 );
}else if( player_type == EndTypedef[End_type].m_SI ) { //横列
gamble_num += 2;
GAMBLE_YES = TRUE;
sprintf( token,"%s%d", "横列", EndTypedef[End_type].m_SI-100 );
Codef_Gold( meindex, toindex, gamble_num, 0, token );
}else if( player_type == EndTypedef[End_type].m_IN ) { //1-10 11-20
gamble_num += 1;
GAMBLE_YES = TRUE;
if( (EndTypedef[End_type].m_IN - 100 ) == 11 ) {
snprintf( buff, sizeof( buff),"1-10");
}else if( (EndTypedef[End_type].m_IN - 100 ) == 12 ) {
snprintf( buff, sizeof( buff),"11-20");
}
sprintf( token,"%s%s", " 围", buff );
Codef_Gold( meindex, toindex, gamble_num, 0, token );
}else { //没中 扣积分
if( (player_type>>16) == EndTypedef[End_type].m_type ||
(player_type&0xffff) == EndTypedef[End_type].m_type
) { //中双号
gamble_num += 10;
GAMBLE_YES = TRUE;
sprintf( token,"%s%s", "双号-", EndTypedef[End_type].str_type );
Codef_Gold( meindex, toindex, gamble_num, 0, token );
}else if( player_type > 0 ) { //72 73 74 75 没中 扣积分
strcpy( token, "\0");
if( player_type >= roulette41 && player_type <= roulette44 ) { //红绿单双
sprintf( token,"%s", "押注 红绿单双 没中");
}else if( player_type == roulette45 ) { //数字00
sprintf( token,"%s", "押注 数字00 没中");
}else if( player_type >= roulette51 && player_type <= roulette53 ) { //横列
sprintf( token,"%s", "押注 横列 没中");
}else if( player_type >= roulette61 && player_type <= roulette62 ) { // 围
sprintf( token,"%s", "押注 围 没中");
}else if( player_type > (1<<16) ) { //双号
sprintf( token,"%s", "押注 双号 没中");
}else { //数字
sprintf( token,"%s", "押注 数字 没中");
}
gamble_num -= 1;
Codef_Gold( meindex, toindex, gamble_num, 1, token );
}
}
}
//清空
CHAR_setWorkInt( toindex, i+CHAR_WORKSTAKETYPE1, 0);
}
if( CHAR_getInt( toindex, CHAR_GAMBLENUM) < 0 ) {
CHAR_setInt( toindex, CHAR_GAMBLENUM, 0 );
}else if( CHAR_getInt( toindex, CHAR_GAMBLENUM) > 10000 ) {
CHAR_setInt( toindex, CHAR_GAMBLENUM, 10000 );
}
sprintf( token, "你的游乐场积分累计为%d分。", CHAR_getInt( toindex, CHAR_GAMBLENUM));
CHAR_talkToCli( toindex, meindex, token, CHAR_COLORYELLOW);
if( GAMBLE_YES == FALSE ) {
sprintf( token, "你所有押注都没中奖!");
CHAR_talkToCli( toindex, meindex, token, CHAR_COLORYELLOW);
continue;
}
}
return;
}
void Codef_Gold( int meindex, int toindex, int stone,int flg, char *token)
{
char buf1[256];
int dnum=-1;
int Master_gnum=0;
Master_gnum = CHAR_getWorkInt( meindex, NPC_WORK_MASTERSTONE);
Master_gnum += stone;
if( !flg ) {
sprintf( buf1,"恭喜你中了:%s,可拿得 %d 点积分", token, stone);
CHAR_talkToCli( toindex, meindex, buf1, CHAR_COLORYELLOW);
#ifdef _FIX_GAMBLENUM
stone += 1; //加上一开始下注扣的积分
#endif
CHAR_setInt( toindex, CHAR_GAMBLENUM, CHAR_getInt( toindex, CHAR_GAMBLENUM) + stone);
}else {
dnum = stone;
if( stone < 0 ) {
dnum = (dnum*(-1));
}
sprintf( buf1,"%s,扣 %d 点积分", token, dnum);
CHAR_talkToCli( toindex, meindex, buf1, CHAR_COLORYELLOW);
#ifdef _FIX_GAMBLENUM
#else
CHAR_setInt( toindex, CHAR_GAMBLENUM, CHAR_getInt( toindex, CHAR_GAMBLENUM) + stone);
#endif
}
LogGamble(
CHAR_getChar( toindex, CHAR_NAME ),
CHAR_getChar( toindex, CHAR_CDKEY ),
"ROULETTE",
CHAR_getInt( toindex, CHAR_FLOOR),
CHAR_getInt( toindex, CHAR_X ),
CHAR_getInt( toindex, CHAR_Y ),
CHAR_getInt( toindex, CHAR_GOLD),
stone,
0,
CHAR_getInt( toindex, CHAR_GAMBLENUM ),
1
);
//纪录盈亏
if( Master_gnum > 5000000 ) Master_gnum = 5000000;
if( Master_gnum < 0 ) Master_gnum = 0;
CHAR_setWorkInt( meindex, NPC_WORK_MASTERSTONE, Master_gnum);
return;
}
//重置 错误处理
void NPC_GAMBLEMASTER_RESET( int meindex)
{
//错误处理
print("\n 错误处理");
CHAR_setWorkInt( meindex, NPC_WORK_GAMEFLG, 0);//0 null 1 准备 2 跑
CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
showString( meindex, "本回合不算!等5分钟後重新开始!!", 1);
NPC_MAPCLEANGOLD( meindex , CHAR_getInt( meindex, CHAR_FLOOR ));
//defPlayerGold( meindex , FALSE);
CHAR_setWorkInt( meindex, NPC_WORK_SYSTIME, NowTime.tv_sec + ROULETTE_ERRTIME);
}
#endif
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