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📄 npc_gamblemaster.c

📁 石器时代8.0服务端完整源代码。可以直接编译
💻 C
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	return;
}

void NPC_Gamble_MasterLoop( int meindex)
{
	int	objmeindex = -1;
	int full_time;
	//int Master_Stone = 0;
	int timeNum = 0;
	//int time_run=0;
	//int act;
	objmeindex = CHAR_getWorkInt( meindex, CHAR_WORKOBJINDEX);
	switch( CHAR_getWorkInt( meindex, NPC_WORK_MODE )) {
	  case 0:	// 等待
		  full_time = ROULETTE_STANDBY1;
		  timeNum = CHAR_getWorkInt( meindex, NPC_WORK_MASTERFLG );
		  if( ( CHAR_getWorkInt( meindex, NPC_WORK_SYSTIME) + full_time) < NowTime.tv_sec )	{
			  if( timeNum == 30 )	{	//倒数20秒
				//0 null 1 准备 2 跑 3 停
				CHAR_setWorkInt( meindex, NPC_WORK_GAMEFLG, 1);
				showString( meindex, "下注时间剩下20秒。", 0);
			  }else	if( timeNum == 10 )	{	
				  showString( meindex, "standby_msg", 0);	//广播
				  SetCasinoMap( meindex, 0, 0);	//设定地图不可下注
			  }else	if( timeNum <= 6 )	{	//开始
				  //0 null 1 准备 2 跑 3 停
				  CHAR_setWorkInt( meindex, NPC_WORK_GAMEFLG, 2);
				  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 1);
				  showString( meindex, "start_msg", 0);	//广播
			  }
			  CHAR_setWorkInt( meindex, NPC_WORK_MASTERFLG, timeNum - 2 );
		  }
		break;
	  case 1:	// GAME START
		  if( CHAR_getWorkInt( meindex, NPC_WORK_GAMEFLG) == 3 )	{
			  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 2);
		  }
		break;
	  case 2:	// GAME END
			CHAR_setWorkInt( meindex, NPC_WORK_MODE, 3);
			defPlayerGold( meindex , TRUE);	//计算输赢
			CHAR_setWorkInt( meindex, NPC_WORK_ENDPOINT, 0);
			NPC_MAPCLEANGOLD( meindex , CHAR_getInt( meindex, CHAR_FLOOR ));

			LogGamble(
				CHAR_getChar( meindex, CHAR_NAME ), "master",
				"ROULETTE",	CHAR_getInt( meindex, CHAR_FLOOR),
				CHAR_getInt( meindex, CHAR_X ),
				CHAR_getInt( meindex, CHAR_Y ) ,
				CHAR_getWorkInt( meindex, NPC_WORK_MASTERSTONE), 0, 0, 0, 2
			);
		break;
	  case 3:
		  CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
		  CHAR_setWorkInt( meindex, NPC_WORK_GAMEFLG, 0);
		  showString( meindex, "end_msg", 0);	//广播
		  SetCasinoMap( meindex, 0, 1);	//设定地图可下注
		  CHAR_setWorkInt( meindex, NPC_WORK_MASTERFLG, 30 );
		  CHAR_setWorkInt( meindex, NPC_WORK_SYSTIME, NowTime.tv_sec);
		break;
	  default:
		  NPC_GAMBLEMASTER_RESET( meindex);
	    break;
	}
}

void defPlayerGold( int meindex , int flg)
{
	int X,Y;
	int endpoint;
	int End_type = 0;
	int toindex=0, i, master_floor;
	int player_type;
	int gamble_num;
	//float def;
	char token[256], buff[256];
	char buf1[56],buf2[56];
	BOOL GAMBLE_YES = FALSE;
	endpoint = CHAR_getWorkInt( meindex, NPC_WORK_ENDPOINT);
	
	X = (endpoint >> 16 );
	Y = (endpoint & 0xffff);

	for( End_type = 0; End_type < arraysizeof(EndTypedef) ; End_type++ )	{
		if( (X == EndTypedef[ End_type].m_fx) && (Y == EndTypedef[ End_type].m_fy ))	{
			break;
		}
	}

	if( End_type == arraysizeof(EndTypedef) )	{
		print("\n\n **********GAMBLE MASTER ERROR !! **************");
		print("\n NOT FOUND : X=%d Y=%d EndTypedef[I] !!", X, Y);
		return;
	}
/*Log=====================================
	{	//记录用
		FILE *fp;
		int kp=0,pn=0;;
		fp = fopen("./data/npc/roulette/lookgamble.txt","w+");
		if( fp != NULL )	{
			if( EndTypedef[ End_type].m_nums < 10000 )
				EndTypedef[ End_type].m_nums = EndTypedef[ End_type].m_nums+1;
			for( kp=0; kp<arraysizeof( EndTypedef)-1; kp++ )	{
				if( EndTypedef[ kp].m_nums > 0 && EndTypedef[ kp].m_type > 0 )	{
					fprintf( fp," %s 中奖次数 [%d] ", EndTypedef[ kp].str_type, EndTypedef[ kp].m_nums );
					if( (pn+1)%2 == 0 )	{
						fprintf( fp," \n");
					}
					pn ++;
				}
			}
			fclose( fp);
		}
	}
//========================================*/

	if( EndTypedef[ End_type].m_type <= 0 )	{
		showString( meindex, "号码X,通杀!", 0);
	}else	{
		sprintf( token ,"中奖号码 : %s ", EndTypedef[End_type].str_type );
		showString( meindex, token, 0 );
	}
	if( EndTypedef[ End_type].m_EO == roulette43 )	{
		sprintf( buf1,"单");
	}else	{
		sprintf( buf1,"双");
	}
	if( EndTypedef[ End_type].m_RG == roulette41 )	{
		sprintf( buf2,"红");
	}else	{
		sprintf( buf2,"绿");
	}
	//找在场的人
	toindex = -1;
	master_floor = CHAR_getInt( meindex , CHAR_FLOOR);
	while( toindex < 10000 )	{
		toindex++;
		if( !CHAR_CHECKINDEX( toindex) )
			continue;
		if( CHAR_getInt( toindex , CHAR_WHICHTYPE ) != CHAR_TYPEPLAYER )
			continue;
		if( master_floor != CHAR_getInt( toindex, CHAR_FLOOR ) )	//是否在赌场
			continue;
		if( CHAR_getWorkInt( toindex, CHAR_WORKSTAKEFLAG) == FALSE )	//是否有下注
			continue;
		//是否赌中
		GAMBLE_YES = FALSE;
		CHAR_setWorkInt( toindex, CHAR_WORKSTAKEFLAG, FALSE);
		for( i=0; i<5; i++)	{
			player_type = CHAR_getWorkInt( toindex, i+CHAR_WORKSTAKETYPE1);
			gamble_num = 0;
			if( player_type > 0 )	{
				if( player_type == EndTypedef[End_type].m_type )	{	//中了号码
					if( EndTypedef[End_type].m_type == roulette45 )	{
						gamble_num += 40;
					}else	{
						gamble_num += 20;
					}
					GAMBLE_YES = TRUE;
					//算钱
					Codef_Gold( meindex, toindex, gamble_num, 0, EndTypedef[End_type].str_type );
				}else if( player_type == EndTypedef[End_type].m_RG )    {	//中了红绿
					gamble_num += 1;
					GAMBLE_YES = TRUE;
					Codef_Gold( meindex, toindex, gamble_num, 0, buf2 );
				}else if( player_type == EndTypedef[End_type].m_EO )	{	//中了单双
					gamble_num += 1;
					GAMBLE_YES = TRUE;
					Codef_Gold( meindex, toindex, gamble_num, 0, buf1 );
				}else if( player_type == EndTypedef[End_type].m_SI   )	{	//横列					
					gamble_num += 2;
					GAMBLE_YES = TRUE;
					sprintf( token,"%s%d", "横列", EndTypedef[End_type].m_SI-100 );
					Codef_Gold( meindex, toindex, gamble_num, 0, token );
				}else if( player_type == EndTypedef[End_type].m_IN   )	{	//1-10 11-20
					gamble_num += 1;
					GAMBLE_YES = TRUE;
					if( (EndTypedef[End_type].m_IN - 100 ) == 11 )	{
						snprintf( buff, sizeof( buff),"1-10");
					}else if( (EndTypedef[End_type].m_IN - 100 ) == 12 )	{
						snprintf( buff, sizeof( buff),"11-20");
					}
					sprintf( token,"%s%s", "  围", buff );
					Codef_Gold( meindex, toindex, gamble_num, 0, token );
				}else	{	//没中	扣积分
					if( (player_type>>16) == EndTypedef[End_type].m_type || 
						(player_type&0xffff) == EndTypedef[End_type].m_type
						)	{	//中双号
						gamble_num += 10;
						GAMBLE_YES = TRUE;
						sprintf( token,"%s%s", "双号-", EndTypedef[End_type].str_type );
						Codef_Gold( meindex, toindex, gamble_num, 0, token );
					}else if( player_type > 0 ) {	//72 73 74 75 没中	扣积分
						strcpy( token, "\0");
						if( player_type >= roulette41 && player_type <= roulette44 )	{	//红绿单双
							sprintf( token,"%s", "押注 红绿单双 没中");
						}else if( player_type == roulette45 )	{	//数字00
							sprintf( token,"%s", "押注 数字00 没中");
						}else if( player_type >= roulette51 && player_type <= roulette53 )	{	//横列
							sprintf( token,"%s", "押注 横列 没中");
						}else if( player_type >= roulette61 && player_type <= roulette62 )	{	//  围
							sprintf( token,"%s", "押注   围 没中");
						}else if( player_type > (1<<16) )	{	//双号
							sprintf( token,"%s", "押注 双号 没中");
						}else	{	//数字
							sprintf( token,"%s", "押注 数字 没中");
						}
						gamble_num -= 1;
						Codef_Gold( meindex, toindex, gamble_num, 1, token );
					}
				}
			}
			//清空
			CHAR_setWorkInt( toindex, i+CHAR_WORKSTAKETYPE1, 0);
		}
		if( CHAR_getInt( toindex, CHAR_GAMBLENUM) < 0 )	{
			CHAR_setInt( toindex, CHAR_GAMBLENUM, 0 );
		}else if( CHAR_getInt( toindex, CHAR_GAMBLENUM) > 10000 )	{
			CHAR_setInt( toindex, CHAR_GAMBLENUM, 10000 );
		}
		sprintf( token, "你的游乐场积分累计为%d分。", CHAR_getInt( toindex, CHAR_GAMBLENUM));
		CHAR_talkToCli( toindex, meindex, token,  CHAR_COLORYELLOW);

		if( GAMBLE_YES == FALSE )	{
			sprintf( token, "你所有押注都没中奖!");
			CHAR_talkToCli( toindex, meindex, token,  CHAR_COLORYELLOW);		
            continue;
		}

	}
	return;
}

void Codef_Gold( int meindex, int toindex, int stone,int flg, char *token)
{
	char buf1[256];
	int dnum=-1;
	int Master_gnum=0;
	Master_gnum = CHAR_getWorkInt( meindex, NPC_WORK_MASTERSTONE);
	Master_gnum += stone;
	if( !flg )	{
		sprintf( buf1,"恭喜你中了:%s,可拿得 %d 点积分", token, stone);
		CHAR_talkToCli( toindex, meindex, buf1,  CHAR_COLORYELLOW);
#ifdef _FIX_GAMBLENUM
		stone += 1;	//加上一开始下注扣的积分
#endif
		CHAR_setInt( toindex, CHAR_GAMBLENUM, CHAR_getInt( toindex, CHAR_GAMBLENUM) + stone);

	}else	{
		dnum = stone;
		if( stone < 0 )	{
			dnum = (dnum*(-1));
		}

		sprintf( buf1,"%s,扣 %d 点积分", token, dnum);
		CHAR_talkToCli( toindex, meindex, buf1,  CHAR_COLORYELLOW);
#ifdef _FIX_GAMBLENUM
#else
		CHAR_setInt( toindex, CHAR_GAMBLENUM, CHAR_getInt( toindex, CHAR_GAMBLENUM) + stone);
#endif
	}
	
	LogGamble(
		CHAR_getChar( toindex, CHAR_NAME ),
		CHAR_getChar( toindex, CHAR_CDKEY ),
		"ROULETTE",
		CHAR_getInt( toindex, CHAR_FLOOR),
		CHAR_getInt( toindex, CHAR_X ),
		CHAR_getInt( toindex, CHAR_Y ),
		CHAR_getInt( toindex, CHAR_GOLD),
		stone,
		0,
		CHAR_getInt( toindex, CHAR_GAMBLENUM ),
		1
	);
	
	//纪录盈亏
	if( Master_gnum > 5000000 )	Master_gnum = 5000000;
	if( Master_gnum < 0 ) Master_gnum = 0;
	CHAR_setWorkInt( meindex, NPC_WORK_MASTERSTONE, Master_gnum);
	return;
}
//重置 错误处理
void NPC_GAMBLEMASTER_RESET( int meindex)
{
	//错误处理
	print("\n 错误处理");
	CHAR_setWorkInt( meindex, NPC_WORK_GAMEFLG, 0);//0 null 1 准备 2 跑
	CHAR_setWorkInt( meindex, NPC_WORK_MODE, 0);
	showString( meindex, "本回合不算!等5分钟後重新开始!!", 1);
	NPC_MAPCLEANGOLD( meindex , CHAR_getInt( meindex, CHAR_FLOOR ));
	//defPlayerGold( meindex , FALSE);
	CHAR_setWorkInt( meindex, NPC_WORK_SYSTIME, NowTime.tv_sec + ROULETTE_ERRTIME);
}

#endif



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