char_talk.c
来自「石器时代8.0服务端完整源代码。可以直接编译」· C语言 代码 · 共 1,562 行 · 第 1/4 页
C
1,562 行
#include "version.h"#include <stdio.h>#include <ctype.h>#include <string.h>#include "readmap.h"#include "object.h"#include "char.h"#include "char_base.h"#include "chatmagic.h"#include "battle.h"#include "log.h"#include "configfile.h"#include "lssproto_serv.h"#include "saacproto_cli.h"#include "family.h"#ifdef _CHAR_PROFESSION#include "profession_skill.h"#endif#ifdef _M_SERVER#include "mclient.h"#endif#ifdef _NPCSERVER_NEW#include "npcserver.h"#endif#include "net.h"extern int channelMember[FAMILY_MAXNUM][FAMILY_MAXCHANNEL][FAMILY_MAXMEMBER];#ifdef _CHANNEL_MODIFYint *piOccChannelMember = NULL;#endif/*------------------------------------------------------------ * 民乓永玄楮 及末□旦 ------------------------------------------------------------*/#define DEBUGCDKEYNUM 100struct tagDebugCDKey { int use; char cdkey[9];};static struct tagDebugCDKey DebugCDKey[DEBUGCDKEYNUM];/*====================民乓永玄 芊====================*/typedef void (*CHATMAGICFUNC)(int,char*);typedef struct tagCHAR_ChatMagicTable{ char* magicname; CHATMAGICFUNC func; BOOL isdebug; int hash; int level; char* usestring;}CHAR_ChatMagicTable;static CHAR_ChatMagicTable CHAR_cmtbl[]={ //工程师专用 { "programming_engineer", CHAR_CHAT_DEBUG_engineer, TRUE, 0, 3, ""}, { "petlevelup", CHAR_CHAT_DEBUG_petlevelup, TRUE, 0, 2, "宠物栏号 等级 (账号)"}, { "petexpup", CHAR_CHAT_DEBUG_petexpup, TRUE, 0, 2, "宠物栏号 经验 (账号)"}, { "help", CHAR_CHAT_DEBUG_help, TRUE, 0, 1, "指令/all"}, { "showtemp", CHAR_CHAT_DEBUG_showtemp, TRUE, 0, 3, "waei"},#ifdef _EQUIT_NEGLECTGUARD { "setneguard", CHAR_CHAT_DEBUG_setneguard, TRUE, 0, 3, "waei"},#endif { "reload_pkteamlist", CHAR_CHAT_DEBUG_reloadpkteamlist, TRUE, 0, 2, ""}, { "set_battle", CHAR_CHAT_DEBUG_setBattle, TRUE, 0, 2, ""},#ifdef _DEATH_CONTEND { "updatepklist", CHAR_CHAT_DEBUG_updatepklist, TRUE, 0, 3, "无"},#endif //人物属性 { "info", CHAR_CHAT_DEBUG_info, TRUE, 0, 1, "数值"}, { "level", CHAR_CHAT_DEBUG_level, TRUE, 0, 1, "数值 (账号)"}, { "settrans", CHAR_CHAT_DEBUG_setTrans, TRUE, 0, 2, "数值 (账号)"}, { "exp", CHAR_CHAT_DEBUG_exp, TRUE, 0, 2, "数值 (账号)"}, { "hp", CHAR_CHAT_DEBUG_hp, TRUE, 0, 2, "数值 (账号)"}, { "mp", CHAR_CHAT_DEBUG_mp, TRUE, 0, 2, "数值 (账号)"}, { "setmp", CHAR_CHAT_DEBUG_setmp, TRUE, 0, 2, "数值 (账号)"}, { "str", CHAR_CHAT_DEBUG_str, TRUE, 0, 2, "数值*100 (账号)"}, { "dex", CHAR_CHAT_DEBUG_dex, TRUE, 0, 2, "数值*100 (账号)"}, { "tgh", CHAR_CHAT_DEBUG_tgh, TRUE, 0, 2, "数值*100 (账号)"}, { "vital", CHAR_CHAT_DEBUG_vital, TRUE, 0, 2, "数值*100 (账号)"}, { "luck", CHAR_CHAT_DEBUG_luck, TRUE, 0, 2, "数值 (账号)"}, { "superman", CHAR_CHAT_DEBUG_superman, TRUE, 0, 2, "(账号)"}, { "dp", CHAR_CHAT_DEBUG_dp, TRUE, 0, 2, "数值 (账号)"},#ifdef _EQUIT_ARRANGE { "arrange", CHAR_CHAT_DEBUG_arrange, TRUE, 0, 3, "数值"},#endif#ifdef _EQUIT_SEQUENCE { "sequence", CHAR_CHAT_DEBUG_sequence, TRUE, 0, 3, "数值"},#endif //系统 { "announce", CHAR_CHAT_DEBUG_announce, TRUE, 0, 1, "字串"}, { "loginannounce", CHAR_CHAT_DEBUG_loginannounce, TRUE, 0, 1, "字串"}, { "sysinfo", CHAR_CHAT_DEBUG_sysinfo, TRUE, 0, 1, "无"}, { "effect", CHAR_CHAT_DEBUG_effect, TRUE, 0, 1, "alloff/地图号 特效"}, { "remserver", CHAR_CHAT_DEBUG_remserver, TRUE, 0, 2, "on/off"}, { "reset", CHAR_CHAT_DEBUG_reset, TRUE, 0, 2, "enemy/encount/magic/warppoint/petskill/pettalk/npc/all"}, { "clean_floor", CHAR_CHAT_DEBUG_cleanfloor, TRUE, 0, 3, "地图号"}, { "printcount", CHAR_CHAT_printcount, TRUE, 0, 1, ""},#ifdef _M_SERVER { "reloadmsip", CHAR_CHAT_DEBUG_reloadmsip, TRUE, 0, 3, "address port"},#endif { "enemyrestart", CHAR_CHAT_DEBUG_enemyrestart, TRUE, 0, 3, "无"}, { "cleanfreepet", CHAR_CHAT_DEBUG_cleanfreepet, TRUE, 0, 3, "无"}, #ifdef _GMRELOAD { "gmreload", CHAR_CHAT_DEBUG_gmreload, TRUE, 0, 3, "all/cdkey level"},#endif { "waeikickall", CHAR_CHAT_DEBUG_waeikickall, TRUE, 0, 3, "无"}, { "checktrade", CHAR_CHAT_DEBUG_checktrade, TRUE, 0, 3, "waei"}, //工具 初级GM { "debug", CHAR_CHAT_DEBUG_debug, TRUE, 0, 1, "密码 debug on/off"}, { "metamo", CHAR_CHAT_DEBUG_metamo, TRUE, 0, 1, "变身图号 (账号)"}, { "checklock", CHAR_CHAT_DEBUG_checklock, TRUE, 0, 1, "帐号"}, { "shutup", CHAR_CHAT_DEBUG_shutup, TRUE, 0, 1, "帐号 ON/OFF"},#ifdef _WAEI_KICK { "gmkick", CHAR_CHAT_DEBUG_gmkick, TRUE, 0, 1, "帐号 LSLOCK/KICK/DEUNLOCK/UNLOCKALL/LOCK/TYPE/UNLOCK"},#endif { "battlein", CHAR_CHAT_DEBUG_battlein, TRUE, 0, 1, "无"}, { "battleout", CHAR_CHAT_DEBUG_battleout, TRUE, 0, 1, "无"}, { "battlewatch", CHAR_CHAT_DEBUG_battlewatch, TRUE, 0, 1, "无"}, { "getuser", CHAR_CHAT_DEBUG_getuser, TRUE, 0, 1, "人物名 地图号 (npc)"}, { "warp", CHAR_CHAT_DEBUG_warp, TRUE, 0, 1, "floor x y"}, { "waeikick", CHAR_CHAT_DEBUG_waeikick, TRUE, 0, 1, "帐号"}, { "jail", CHAR_CHAT_DEBUG_jail, TRUE, 0, 1, "帐号"}, { "send", CHAR_CHAT_DEBUG_send, TRUE, 0, 1, "floor x y 帐号"},#ifdef _SendTo { "sendto", CHAR_CHAT_DEBUG_Sendto, TRUE, 0, 1, "帐号"},#endif { "noenemy", CHAR_CHAT_DEBUG_noenemy, TRUE, 0, 1, "on/off"}, { "watchevent", CHAR_CHAT_DEBUG_watchevent, TRUE, 0, 1, "无"},#ifdef _SEND_EFFECT // WON ADD AC送下雪、下雨等特效 { "sendeffect", CHAR_CHAT_DEBUG_sendeffect, TRUE, 0, 1, ""},#endif { "silent", CHAR_CHAT_DEBUG_silent, TRUE, 0, 2, "帐号 分钟"},//禁言 { "unlock", CHAR_CHAT_DEBUG_unlock, TRUE, 0, 2, "帐号"}, { "eventclean", CHAR_CHAT_DEBUG_eventclean, TRUE, 0, 2, "all/旗标 帐号 人物名"}, { "eventsetend", CHAR_CHAT_DEBUG_eventsetend, TRUE, 0, 2, "all/旗标 帐号 人物名"}, { "eventsetnow", CHAR_CHAT_DEBUG_eventsetnow, TRUE, 0, 2, "all/旗标 帐号 人物名"}, { "playerspread", CHAR_CHAT_DEBUG_playerspread, TRUE, 0, 3, "waei"}, { "shutupall", CHAR_CHAT_DEBUG_shutupall, TRUE, 0, 3, "无"}, { "unlockserver", CHAR_CHAT_DEBUG_unlockserver, TRUE, 0, 3, "无"}, { "shutdown", CHAR_CHAT_DEBUG_shutdown, TRUE, 0, 3, ""}, //制成 { "delitem", CHAR_CHAT_DEBUG_delitem, TRUE, 0, 1, "all/位置"}, { "delpet", CHAR_CHAT_DEBUG_deletepet, TRUE, 0, 1, "all/位置"}, { "additem", CHAR_CHAT_DEBUG_additem, TRUE, 0, 2, "道具ID ((数量) (账号))"}, { "petmake", CHAR_CHAT_DEBUG_petmake, TRUE, 0, 2, "宠物ID ((等级) (账号))"}, { "gold", CHAR_CHAT_DEBUG_gold, TRUE, 0, 2, "数量 (账号)"}, //家族工具 { "manorpk", CHAR_CHAT_DEBUG_manorpk, TRUE, 0, 2, "allpeace/peace 庄园编号"}, { "fixfmleader", CHAR_CHAT_DEBUG_fixfmleader, TRUE, 0, 2, "帐号 1"}, { "fixfmpk", CHAR_CHAT_DEBUG_fixfmpk, TRUE, 0, 3, ""}, { "fixfmdata", CHAR_CHAT_DEBUG_fixfmdata, TRUE, 0, 2, ""}, //测试用#ifdef _CHAR_POOLITEM { "saveditem", CHAR_CHAT_DEBUG_saveditem, TRUE, 0, 3, ""}, { "insertditem", CHAR_CHAT_DEBUG_insertditem, TRUE, 0, 3, ""}, { "showdepot", CHAR_CHAT_DEBUG_ShowMyDepotItems, TRUE, 0, 3, ""}, { "insidedepot", CHAR_CHAT_DEBUG_InSideMyDepotItems, TRUE, 0, 3, ""},#endif#ifdef _CHAR_POOLPET { "savedpet", CHAR_CHAT_DEBUG_savedpet, TRUE, 0, 3, ""}, { "insertdpet", CHAR_CHAT_DEBUG_insertdpet, TRUE, 0, 3, ""}, { "showdepotpet", CHAR_CHAT_DEBUG_ShowMyDepotPets, TRUE, 0, 3, ""}, { "insidedepotpet", CHAR_CHAT_DEBUG_InSideMyDepotPets, TRUE, 0, 3, ""},#endif#ifdef _TEST_DROPITEMS { "dropmypet", CHAR_CHAT_DEBUG_dropmypet, TRUE, 0, 3, "宠物编号"}, { "dropmyitem", CHAR_CHAT_DEBUG_dropmyitem, TRUE, 0, 2, "道具编号/(0/1)"},#endif#ifdef _CHAR_PROFESSION // WON ADD 人物职业 { "addsk", CHAR_CHAT_DEBUG_addsk, TRUE, 0, 2, ""}, { "delsk", CHAR_CHAT_DEBUG_delsk, TRUE, 0, 2, ""},#endif#ifdef _TEST_PETCREATE { "create_pet", CHAR_CHAT_DEBUG_createpet, TRUE, 0, 3, ""},#endif { "checktime", CHAR_CHAT_DEBUG_checktime, TRUE, 0, 3, ""},#ifdef _GAMBLE_BANK { "setgamblenum", CHAR_CHAT_DEBUG_setgamblenum, TRUE, 0, 3, ""},#endif // WON ADD 当机指令 { "crash", CHAR_CHAT_DEBUG_crash, TRUE, 0, 3, ""},#ifdef _PETSKILL_SETDUCK { "setDuck", CHAR_CHAT_DEBUG_SetDuck, TRUE, 0, 3, ""},#endif#ifdef _TYPE_TOXICATION { "setTox", CHAR_CHAT_DEBUG_Toxication, TRUE, 0, 3, ""},#endif#ifdef _ACTION_BULLSCR { "setascore", CHAR_CHAT_DEBUG_setascore, TRUE, 0, 3, ""}, { "getascore", CHAR_CHAT_DEBUG_getascore, TRUE, 0, 2, "all/start/score/btime/stime"},#endif { "showMem", CHAR_CHAT_DEBUG_showMem, TRUE, 0, 2, "无"},#ifdef _NEW_PLAYERGOLD { "acnewplayer", CHAR_CHAT_DEBUG_acnewplayer, TRUE, 0, 3, ""}, { "loadnewplayer", CHAR_CHAT_DEBUG_loadnewplayer, TRUE, 0, 3, ""},#endif#ifdef _ACTION_GMQUE // ANDY GM活动功能 永保留 { "cleanqute", CHAR_CHAT_DEBUG_cleanqute, TRUE, 0, 3, ""},#endif#ifdef _CHAR_PROFESSION // WON ADD 人物职业 { "profession", CHAR_CHAT_DEBUG_show_profession,TRUE, 0, 2, ""}, { "set_regist", CHAR_CHAT_DEBUG_set_regist, TRUE, 0, 1, ""},#endif { "samecode", CHAR_CHAT_DEBUG_samecode, TRUE, 0, 3, ""},#ifdef _GM_IDENTIFY { "gmidentify", CHAR_CHAR_DEBUG_gmidentify, TRUE, 0, 3, ""},#endif#ifdef _DEATH_FAMILY_GM_COMMAND // WON ADD 家族战GM指令 { "reloadfm", CHAR_CHAR_DEBUG_reloadfm, TRUE, 0, 1, ""}, { "fmpk", CHAR_CHAR_DEBUG_fmpk, TRUE, 0, 1, ""}, { "fmpk_clean", CHAR_CHAR_DEBUG_fmpk_clean, TRUE, 0, 1, ""},#endif#ifdef _NEW_MANOR_LAW // 设定个人气势 { "set_momentum",CHAR_CHAT_DEBUG_set_momentum,TRUE,0,2,"[set_momentum <name> <nuber>]"}, // 设定家族拥有庄园 { "set_manor_owner",CHAR_CHAT_DEBUG_set_manor_owner,TRUE,0,2,"[set_manor_owner <manor id> <fmname or fmid>]"}, // 设定庄园挑战时间,设定的时间为目前每个挑战时期的经过时间(单位:分),ex:现在是休战期,共需要经过五天才会进 // 入挑战期,则下指令设定为 5 ,则会由五天的等待期变成了只等五分钟 { "set_schedule_time",CHAR_CHAT_DEBUG_set_schedule_time,TRUE,0,2,"[set_schedule_time <id> <mm>]"},#endif#ifdef _ANGEL_SUMMON { "angelinfo", CHAR_CHAT_DEBUG_angelinfo, TRUE, 0, 2, ""}, { "angelclean", CHAR_CHAT_DEBUG_angelclean, TRUE, 0, 2, ""}, { "angelcreate", CHAR_CHAT_DEBUG_angelcreate, TRUE, 0, 2, ""}, { "missionreload", CHAR_CHAT_DEBUG_missionreload, TRUE, 0, 2, ""},#endif { "itemreload", CHAR_CHAT_DEBUG_itemreload, TRUE, 0, 2, ""}, { "skywalker", CHAR_CHAT_DEBUG_skywalker, TRUE, 0, 1, ""},#ifdef _ITEM_ADDEXP { "itemaddexp", CHAR_CHAT_DEBUG_itemaddexp, TRUE, 0, 1, ""},#endif#ifdef _DEF_FMFREETIME { "fmfreetime", CHAR_CHAT_DEBUG_fmfreetime, TRUE, 0, 1, "帐号 人物名称"},#endif#ifdef _DEF_GETYOU { "getyou", CHAR_CHAT_DEBUG_getyou, TRUE, 0, 1, "格数 1~3"},#endif #ifdef _DEF_NEWSEND { "newsend", CHAR_CHAT_DEBUG_newsend, TRUE, 0, 1, "floor x y 帐号 无/要说的话"}, #endif#ifdef _DEF_SUPERSEND { "supersend", CHAR_CHAT_DEBUG_supersend, TRUE, 0, 3, "floor x y 格数 无/要说的话"}, #endif#ifdef _FONT_SIZE { "fsize", CHAR_CHAT_DEBUG_fsize, TRUE, 0, 1, ""},#endif#ifdef _JOBDAILY { "rejobdaily", CHAR_CHAT_DEBUG_rejobdaily, TRUE, 0, 3, "无"}, #endif#ifdef _RACEMAN { "changeask", CHAR_CHAT_DEBUG_changeask, TRUE, 0, 2, "帐号 宠证id 0/1"},#endif#ifdef _CREATE_MM_1_2 { "MM", CHAR_CHAT_DEBUG_MM, TRUE, 0, 3, "MM 1/2 (账号)"},#endif#ifdef _GM_ITEM { "gmfunction", CHAR_CHAT_DEBUG_GMFUNCTION, TRUE, 0, 3, "命令 次数 (账号)"},#endif#ifdef _GM_RIDE { "setride", CHAR_CHAT_DEBUG_SETRIDE, TRUE, 0, 3, "骑宠号 (账号)"}, { "mvride", CHAR_CHAT_DEBUG_MVRIDE, TRUE, 0, 3, "骑宠号 (账号)"},#endif#ifdef _LOCK_IP { "lockip", CHAR_CHAT_DEBUG_LOCK_IP, TRUE, 0, 3, "IP|登陆次数"}, { "dislockip", CHAR_CHAT_DEBUG_DISPLAY_LOCK_IP, TRUE, 0, 3, ""},#endif ///////////////////////////////////////////////////////////////////////// //工程师专用// { "programming_engineer", CHAR_CHAT_DEBUG_engineer, TRUE, 0, 3, ""}, { "宠物等级", CHAR_CHAT_DEBUG_petlevelup, TRUE, 0, 2, "宠物栏号 等级 (账号)"}, { "宠物经验", CHAR_CHAT_DEBUG_petexpup, TRUE, 0, 2, "宠物栏号 经验 (账号)"}, { "帮助", CHAR_CHAT_DEBUG_help, TRUE, 0, 1, "指令/all"},// { "showtemp", CHAR_CHAT_DEBUG_showtemp, TRUE, 0, 3, "waei"},#ifdef _EQUIT_NEGLECTGUARD// { "setneguard", CHAR_CHAT_DEBUG_setneguard, TRUE, 0, 3, "waei"},#endif// { "reload_pkteamlist", CHAR_CHAT_DEBUG_reloadpkteamlist, TRUE, 0, 2, ""},// { "set_battle", CHAR_CHAT_DEBUG_setBattle, TRUE, 0, 2, ""},#ifdef _DEATH_CONTEND// { "updatepklist", CHAR_CHAT_DEBUG_updatepklist, TRUE, 0, 3, "无"},#endif //人物属性 { "人物信息", CHAR_CHAT_DEBUG_info, TRUE, 0, 1, "数值"}, { "等级", CHAR_CHAT_DEBUG_level, TRUE, 0, 1, "数值 (账号)"}, { "转生", CHAR_CHAT_DEBUG_setTrans, TRUE, 0, 2, "数值 (账号)"}, { "经验", CHAR_CHAT_DEBUG_exp, TRUE, 0, 2, "数值 (账号)"}, { "血", CHAR_CHAT_DEBUG_hp, TRUE, 0, 2, "数值 (账号)"}, { "魔法", CHAR_CHAT_DEBUG_mp, TRUE, 0, 2, "数值 (账号)"}, { "设置魔法", CHAR_CHAT_DEBUG_setmp, TRUE, 0, 2, "数值 (账号)"}, { "腕力", CHAR_CHAT_DEBUG_str, TRUE, 0, 2, "数值*100 (账号)"}, { "敏捷", CHAR_CHAT_DEBUG_dex, TRUE, 0, 2, "数值*100 (账号)"}, { "耐力", CHAR_CHAT_DEBUG_tgh, TRUE, 0, 2, "数值*100 (账号)"}, { "体力", CHAR_CHAT_DEBUG_vital, TRUE, 0, 2, "数值*100 (账号)"}, { "运气", CHAR_CHAT_DEBUG_luck, TRUE, 0, 2, "数值 (账号)"}, { "超人", CHAR_CHAT_DEBUG_superman, TRUE, 0, 2, "(账号)"}, { "dp", CHAR_CHAT_DEBUG_dp, TRUE, 0, 2, "数值 (账号)"},#ifdef _EQUIT_ARRANGE { "格档", CHAR_CHAT_DEBUG_arrange, TRUE, 0, 3, "数值"},#endif#ifdef _EQUIT_SEQUENCE { "顺序", CHAR_CHAT_DEBUG_sequence, TRUE, 0, 3, "数值"},#endif //系统 { "公告", CHAR_CHAT_DEBUG_announce, TRUE, 0, 1, "字串"}, { "登陆公告", CHAR_CHAT_DEBUG_loginannounce, TRUE, 0, 1, "字串"}, { "系统信息", CHAR_CHAT_DEBUG_sysinfo, TRUE, 0, 1, "无"}, { "地图特效", CHAR_CHAT_DEBUG_effect, TRUE, 0, 1, "alloff/地图号 特效"},// { "remserver", CHAR_CHAT_DEBUG_remserver, TRUE, 0, 2, "on/off"},// { "reset", CHAR_CHAT_DEBUG_reset, TRUE, 0, 2, "enemy/encount/magic/warppoint/petskill/pettalk/npc/all"}, { "清除地图物品", CHAR_CHAT_DEBUG_cleanfloor, TRUE, 0, 3, "地图号"},// { "printcount", CHAR_CHAT_printcount, TRUE, 0, 1, ""},#ifdef _M_SERVER// { "reloadmsip", CHAR_CHAT_DEBUG_reloadmsip, TRUE, 0, 3, "address port"},#endif { "重读宠物资料", CHAR_CHAT_DEBUG_enemyrestart, TRUE, 0, 3, "无"}, { "清除地上宠物", CHAR_CHAT_DEBUG_cleanfreepet, TRUE, 0, 3, "无"}, #ifdef _GMRELOAD { "读取GM设置", CHAR_CHAT_DEBUG_gmreload, TRUE, 0, 3, "all/cdkey level"},#endif { "踢除所有玩家", CHAR_CHAT_DEBUG_waeikickall, TRUE, 0, 3, "无"},// { "checktrade", CHAR_CHAT_DEBUG_checktrade, TRUE, 0, 3, "waei"}, //工具 初级GM { "调试", CHAR_CHAT_DEBUG_debug, TRUE, 0, 1, "密码 调试 on/off"}, { "造型", CHAR_CHAT_DEBUG_metamo, TRUE, 0, 1, "变身图号 (账号)"}, { "锁定帐号", CHAR_CHAT_DEBUG_checklock, TRUE, 0, 1, "帐号"}, { "封嘴", CHAR_CHAT_DEBUG_shutup, TRUE, 0, 1, "帐号 ON/OFF"},#ifdef _WAEI_KICK// { "gmkick", CHAR_CHAT_DEBUG_gmkick, TRUE, 0, 1, "帐号 LSLOCK/KICK/DEUNLOCK/UNLOCKALL/LOCK/TYPE/UNLOCK"},#endif { "加入战斗", CHAR_CHAT_DEBUG_battlein, TRUE, 0, 1, "无"}, { "结束战斗", CHAR_CHAT_DEBUG_battleout, TRUE, 0, 1, "无"}, { "观看战斗", CHAR_CHAT_DEBUG_battlewatch, TRUE, 0, 1, "无"}, { "显示信息", CHAR_CHAT_DEBUG_getuser, TRUE, 0, 1, "人物名 地图号 (npc)"}, { "踢除玩家", CHAR_CHAT_DEBUG_waeikick, TRUE, 0, 1, "帐号"}, { "关入监狱", CHAR_CHAT_DEBUG_jail, TRUE, 0, 1, "帐号"}, { "传送", CHAR_CHAT_DEBUG_send, TRUE, 0, 1, "地图编号 x y 帐号"},#ifdef _SendTo { "传送到玩家", CHAR_CHAT_DEBUG_Sendto, TRUE, 0, 1, "帐号"},#endif { "不遇敌", CHAR_CHAT_DEBUG_noenemy, TRUE, 0, 1, "on/off"}, { "显示完成任务", CHAR_CHAT_DEBUG_watchevent, TRUE, 0, 1, "无"},#ifdef _SEND_EFFECT // WON ADD AC送下雪、下雨等特效 { "特效", CHAR_CHAT_DEBUG_sendeffect, TRUE, 0, 1, ""},#endif { "禁言", CHAR_CHAT_DEBUG_silent, TRUE, 0, 2, "帐号 分钟"},//禁言 { "踢人", CHAR_CHAT_DEBUG_unlock, TRUE, 0, 2, "帐号"}, { "清除旗标", CHAR_CHAT_DEBUG_eventclean, TRUE, 0, 2, "all/旗标 帐号 人物名"}, { "增加旗标", CHAR_CHAT_DEBUG_eventsetend, TRUE, 0, 2, "all/旗标 帐号 人物名"}, { "重新任务", CHAR_CHAT_DEBUG_eventsetnow, TRUE, 0, 2, "all/旗标 帐号 人物名"}, { "人物地区显示", CHAR_CHAT_DEBUG_playerspread, TRUE, 0, 3, "waei"},// { "shutupall", CHAR_CHAT_DEBUG_shutupall, TRUE, 0, 3, "无"}, { "解除服务器", CHAR_CHAT_DEBUG_unlockserver, TRUE, 0, 3, "无"}, { "关服", CHAR_CHAT_DEBUG_shutdown, TRUE, 0, 3, "分钟"}, //制成 { "删除物品", CHAR_CHAT_DEBUG_delitem, TRUE, 0, 1, "all/位置"}, { "删除宠物", CHAR_CHAT_DEBUG_deletepet, TRUE, 0, 1, "all/位置"},
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