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📄 battle.c

📁 石器时代8.0服务端完整源代码。可以直接编译
💻 C
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		return 1;	}	return iRet;}int	BATTLE_PetDefaultEntry(	int charaindex,	int battleindex,	int side){	int pindex;#if 1	int		pno;	int		ret = 0;	pno = CHAR_getInt( charaindex, CHAR_DEFAULTPET );	if( pno == -1 ) return 0;	pindex = CHAR_getCharPet( charaindex, pno );	if( CHAR_CHECKINDEX( pindex ) &&		!CHAR_getFlg( pindex, CHAR_ISDIE ) &&		CHAR_getInt( pindex, CHAR_HP ) > 0  )	{		if( BATTLE_NewEntry( pindex, battleindex, side ) ){		}else{			ret = 0;		}	}	else {		CHAR_setInt( charaindex, CHAR_DEFAULTPET, -1 );	}	return ret;#else	for( i = 0; i < CHAR_MAXPETHAVE; i ++ ){		pindex = CHAR_getCharPet( charaindex, i );		if( CHAR_CHECKINDEX( pindex ) == FALSE )continue;		if( CHAR_getFlg( pindex, CHAR_ISDIE ) == TRUE )continue;		if( CHAR_getInt( pindex, CHAR_HP ) <= 0  )continue;		if( BATTLE_NewEntry( pindex, battleindex, side ) ){		}else{			CHAR_setInt( charaindex, CHAR_DEFAULTPET, i );			break;		}	}	if( i == CHAR_MAXPETHAVE ){		CHAR_setInt( charaindex, CHAR_DEFAULTPET, -1 );	}	return 0;#endif}int BATTLE_RescueEntry(	int charaindex, int toindex	){	int iRet = 0, battleindex, fd, pindex;	char szBuffer[256]="";#ifdef _BATTLE_TIMESPEED	fd = getfdFromCharaIndex( charaindex);	if( CONNECT_getBDTime( fd) > time( NULL) )	{		return 1;	}#endif	battleindex = CHAR_getWorkInt( toindex, CHAR_WORKBATTLEINDEX );	if( !BATTLE_CHECKINDEX( battleindex) ) return 1;	if( ( fd = getfdFromCharaIndex(charaindex) ) < 0 ) return 1;	if( CHAR_getWorkInt( toindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_FINAL	||  CHAR_getWorkInt( toindex, CHAR_WORKBATTLEINDEX ) == -1 ){		iRet = 1;	}	if( BattleArray[battleindex].type == BATTLE_TYPE_P_vs_P ){		iRet = 1;	}else{		iRet = BATTLE_NewEntry(			charaindex,			battleindex,			CHAR_getWorkInt( toindex, CHAR_WORKBATTLESIDE ) );	}	if( iRet == 0 ){		CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEMODE, BATTLE_CHARMODE_RESCUE );		iRet = BATTLE_PetDefaultEntry(			charaindex,			battleindex,			CHAR_getWorkInt( toindex, CHAR_WORKBATTLESIDE )		);	}	if( iRet == 0 ){		int		flg;		if( CHAR_getInt( charaindex, CHAR_DEFAULTPET ) >= 0 ){			pindex = CHAR_getCharPet( charaindex, CHAR_getInt( charaindex, CHAR_DEFAULTPET ) );			CHAR_setWorkInt( pindex, CHAR_WORKBATTLEMODE, BATTLE_CHARMODE_RESCUE );		}		//snprintf( szBuffer, sizeof( szBuffer ), "(%s)加入作战。",		//	CHAR_getUseName( charaindex ) );		//BATTLE_BroadCast( battleindex, szBuffer, CHAR_COLORYELLOW );		if( ( fd = getfdFromCharaIndex(charaindex) ) != -1 ){			lssproto_EN_send( fd, BattleArray[battleindex].type, BattleArray[battleindex].field_no );		}		flg = (BattleArray[battleindex].Side[			CHAR_getWorkInt( toindex, CHAR_WORKBATTLESIDE)].flg			& BSIDE_FLG_HELP_OK)? TRUE:FALSE;		lssproto_HL_send( fd, flg);		sprintf( szBuffer, "BP|%X|%X|%X",			BATTLE_Index2No( battleindex, charaindex ), BP_FLG_JOIN, CHAR_getInt(charaindex, CHAR_MP ) );		BATTLE_CommandSend( charaindex, szBuffer );	}else{		snprintf( szBuffer, sizeof( szBuffer ), "无法参战。" );        CHAR_talkToCli( charaindex, -1, szBuffer, CHAR_COLORYELLOW);		if( ( fd = getfdFromCharaIndex(charaindex) ) != -1 ){			lssproto_EN_send( fd, FALSE, BattleArray[battleindex].field_no );		}	}	BATTLE_ClearGetExp( charaindex );	return iRet;}BOOL BATTLE_RescueTry( int charaindex){    int     x,y;    OBJECT  object;    int     pfound = FALSE;    int     result = FALSE;	int		fd;	int		i;	int		cnt;	fd = getfdFromCharaIndex( charaindex);	if( fd == -1 ) return FALSE;#if 1	// 修正利用参战重复加入战斗	Robin	if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE) != BATTLE_CHARMODE_NONE) {		CHAR_talkToCli( charaindex, -1, " 重复加入战斗! ", CHAR_COLORRED);		print("\n 改封包!!重复加入战斗!:%s ", CHAR_getChar( charaindex, CHAR_CDKEY) );		//lssproto_EN_send( fd, FALSE, 0 );		return FALSE;	}#endif    if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYMODE) != CHAR_PARTY_NONE ) {		lssproto_EN_send( fd, FALSE, 0 );    	return FALSE;	}#ifdef _BATTLE_TIMESPEED	if( CONNECT_getBDTime( fd) > time( NULL) )	{		return FALSE;	}#endif	for( i = 0; i < CONNECT_WINDOWBUFSIZE; i ++ ) {        CONNECT_setBattlecharaindex(fd,i,-1);    }    CHAR_getCoordinationDir( CHAR_getInt( charaindex, CHAR_DIR ) ,                             CHAR_getInt( charaindex , CHAR_X ),                             CHAR_getInt( charaindex , CHAR_Y ) ,                             1 , &x , &y );	cnt = 0;    for( object = MAP_getTopObj( CHAR_getInt( charaindex, CHAR_FLOOR),x,y) ;         object ;         object = NEXT_OBJECT(object ) )    {        int toindex;        int objindex = GET_OBJINDEX(object);        if( OBJECT_getType( objindex) != OBJTYPE_CHARA) continue;        toindex = OBJECT_getIndex( objindex);        if( CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPLAYER ) continue;        pfound = TRUE;        if( CHAR_getWorkInt( toindex, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE ){			continue;		}		if( BattleArray[ CHAR_getWorkInt( toindex, CHAR_WORKBATTLEINDEX)].type			!= BATTLE_TYPE_P_vs_E ){			continue;		}		if( !(BattleArray[CHAR_getWorkInt( toindex,CHAR_WORKBATTLEINDEX)].Side[						CHAR_getWorkInt( toindex, CHAR_WORKBATTLESIDE)].flg			& BSIDE_FLG_HELP_OK)){			continue;		}        CONNECT_setBattlecharaindex( fd, cnt, toindex );		cnt++;		if( cnt == CONNECT_WINDOWBUFSIZE ) break;	}	if( cnt == 0 ) {	    if( pfound == FALSE ) {	        CHAR_talkToCli( charaindex, -1, "那里没有任何人。",                            CHAR_COLORYELLOW);	    }		lssproto_EN_send( fd, FALSE, 0 );	}else if( cnt == 1 ) {		if( BATTLE_RescueEntry( charaindex,                                CONNECT_getBattlecharaindex(fd,0) ) ){        	CHAR_talkToCli( charaindex, -1, "无法参战。", CHAR_COLORYELLOW);		}else {			result = TRUE;		}	}else if( cnt > 1 ) {		int		strlength;		char	msgbuf[1024];		char	escapebuf[2048];		strcpy( msgbuf, "1\n加入谁的战斗呢?\n");		strlength = strlen( msgbuf);		for( i = 0;             CONNECT_getBattlecharaindex( fd,i ) != -1			&& i< CONNECT_WINDOWBUFSIZE; i ++ ){			char	*a = CHAR_getChar( CONNECT_getBattlecharaindex(fd,i), CHAR_NAME);			char	buf[256];			snprintf( buf, sizeof( buf),"%s\n", a);			if( strlength + strlen( buf) > arraysizeof( msgbuf)){				print( "\nerr:%s:%d 视窗的讯息缓冲不足\n",						__FILE__,__LINE__);				break;			}			strcpy( &msgbuf[strlength], buf);			strlength += strlen(buf);		}		lssproto_WN_send( fd, WINDOW_MESSAGETYPE_SELECT,						WINDOW_BUTTONTYPE_CANCEL,						CHAR_WINDOWTYPE_SELECTBATTLE,						-1,					makeEscapeString( msgbuf, escapebuf, sizeof(escapebuf)));    }	return result;}BOOL BATTLE_RescueParentTry( int charaindex, int pindex){    int     result = FALSE;    if( CHAR_getFlg( charaindex, CHAR_ISDIE)) return FALSE;    if( CHAR_getWorkInt( charaindex, CHAR_WORKPARTYINDEX1) != pindex ) return FALSE;    if( CHAR_getWorkInt( pindex, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE ){		return FALSE;	}	if( BATTLE_RescueEntry( charaindex, pindex ) ){		result = FALSE;	}else{		result = TRUE;	}	if( result == FALSE ) {        CHAR_talkToCli( charaindex, -1, "无法参战。", CHAR_COLORYELLOW);    }	return result;}int BATTLE_PartyNewEntry(	int charaindex,	int battleindex,	int side){	int iRet = 0, i, work;#if 1	iRet = BATTLE_NewEntry( charaindex, battleindex, side );	if( iRet )return iRet;	CAflush( charaindex );	CDflush( charaindex );	iRet = BATTLE_PetDefaultEntry( charaindex, battleindex, side );	if( iRet )return iRet;	BATTLE_ClearGetExp( charaindex );#endif	for( i = 1; i < CHAR_PARTYMAX; i ++ ){		work = CHAR_getWorkInt( charaindex, i + CHAR_WORKPARTYINDEX1 );		if( CHAR_CHECKINDEX( work ) == FALSE )continue;		if( CHAR_getWorkInt( work, CHAR_WORKBATTLEMODE ) != 0 ){			continue;		}		iRet = BATTLE_NewEntry( work, battleindex, side );		if( iRet )break;		CAflush( work );		CDflush( work );		iRet = BATTLE_PetDefaultEntry( work, battleindex, side );		if( iRet )return iRet;		BATTLE_ClearGetExp( work );	}	return iRet;}#if 1int BATTLE_WatchNewEntry(	int charaindex,	int battleindex,	int side){	BATTLE_ENTRY	*pEntry;	BATTLE *pBattle;	int iEntryFirst = 0, iEntryMax = BATTLE_ENTRY_MAX, i;	if( BATTLE_CHECKSIDE( side ) == FALSE )return BATTLE_ERR_PARAM;	if( BATTLE_CHECKINDEX( battleindex ) == FALSE )return BATTLE_ERR_BATTLEINDEX;	if( CHAR_CHECKINDEX( charaindex ) == FALSE )return BATTLE_ERR_CHARAINDEX;	pBattle = &BattleArray[battleindex];	if( pBattle->use == FALSE )return BATTLE_ERR_NOUSE;	if( side < 0 || side > 1 ){		return BATTLE_ERR_PARAM;	}	switch( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) ){	case CHAR_TYPEPLAYER:		if( pBattle->Side[side].type != BATTLE_S_TYPE_PLAYER ){			return BATTLE_ERR_TYPE;		}		iEntryFirst = 0;		iEntryMax = BATTLE_PLAYER_MAX;		break;	default:		print( "不明(%s)(%d)\n",			CHAR_getUseName( charaindex ),			CHAR_getInt( charaindex, CHAR_WHICHTYPE ) );		return BATTLE_ERR_TYPE;	}	pEntry = pBattle->Side[side].Entry;	for( i = iEntryFirst; i < iEntryMax; i ++ ){		if( pEntry[i].charaindex == -1 )break;	}	if( i == iEntryMax ){		return BATTLE_ERR_ENTRYMAX;	}	EntryInit( &pEntry[i] );	pEntry[i].charaindex = charaindex;	pEntry[i].bid = i + side * SIDE_OFFSET;	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEINDEX,		battleindex );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEMODE,		BATTLE_CHARMODE_WATCHINIT );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLESIDE, side );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEFLG, 0 );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM1, -1 );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM2, -1 );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM3, -1 );	CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEWATCH, 1 );	return 0;}int BATTLE_WatchPartyNewEntry(	int charaindex,	int battleindex,	int side){	int iRet = 0, i, work;#if 1	iRet = BATTLE_WatchNewEntry( charaindex, battleindex, side );	if( iRet )return iRet;	CAflush( charaindex );	CDflush( charaindex );#endif	for( i = 1; i < CHAR_PARTYMAX; i ++ ){		work = CHAR_getWorkInt( charaindex, i + CHAR_WORKPARTYINDEX1 );		if( CHAR_CHECKINDEX( work ) == FALSE )continue;		if( CHAR_getWorkInt( work, CHAR_WORKBATTLEMODE ) != 0 ){			continue;		}		iRet = BATTLE_WatchNewEntry( work, battleindex, side );		if( iRet )break;		CAflush( work );		CDflush( work );	}	return iRet;}int BATTLE_CreateForWatcher( int charaindex, int topbattleindex );int BATTLE_WatchEntry(		int charaindex,        int toindex	){	int iRet = 0, battleindex, fd;	char szBuffer[256]="";	battleindex = CHAR_getWorkInt( toindex, CHAR_WORKBATTLEINDEX );	if( CHAR_getWorkInt( toindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_FINAL	||  CHAR_getWorkInt( toindex, CHAR_WORKBATTLEMODE ) == BATTLE_CHARMODE_NONE	||  CHAR_getWorkInt( toindex, CHAR_WORKBATTLEINDEX ) == -1	){		iRet = 1;	}	if( iRet == 0 ){		iRet = BATTLE_CreateForWatcher( charaindex, battleindex );	}	if( iRet == 0 ){		//snprintf( szBuffer, sizeof( szBuffer ), "(%s)开始观战。",		//	CHAR_getUseName( charaindex ) );		//BATTLE_BroadCast( battleindex, szBuffer, CHAR_COLORYELLOW );		if( ( fd = getfdFromCharaIndex(charaindex) ) != -1 ){			lssproto_EN_send( fd, BattleArray[battleindex].type, BattleArray[battleindex].field_no );		}		sprintf( szBuffer, "BP|%X|%X|%X",			20, BP_FLG_JOIN, CHAR_getInt(charaindex, CHAR_MP ) );		BATTLE_CommandSend( charaindex, szBuffer );	}else{		snprintf( szBuffer, sizeof( szBuffer ), "无法观战。" );        CHAR_talkToCli( charaindex, -1, szBuffer, CHAR_COLORYELLOW);		if( ( fd = getfdFromCharaIndex(charaindex) ) != -1 ){			lssproto_EN_send( fd, FALSE, 0 );		}	}	return iRet;}BOOL BATTLE_WatchTry( int charaindex ){    int     x,y;    OBJECT  object;    int     pfound = FALSE;    int     result = FALSE;	int		fd;	int		i;	int		cnt;	fd = getfdFromCharaIndex( charaindex);

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