📄 battle_item.h
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#ifndef _BATTLE_ITEM_H_#define _BATTLE_ITEM_H_//--------------------------------------------------------------// 荚汊失奶 丞毛银匀凶桦宁及质 //--------------------------------------------------------------// 爵 及桦宁void ITEM_useRecovery_Battle( int charaindex, int toindex, int itemindex );void ITEM_useStatusChange_Battle( int charaindex, int toindex, int itemindex );void ITEM_useMagicDef_Battle( int charaindex, int toindex, int itemindex );void ITEM_useParamChange_Battle( int charaindex, int toindex, int itemindex );void ITEM_useFieldChange_Battle( int charaindex, int toindex, int itemindex );void ITEM_useAttReverse_Battle( int charaindex, int toindex, int itemindex );void ITEM_useStatusRecovery_Battle( int charaindex, int toindex, int itemindex );void ITEM_useCaptureUp_Battle( int charaindex, int toindex, int itemindex );#ifdef _ITEM_CRACKERvoid ITEM_useCracker_Effect( int charaindex, int toindex, int haveitemindex);#endif#ifdef _ITEM_ADDEXP //vincent 经验提升void ITEM_useAddexp_Effect( int charaindex, int toindex, int haveitemindex);#endif#ifdef _ITEM_REFRESH //vincent 解除异常状态道具void ITEM_useRefresh_Effect( int charaindex, int toindex, int haveitemindex);#endif//Terry add 2001/12/24#ifdef _ITEM_FIRECRACKERvoid ITEM_useFirecracker_Battle(int charaindex,int toindex,int itemindex);#endif//Terry end#ifdef _ITEM_MAGICRECOVERYvoid ITEM_useMRecovery_Battle( int charaindex, int toNo, int haveitemindex );#endif#ifdef _ITEM_USEMAGICvoid ITEM_useMagic_Battle( int charaindex, int toNo, int haveitemindex );#endif#endif
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