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📄 char_base.h

📁 石器时代8.0服务端完整源代码。可以直接编译
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#ifdef _NEWOPEN_MAXEXP	CHAR_OLDEXP,	CHAR_EXP,#else	CHAR_EXP,#endif    CHAR_LASTTALKELDER,    CHAR_SKILLUPPOINT,    CHAR_LEVELUPPOINT,    CHAR_IMAGETYPE,    CHAR_NAMECOLOR,    CHAR_POPUPNAMECOLOR,    CHAR_LASTTIMESETLUCK,    CHAR_DUELPOINT,    CHAR_ENDEVENT,				/* (0~31)		*/    CHAR_ENDEVENT2,				/* (32~63)		*/    CHAR_ENDEVENT3,				/* (64~96)		*/#ifdef _NEWEVENT	CHAR_ENDEVENT4,				/* (96~127) */	CHAR_ENDEVENT5,				/* (128~159) */	CHAR_ENDEVENT6,				/* (160~191) */#endif#ifdef _ADD_NEWEVENT            // WON 多增任务旗标	CHAR_ENDEVENT7,						CHAR_ENDEVENT8,#endif	CHAR_NOWEVENT,				/* (0~31)		*/	CHAR_NOWEVENT2,				/* (32~63)		*/	CHAR_NOWEVENT3,				/* (64~96)		*/#ifdef _NEWEVENT	CHAR_NOWEVENT4,				/* (96~127)		*/	CHAR_NOWEVENT5,				/* (128~159)	*/	CHAR_NOWEVENT6,				/* (160~191)	*/#endif#ifdef _ADD_NEWEVENT            // WON 多增任务旗标		CHAR_NOWEVENT7,					CHAR_NOWEVENT8,				// 224~255 精灵召唤专用#endif	CHAR_TRANSMIGRATION,	CHAR_TRANSEQUATION,    CHAR_INITDATA,    CHAR_SILENT,				/* char shutup time */        CHAR_FMINDEX,				// 家族 index    CHAR_FMLEADERFLAG,			/* 家族成员种类    							 * FMMEMBER_NONE	:没有加入任何家族    							 * FMMEMBER_APPLY	:申请加入家族中    							 * FMMEMBER_LEADER	:族长    							 * FMMEMBER_MEMBER	:一般成员    							 * FMMEMBER_ELDER	:长老        							 * FMMEMBER_INVITE	:祭司			// 暂时不用    							 * FMMEMBER_BAILEE	:财务长			// 暂时不用    							 * FMMEMBER_VICELEADER  :副族长		// 暂时不用    							*/    CHAR_FMSPRITE,		// 家族守护精灵    CHAR_BANKGOLD,    CHAR_RIDEPET,    CHAR_LEARNRIDE,#ifdef _NEW_RIDEPETS	CHAR_LOWRIDEPETS,#endif    CHAR_LIMITLEVEL,#ifdef _PET_FUSION	CHAR_FUSIONCODE,		//物种编码	CHAR_FUSIONINDEX,		//孵化宠物编号	CHAR_FUSIONRAISE,		//  养次数	CHAR_FUSIONBEIT,		//宠蛋旗标	CHAR_FUSIONTIMELIMIT,	//  养时间#endif#ifdef _DEATH_CONTEND	CHAR_PKLISTTEAMNUM,	CHAR_PKLISTLEADER,#endif#ifdef _PERSONAL_FAME	// Arminius 8.30: 家族个人声望    CHAR_FAME,#endif#ifdef _NEWSAVE    CHAR_SAVEINDEXNUMBER,	/*  SaveFile .0.char or .1.char */#endif #ifdef __ATTACK_MAGIC		CHAR_EARTH_EXP,						// 玩家的地魔法熟练度		CHAR_WATER_EXP,						// 玩家的水魔法熟练度		CHAR_FIRE_EXP,						// 玩家的火魔法熟练度		CHAR_WIND_EXP,						// 玩家的风魔法熟练度		CHAR_EARTH_RESIST,					// 玩家的地魔法抗性		CHAR_WATER_RESIST,					// 玩家的水魔法抗性		CHAR_FIRE_RESIST,					// 玩家的火魔法抗性		CHAR_WIND_RESIST,					// 玩家的风魔法抗性		CHAR_EARTH_ATTMAGIC_EXP,			// 玩家的地魔法熟练度经验值		CHAR_WATER_ATTMAGIC_EXP,			// 玩家的水魔法熟练度经验值		CHAR_FIRE_ATTMAGIC_EXP,				// 玩家的火魔法熟练度经验值		CHAR_WIND_ATTMAGIC_EXP,				// 玩家的风魔法熟练度经验值	 	CHAR_EARTH_DEFMAGIC_EXP,			// 玩家的地魔法抗性经验值		CHAR_WATER_DEFMAGIC_EXP,			// 玩家的水魔法抗性经验值		CHAR_FIRE_DEFMAGIC_EXP,				// 玩家的火魔法抗性经验值		CHAR_WIND_DEFMAGIC_EXP,				// 玩家的风魔法抗性经验值#endif#ifdef _GAMBLE_BANK		CHAR_PERSONAGOLD,	//赌场个人银行#endif#ifdef _DROPSTAKENEW		CHAR_GAMBLENUM,		//赌场积分#endif#ifdef _ADD_ACTION          //npc动作		CHAR_ACTIONSTYLE,#endif#ifdef _AUCTIONEER		CHAR_AUCGOLD,		// 拍卖所得#endif#ifdef _PET_EVOLUTION		CHAR_EVOLUTIONBASEVTL,		CHAR_EVOLUTIONBASESTR,			CHAR_EVOLUTIONBASETGH,			CHAR_EVOLUTIONBASEDEX,	#endif#ifdef _ACTION_BULLSCR		CHAR_ABULLSTART,		CHAR_ABULLSCORE,		CHAR_ABULLTIME,		CHAR_ABULLSTARTTIME,#endif#ifdef _ACTION_GMQUE		CHAR_GMQUEFLG,		CHAR_GMQUENUMS,#endif#ifdef _FAMILYBANKSTONELOG		CHAR_FMBANKGOLD, //家族银行存款#endif#ifdef _FM_JOINLIMIT		CHAR_FMTIMELIMIT,#endif#ifdef _CHAR_PROFESSION			// WON ADD 人物职业		PROFESSION_CLASS,			// 职业别		PROFESSION_LEVEL,			// 职业等级//		PROFESSION_EXP,				// 职业经验值		PROFESSION_SKILL_POINT,		// 技能点数		ATTACHPILE,					// 增加堆叠		PROFESSION_FIRE_P,			// 火熟练度		PROFESSION_ICE_P,			// 冰熟练度				PROFESSION_THUNDER_P,		// 雷熟练度		PROFESSION_FIRE_R,			// 火抗性		PROFESSION_ICE_R,			// 冰抗性			PROFESSION_THUNDER_R,		// 雷抗性#endif#ifdef _ALLDOMAN // (不可开) Syu ADD 排行榜NPC		CHAR_HEROFLOOR, #endif#ifdef _PETSKILL_BECOMEPIG		CHAR_BECOMEPIG,		CHAR_BECOMEPIG_BBI,//要变成的图号#endif		CHAR_LASTLEAVETIME, // Robin add 最後离线时间#ifdef _NEW_MANOR_LAW		CHAR_MOMENTUM,#endif#ifdef _ITEM_ADDEXP2		CHAR_ADDEXPPOWER,		CHAR_ADDEXPTIME,#endif#ifdef _ANGEL_SUMMON		CHAR_HEROCNT, // 完成勇者任务的次数#endif#ifdef _TEACHER_SYSTEM	CHAR_TEACHER_FAME,	// 导师领导声望#endif#ifdef _RACEMAN		CHAR_CHECKIN,	//宠物是否登记		CHAR_CATCHCNT1,  //新手限 猎宠次数		CHAR_CATCHCNT2,  //老手限 猎宠次数		CHAR_CATCHCNT3,  //家族限 猎宠次数		CHAR_CATCHCNT4,  //老手不限 猎宠次数		CHAR_CATCHCNT5,  //老手不限 猎宠次数		CHAR_KINDCNT1,	/*   (0~31)		*/		CHAR_KINDCNT2,  /*   (32~63)		*/		CHAR_KINDCNT3,	/*   (64~95)		*/		CHAR_KINDCNT4,	/*   (96~127)		*/		CHAR_KINDCNT5,	/*   (128~159)		*/		CHAR_KINDCNT6,	/*   (160~191)		*/		CHAR_KINDCNT7,	/*   (192~223)		*/		CHAR_KINDCNT8,	/*   (224~255)		*/		CHAR_KINDCNT9,	/*   (256~287)		*/		CHAR_KINDCNT10,	/*   (288~319)		*/#endif#ifdef _GM_ITEM	CHAR_GMTIME,       // 玩家GM命令次数#endif		CHAR_DATAINTNUM,}CHAR_DATAINT;typedef enum {    CHAR_MODAI    			= CHAR_CHARM,    		/*  矢永玄  及及镝擦艘膜恳袄    */	CHAR_VARIABLEAI 		= CHAR_LUCK,			/*  矢永玄及镝擦艘  祭袄  ㄠㄟㄟ  仄凶袄匹  匀化云仁   */    CHAR_SLOT 				= CHAR_DEFAULTPET,		/* 檗  毛本永玄请  月旦夫永玄醒  矢永玄互银迕  */   	CHAR_PETGETLV			= CHAR_CHATVOLUME,		/* 必永玄今木凶伊矛伙  矢永玄及心银迕   */    CHAR_PUTPETTIME			= CHAR_LOGINCOUNT,		/*  矢永玄互哗  卞  井木凶凛棉 */	CHAR_MAILMODE 			= CHAR_RADARSTRENGTH,	/*   矢永玄及心银迕  丢□伙霜耨橇谪 */    CHAR_ALLOCPOINT			= CHAR_LEVELUPPOINT,	/* 伊矛伙失永皿凛及喃曰蕊曰禾奶件玄(矢永玄迕) */    CHAR_PETMAILBUFINDEX	= CHAR_GETPETCOUNT, 	/* 矢永玄丢□伙(offmsg)尺及index */	CHAR_PETMAILIDLETIME	= CHAR_SENDMAILCOUNT,	/* 矢永玄丢□伙及啃及凛棉卅升 */	CHAR_PETMAILFROMFLOOR	= CHAR_DUELBATTLECOUNT,	/* 丢□伙毛霜匀凶凛及白夫失 */	CHAR_PETMAILFROMX		= CHAR_DUELWINCOUNT,	/* 丢□伙毛霜匀凶凛及  甄   */	CHAR_PETMAILFROMY		= CHAR_DUELLOSECOUNT,	/* 丢□伙毛霜匀凶凛及  甄   */	CHAR_PETMAILEFFECT		= CHAR_DUELSTWINCOUNT,	/* 矢永玄丢□伙及请蜇及巨白尼弁玄  寞 */	CHAR_PETSENDMAILCOUNT	= CHAR_TALKCOUNT,		/* 矢永玄互丢□伙毛扪氏分荚醒 */    CHAR_PETRANK			= CHAR_LASTTIMESETLUCK, /* 矢永玄及仿件弁(矢永玄迕  ㄠ  ㄥ[ㄟ反巨仿□迕 */	CHAR_PETID				= CHAR_DUELMAXSTWINCOUNT,/* 矢永玄及  件皿伊□玄及     */    CHAR_PETFAMILY		= CHAR_FMLEADERFLAG,		// CoolFish: Family 判断是否为家族守护兽}CHAR_PET;typedef enum{    CHAR_NAME,    CHAR_OWNTITLE,    CHAR_USERPETNAME = CHAR_OWNTITLE,    CHAR_NPCARGUMENT,    CHAR_CDKEY = CHAR_NPCARGUMENT,    CHAR_OWNERCDKEY,    CHAR_OWNERCHARANAME,    CHAR_FMNAME,#ifdef _UNIQUE_P_I    CHAR_UNIQUECODE,#endif#ifdef _ACTION_GMQUE	CHAR_GMQUESTR1,#endif#ifdef _GM_IDENTIFY	CHAR_GMIDENTIFY,#endif#ifdef _TEACHER_SYSTEM	CHAR_TEACHER_ID,		// 导师帐号	CHAR_TEACHER_NAME,	// 导师名字#endif#ifdef _ITEM_SETLOVER	CHAR_LOVE,         // 结婚判断	CHAR_LOVERID,      // 爱人帐号	CHAR_LOVERNAME,    // 爱人名字#endif#ifdef _GM_ITEM	CHAR_GMFUNCTION,   // 玩家GM命令#endif    CHAR_DATACHARNUM,}CHAR_DATACHAR;typedef enum{    CHAR_ISATTACK,    CHAR_ISATTACKED,    CHAR_ISOVER,    CHAR_ISOVERED,    CHAR_HAVEHEIGHT,    CHAR_ISVISIBLE,    CHAR_ISTRANSPARENT,    CHAR_ISFLYING,    CHAR_ISDIE,    CHAR_ISBIG,    CHAR_ISSHOWBATTLEMSG,    CHAR_ISPARTY,    CHAR_ISWARP,    CHAR_ISDUEL,    CHAR_ISPARTYCHAT,    CHAR_ISTRADECARD,    CHAR_ISTRADE,#ifdef _CHANNEL_MODIFY		CHAR_ISTELL,				//密语频道开关		CHAR_ISFM,					//家族频道开关		CHAR_ISOCC,					//职业频道开关		CHAR_ISSAVE,				//对话储存开关		CHAR_ISCHAT,				//聊天室#endif#ifdef _AUCPROTOCOL				// (不可开) Syu ADD 拍卖频道开关Protocol	CHAR_ISAUC,#endif    CHAR_FLGNUM,}CHAR_DATAFLG;#define CHAR_FS_PARTY			(1 << 0)#define CHAR_FS_BATTLE		(1 << 1)#define CHAR_FS_DUEL    	(1 << 2)#define CHAR_FS_PARTYCHAT	(1 << 3)	//队伍频道开关#define CHAR_FS_TRADECARD	(1 << 4)#define CHAR_FS_TRADE			(1 << 5)#ifdef _CHANNEL_MODIFY#define CHAR_FS_TELL			(1 << 6)	//密语频道开关#define CHAR_FS_FM				(1 << 7)	//家族频道开关#define	CHAR_FS_OCC				(1 << 8)	//职业频道开关#define	CHAR_FS_SAVE			(1 << 9)	//对话储存开关#define CHAR_FS_CHAT			(1 << 10)	//聊天室开关#endif#ifdef _AUCPROTOCOL				// (不可开) Syu ADD 拍卖频道开关Protocol#define CHAR_FS_AUC			(1 << 6)#endiftypedef enum{    CHAR_WORKBATTLEMODE,    CHAR_WORKBATTLEINDEX,    CHAR_WORKBATTLESIDE,    CHAR_WORKBATTLECOM1,    CHAR_WORKBATTLECOM2,    CHAR_WORKBATTLECOM3,#ifdef _PSKILL_MDFYATTACK	CHAR_WORKBATTLECOM4,#endif    CHAR_WORKBATTLEFLG,	CHAR_WORKBATTLEWATCH,    CHAR_WORKFIXEARTHAT,    CHAR_WORKFIXWATERAT,    CHAR_WORKFIXFIREAT,    CHAR_WORKFIXWINDAT,#ifdef _PROFESSION_ADDSKILL	CHAR_WORKFIXEARTHAT_BOUNDARY, //地结界  左16位元存放加强百分比 右16位元存放回合数    CHAR_WORKFIXWATERAT_BOUNDARY, //水结界    CHAR_WORKFIXFIREAT_BOUNDARY,  //火结界	CHAR_WORKFIXWINDAT_BOUNDARY,  //风结界#endif	CHAR_WORKMAXHP,    CHAR_WORKMAXMP,    CHAR_WORKATTACKPOWER,    CHAR_WORKDEFENCEPOWER,    CHAR_WORKQUICK,    CHAR_WORKFIXVITAL,    CHAR_WORKFIXSTR,    CHAR_WORKFIXTOUGH,    CHAR_WORKFIXDEX,#ifdef _ITEMSET5_TXT	CHAR_WORKFIXARRANGE,	CHAR_WORKARRANGEPOWER,	CHAR_WORKFIXSEQUENCE,	CHAR_WORKSEQUENCEPOWER,	CHAR_WORKATTACHPILE,	CHAR_WORKHITRIGHT,	//额外命中#endif#ifdef _ITEMSET6_TXT	CHAR_WORKNEGLECTGUARD,#endif    CHAR_WORKMODATTACK,    CHAR_WORKMODDEFENCE,    CHAR_WORKMODQUICK,    CHAR_WORKMODCAPTURE,    CHAR_WORKMODCHARM,    CHAR_WORKFIXCHARM,    CHAR_WORKFIXLUCK,    CHAR_WORKFIXAI,    CHAR_WORKFIXAVOID,	CHAR_WORKDAMAGEABSROB,	CHAR_WORKDAMAGEREFLEC,	CHAR_WORKDAMAGEVANISH,    CHAR_WORKPOISON,    CHAR_WORKPARALYSIS,    CHAR_WORKSLEEP,    CHAR_WORKSTONE,    CHAR_WORKDRUNK,    CHAR_WORKCONFUSION,    CHAR_WORKWEAKEN,             //虚弱  vincent add  _MAGIC_WEAKEN	CHAR_WORKDEEPPOISON,         //剧毒  vincent add _MAGIC_DEEPPOISON	CHAR_WORKBARRIER,            //魔障  vincent add _MAGIC_BARRIER	CHAR_WORKNOCAST,             //沉默  vincent add _MAGIC_NOCAST      CHAR_WORKMODPOISON,    CHAR_WORKMODPARALYSIS,    CHAR_WORKMODSLEEP,    CHAR_WORKMODSTONE,    CHAR_WORKMODDRUNK,    CHAR_WORKMODCONFUSION,	CHAR_WORKMODWEAKEN,	CHAR_WORKMODDEEPPOISON,	CHAR_WORKMODBARRIER,		//魔障	CHAR_WORKMODNOCAST,			//沉默	CHAR_WORKMODCRITICAL,		//一击必杀    CHAR_WORKULTIMATE,    CHAR_WORKPARTYMODE,    CHAR_WORKTRADEMODE,         /* 交易模式    							 * 0: CHAR_TRADE_FREE   :可交易                                 * 1: CHAR_TRADE_SENDING:交易请求中                                 * 2: CHAR_TRADE_TRADING:交易中                                 * 3: CHAR_TRADE_LOCK   :交易锁定中                                */    CHAR_WORKPARTYINDEX1,    CHAR_WORKPARTYINDEX2,    CHAR_WORKPARTYINDEX3,    CHAR_WORKPARTYINDEX4,    CHAR_WORKPARTYINDEX5,    CHAR_WORKOBJINDEX,    CHAR_WORKWALKSTARTSEC,    CHAR_WORKWALKSTARTMSEC,    CHAR_WORKLOOPSTARTSEC,    CHAR_WORKLOOPSTARTMSEC,    CHAR_WORKLASTATTACKCHARAINDEX,    CHAR_WORKEVENTTYPE,    CHAR_WORKGETEXP,	CHAR_WORKMODCAPTUREDEFAULT,    CHAR_WORKACTION,	CHAR_WORKFD,	CHAR_WORKFLG,	CHAR_WORKGMLEVEL,    CHAR_NPCWORKINT1,    CHAR_NPCWORKINT2,    CHAR_NPCWORKINT3,    CHAR_NPCWORKINT4,    CHAR_NPCWORKINT5,    CHAR_NPCWORKINT6,    CHAR_NPCWORKINT7,    CHAR_NPCWORKINT8,    CHAR_NPCWORKINT9,    CHAR_NPCWORKINT10,    CHAR_NPCWORKINT11,#ifdef _PETRACE	CHAR_NPCWORKINT12,#endif	CHAR_NPCWORKINT13,    CHAR_WORKWARPCHECK,    CHAR_TENSEICHECKED,        CHAR_WORKFMINDEXI,		// 家族索引 index    CHAR_WORKFMCHANNEL,		// 家族频道    CHAR_WORKFMCHANNELQUICK,    CHAR_WORKFMFLOOR,		// 家族据点图层    CHAR_WORKFMDP,			// 家族DP值

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