📄 encount.h
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#ifndef __ENCOUNT_H__#define __ENCOUNT_H__#define ENCOUNT_GROUPMAXNUM 10BOOL ENCOUNT_initEncount( char* filename );BOOL ENCOUNT_reinitEncount( void );int ENCOUNT_getEncountAreaArray( int floor, int x, int y);int ENCOUNT_getEncountPercentMin( int charaindex, int floor , int x, int y );int ENCOUNT_getEncountPercentMax( int charaindex, int floor , int x, int y );int ENCOUNT_getCreateEnemyMaxNum( int floor , int x, int y );int ENCOUNT_getEncountIndex( int floor , int x, int y );int ENCOUNT_getEncountIndexFromArray( int array );int ENCOUNT_getEncountPercentFromArray( int array );int ENCOUNT_getCreateEnemyMaxNumFromArray( int array );int ENCOUNT_getGroupIdFromArray( int array, int grouparray );int ENCOUNT_getGroupProbFromArray( int array, int grouparray );int ENCOUNT_getZorderFromArray( int array );#ifdef _ADD_ENCOUNT // WON ADD 增加敌遭遇触发修件typedef struct tagENCOUNT_Table{ int index; int floor; int encountprob_min; /* 巨件市它件玄割 */ int encountprob_max; /* 巨件市它件玄割 */ int enemymaxnum; /* 升木分仃衬毛综月井 */ int zorder; int groupid[ENCOUNT_GROUPMAXNUM]; /* 弘伙□皿No */ int createprob[ENCOUNT_GROUPMAXNUM]; /* 公及弘伙□皿及请蜇 */ int event_now; int event_end; int enemy_group; // 怪物的group 编号 RECT rect;}ENCOUNT_Table;ENCOUNT_Table *ENCOUNT_table;#endif#endif
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