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📄 saacproto_cli.h

📁 石器时代8.0服务端完整源代码。可以直接编译
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void saacproto_ACSetFMPoint_send(int fd, char* fmname, int fmindex, int index,	int fmpointindex, int fl, int x, int y, int charfdid);void saacproto_ACSetFMPoint_recv(int fd, char *result, int r, int charfdid);// 设定家族据点void saacproto_ACFixFMPoint_send(int fd, char *winfmname, int winfmindex,        int winindex, char *losefmname, int losefmindex, int loseindex,        int village);void saacproto_ACFixFMPoint_recv(int fd, char *result, int r);// 族长对星系家族成员广播// kindflag 1:族长广播 2:家族被系统删除 3:系统通知讯息void saacproto_ACFMAnnounce_send(int fd, char *fmname, int fmindex, int index,	char *data, int color);void saacproto_ACFMAnnounce_recv(int fd, char *result, char *fmname,	int fmindex, int index, int kindflag, char *data, int color);// 列出 TOP 50 家族列表void saacproto_ACShowTopFMList_send(int fd, int kindflag);void saacproto_ACShowTopFMList_recv(int fd, char *result, int kindflag,	int num, char *data);// 修正家族资料(是否招收成员)// flag 1:acceptjoinflag 2:dpchanged 3:change fmpet 4:change fminfo 5:predel FM Timevoid saacproto_ACFixFMData_send(int fd, char *fmname, int fmindex, int index,	int kindflag,char *data1,char *data2,int charindex, int charfdid);#ifdef _FAMILYBANKSTONELOGvoid saacproto_ACgetFMBankgold_send(int fd, char *fmname, int fmindex, int index,	int charindex, int charfdid);void saacproto_ACgetFMBankgold_recv(int fd,int charfdid,int r);#endifvoid saacproto_ACFixFMData_recv(int fd, char *result, int kindflag, char *data1,	char *data2, int charfdid);// PK後更新家族声望void saacproto_ACFixFMPK_send(int fd, char *winfmname, int winfmindex,        int winindex, char *losefmname, int losefmindex, int loseindex);void saacproto_ACFixFMPK_recv(int fd, char *result, int data, int winindex,	int loseindex);// 取得家族资料// kindflag 1:家族银行void saacproto_ACGetFMData_send(int fd, char *fmname, int fmindex, int index,        int kindflag, int charfdid);void saacproto_ACGetFMData_recv(int fd, char *result, int kindflag, int data,	int charfdid);// GM修正家族资料void saacproto_ACGMFixFMData_send(int fd, int index, char *charid, char *cmd,	char *data, int charfdid);void saacproto_ACGMFixFMData_recv(int fd, char *result, char *fmindex, int charfdid);// 删除家族後清除对战排程void saacproto_ACFMClearPK_recv(int fd, char *result, char *fmname, int fmindex,        int index);// Arminius 7.26 manor pk acknowledgevoid saacproto_ACManorPKAck_send(int fd, char *data);void saacproto_ACManorPKAck_recv(int fd, char *data);void saacproto_ACreLoadFmData_send( int fd, int type, int data);#ifdef _ACFMPK_LISTvoid saacproto_ACLoadFmPk_recv(int fd, char *data);void saacproto_ACLoadFmPk_send(int fd, int fmpks_pos);void saacproto_ACSendFmPk_recv( int fd, int toindex, int flg);void saacproto_ACSendFmPk_send(int fd, int toindex, int PkFlg, int fmpks_pos, char *msg);#endif#ifdef _RECAL_ASK_PLAYER			// WON 要求人物资料void saacproto_Recal_Player_send(int acfd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, int backup_flag);void saacproto_ACRecalPlayer_recv(char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, char *char_data);	void saacproto_ACRecalBackupPlayer_recv(char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, char *char_data);	void saacproto_ACRecalAllBackupOK_recv(char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, char *char_data);void saacproto_ACRecalBackupDate_recv(char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, char *char_data);void saacproto_Recal_Backup_send(int acfd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, char *char_data, int backup_flag);#endif // end RECAL_ASK_PLAYERvoid saacproto_ACAuctionSold_send(int fd, char *data);void saacproto_ACAuctionSold_recv(int fd, char *data);#ifdef _WAEI_KICK	//跨星球踢人void saacproto_ACKick_send( int fd, char* kickid,int kickfd, int flg);void saacproto_ACKick_recv(int fd , int act, char* data ,int retfd);#endif#ifdef _NEW_PLAYERGOLDvoid saacproto_LoadNEWPlayer_recv(int fd , int charaindex, char *data);void saacproto_LoadNEWPlayer_send( int fd, int charaindex, char *filename);#endif#ifdef _PAUCTION_MANvoid saacproto_ACItemAuction_recv( int fd, char *ITEMNAME, char *data, int itemID, int ret, int flg);void saacproto_ACItemAuction_send( int fd, char *ITEMNAME, char *data, int itemID, int ret, int flg);//ACAddItemAuction_send( int fd, int itemID, char *ITEMNAME, char* SECRETNAME, char *EFFECTSTRING);#endif#ifdef _NEW_PLAYERGOLDenum{	NEW_ERR=0,	NEW_DELOK,	NEW_DELERR,	NEW_ADDOK=11,	NEW_ADDERR,	NEW_LISTFULL,};void saacproto_ACNEWPlayerList_recv( int fd, char *CdKey, char *UserName, int charaindex, int RunType);void saacproto_ACNEWPlayerList_send( int fd, char *CdKey, char *UserName, int charaindex, int RunType);#endif#ifdef _DEATH_CONTENDvoid saacproto_LoadPkTeamListData_recv(int fd , char* result, char* data, int ti );void saacproto_LoadPkTeamListData_send(int fd , int start, int count );void saacproto_PkListUpDate_send( int fd , char *mycdkey, char *tocdkey,										 int mynum, int tonum, int winer, int flg );void saacproto_PKLISTCHARTS_recv( int fd, char *data, int type, int flg);void saacproto_PKLISTCHARTS_send( int fd, int type, int flg );#endif#ifdef _CHAR_POOLITEMvoid saacproto_ACCharInsertPoolItem_send( int acfd, int charaindex, int clifdid, char *CdKey, char *Pooldataarg, int TYPE);void saacproto_ACCharSavePoolItem_recv(int fd ,char* result, char* data,int retfd);void saacproto_ACCharSavePoolItem_send( int acfd, int charaindex, int clifdid, char *CdKey, char *Pooldataarg);void saacproto_ACCharGetPoolItem_recv(int fd ,char* result, char* data,int retfd, int meindex);void saacproto_ACCharGetPoolItem_send( int acfd, int meindex, int charaindex, int clifdid, char * CdKey);#endif#ifdef _CHAR_POOLPETvoid saacproto_ACCharInsertPoolPet_send( int acfd, int charaindex, int clifdid, char *CdKey, char *Pooldataarg, int TYPE);void saacproto_ACCharSavePoolPet_recv(int fd ,char* result, char* data,int retfd);void saacproto_ACCharSavePoolPet_send( int acfd, int charaindex, int clifdid, char *CdKey, char *Pooldataarg);void saacproto_ACCharGetPoolPet_recv(int fd ,char* result, char* data,int retfd, int meindex);void saacproto_ACCharGetPoolPet_send( int acfd, int meindex, int charaindex, int clifdid, char * CdKey);#endif#ifdef _DEATH_FAMILY_LOGIN_CHECK   // WON ADD 家族战登入检查void saacproto_new_ACFM_Login_send( int acfd, int charaindex, char *char_id, char *char_name );void saacproto_ACSendMember_recv(int fd, char *result, char *data, int charindex );#endif#ifdef _DEATH_FAMILY_GM_COMMAND	// WON ADD 家族战GM指令void saacproto_ReloadFamily_send( int acfd, int charaindex );void saacproto_ACRELOADFMOK_recv( int fd, int charindex );void saacproto_ACShowMemberList_2_send( int fd, int charaindex, int fm1, int fm2, int time, int id );void saacproto_ACSHOWMEMBERLIST2_recv( int fd, int charaindex, int fm1, char *fm1_id, int fm2, char *fm2_id, int time, int id );#endif#ifdef _DEATH_FAMILY_STRUCT		// WON ADD 家族战存放胜负资料void saacproto_Init_FM_PK_STRUC_send( int fd );void saacproto_FM_PK_STRUCT_send( int fd, char *msg );void saacproto_ACSendFmPkStruct_recv( int fd, char *data );#endif#ifdef _UNIVERSE_CHATROOMvoid saacproto_ACUniChatroom_recv( int acfd, int charaindex, int clifdid, char *result,									   char *CdKey, char *data);void saacproto_ACUniChatroom_send( int acfd, int charaindex, int clifdid, char *CdKey, char *data);#endif#ifdef _ANGEL_SUMMONvoid saacproto_ACMissionTable_recv( int fd, int num, int type, char *data, char* angelinfo);void saacproto_ACMissionTable_send( int fd, int num, int type, char *data, char* angelinfo);#endif#ifdef _TEACHER_SYSTEM// RETURN_FUNCTION -> R_F_XXXXXXXenum{	R_F_TEACHER_SYSTEM,	R_F_END};void saacproto_ACCheckCharacterOnLine_recv( int acfd, int charaindex, int iOnline,char *data,int flag);void saacproto_ACCheckCharacterOnLine_send( int acfd, int charaindex, char *id, char *name, int flag);#endif#ifdef _RACEMANvoid saacproto_ACRaceRecordandSort_recv(int fd,int charaindex,int racetype,char *data);void saacproto_ACRaceRecordandSort_send(int fd,int charaindex,char *code ,char *id,char *name,int racetype,int catchcnt,int ranknum );void saacproto_ACRaceRecordfmdo_send(int fd,int charaindex, int fmid , int bbi , char *unicode, char *petname );#endif#endif/* end of the generated client header code */

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