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📄 profession_skill.h

📁 石器时代8.0服务端完整源代码。可以直接编译
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#include "version.h"#ifdef _PROFESSION_SKILL			// WON ADD 人物职业技能#include "common.h"#include "util.h"#include "skill.h"#define PROFESSION_MAX_LEVEL 26			// 职业等级上限  26级#define PROFESSION_SKILL_MAX_LEVEL 100 	// 技能等级上限 100级#ifdef _75_TEST#define PROFESSION_SKILL_ADD_POINT 100   // 升级检定通过,增加经验值#else#define PROFESSION_SKILL_ADD_POINT 1   // 升级检定通过,增加经验值#endif// 职业别typedef enum{	PROFESSION_CLASS_NONE=0,					// 无职业	PROFESSION_CLASS_FIGHTER,					// 勇士	PROFESSION_CLASS_WIZARD,					// 巫师	PROFESSION_CLASS_HUNTER,					// 猎人	PROFESSION_CLASS_NUM,}PROFESSION_CLASS_TYPE;typedef enum{	PROFESSION_SKILL_NAME,						// 技能名称	PROFESSION_SKILL_TXT,						// 说明	PROFESSION_SKILL_FUNCNAME,					// 使用函数	PROFESSION_SKILL_OPTION,					// 函数参数	PROFESSION_SKILL_DATACHARNUM,}PROFESSION_SKILL_DATACHAR;typedef enum{	PROFESSION_SKILL_ID,						// 技能编号	PROFESSION_SKILL_PROFESSION_CLASS,			// 职业	PROFESSION_SKILL_TARGET,					// 目标种类	PROFESSION_SKILL_COST_MP,					// 耗费MP	PROFESSION_SKILL_USE_FLAG,					// 使用旗标	PROFESSION_SKILL_KIND,						// 技能种类	PROFESSION_SKILL_ICON,						// ICON图号	PROFESSION_SKILL_IMG_1,						// 攻击前图号(集气状态)	PROFESSION_SKILL_IMG_2,						// 攻击图号(攻击中)		PROFESSION_SKILL_COST,						// 购买金额	PROFESSION_SKILL_FIX_VALUE,					// 升级修正数值		//角色先学习以下所设定技能与熟练度均达到时才可以学习本技能	PROFESSION_SKILL_LIMIT1,					// 必修技能 1 编号	PROFESSION_SKILL_PERCENT1,					// 必修技能应有熟练度% 1	PROFESSION_SKILL_LIMIT2,					// 必修技能 2 编号	PROFESSION_SKILL_PERCENT2,					// 必修技能应有熟练度% 2	PROFESSION_SKILL_LIMIT3,					// 必修技能 3 编号	PROFESSION_SKILL_PERCENT3,					// 必修技能应有熟练度% 3	PROFESSION_SKILL_LIMIT4,					// 必修技能 4 编号	PROFESSION_SKILL_PERCENT4,					// 必修技能应有熟练度% 4	PROFESSION_SKILL_DATAINTNUM,}PROFESSION_SKILL_DATAINT;typedef struct tagProfessionkill{	STRING64	string[PROFESSION_SKILL_DATACHARNUM];	int			data[PROFESSION_SKILL_DATAINTNUM];		}Professionskill;//----------------------------------------------------------------------------typedef int (*PROFESSION_SKILL_CALLFUNC)( int, int, int, char *, int );BOOL PROFESSION_initSkill( char *filename);void rePROFESSION_initSkill();//----------------------------------------------------------------------------INLINE BOOL PROFESSION_SKILL_CHECKINDEX( int index );INLINE int PROFESSION_SKILL_getInt( int index, PROFESSION_SKILL_DATAINT element);INLINE int PROFESSION_SKILL_setInt( int index, PROFESSION_SKILL_DATAINT element, int data);INLINE char* PROFESSION_SKILL_getChar( int index, PROFESSION_SKILL_DATACHAR element);INLINE BOOL PROFESSION_SKILL_setChar( int index ,PROFESSION_SKILL_DATACHAR element, char* new );int PROFESSION_SKILL_getskillNum( void );//----------------------------------------------------------------------------int PROFESSION_SKILL_getskillArray( int skillid);PROFESSION_SKILL_CALLFUNC PROFESSION_SKILL_getskillFuncPointer(char* name );#define PROFESSION_SKILL_GetArray( charaindex, skill) _PROFESSION_SKILL_GetArray( __FILE__, __LINE__, charaindex, skill)int _PROFESSION_SKILL_GetArray( char *file, int line, int charaindex, int skill );int PROFESSION_SKILL_Use( int charaindex, int skill, int toNo, char *data );void PROFESSION_SKILL_LVEVEL_UP( int charaindex, char *name );void PROFESSION_LEVEL_CHECK_UP( int charaindex );void PROFESSION_NORMAL_SKILL_LEVLE_UP(Skill* skill, int Pskillid, int charaindex );void PROFESSION_SKILL_WEAPON_FOCUS_LVEVEL_UP( int charaindex, char *name );void PROFESSION_SKILL_DUAL_WEAPON_LVEVEL_UP( int charaindex, char *name );int PROFESSION_SKILL_DEC_COST_MP( int charaindex, int skill, int Pskillid, int skill_level );int PROFESSION_SKILL_ADDSK( int charaindex, int skill, int level );//----------------------------------------------------------------------------// 职业技能void profession_common_fun( int charaindex, int toNo, int skill_level, int array, int com1 );int PROFESSION_brust( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_chain_atk( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_avoid( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_recovery( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_weapon_focus( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_volcano_springs( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_fire_ball( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_fire_spear( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_summon_thunder( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_current( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_storm( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_ice_arrow( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_ice_crack( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_ice_mirror( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_doom( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_blood( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_blood_worms( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_sign( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_fire_enclose( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_ice_eclose( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_thunder_enclose( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_fire_practice( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_ice_practice( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_thunder_practice( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_enclose( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_transpose( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_reback( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_chain_atk_2( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_scapegoat( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_enrage( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_energy_collect( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_focus( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_shield_attack( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_dual_weapon( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_deflect( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_through_attack( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_cavalry( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_dead_attack( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_convolute( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_chaos( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_docile( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_trap( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_enrage_pet( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_dragnet( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_entwine( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_autarky( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_plunder( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_toxin_weapon( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_resist_fire( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_resist_ice( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_resist_thunder( int charaindex, int toindex, int array, char *data, int skill_level );#ifdef _PROFESSION_ADDSKILLint PROFESSION_resist_f_i_t( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_call_nature( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_boundary( int charaindex, int toindex, int array, char *data, int skill_level );#endifint PROFESSION_attack_weak( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_instigate( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_track( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_oblivion( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_full_mp( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_strong_back( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_strengthen( int charaindex, int toindex, int array, char *data, int skill_level );int PROFESSION_escape( int charaindex, int toNo, int array, char *data, int skill_level );int PROFESSION_g_resist_fire( int charaindex, int toNo, int array, char *data, int skill_level );int PROFESSION_g_resist_ice( int charaindex, int toNo, int array, char *data, int skill_level );int PROFESSION_g_resist_thunder( int charaindex, int toNo, int array, char *data, int skill_level );//----------------------------------------------------------------------------#endif

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