📄 recv.h
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#ifndef _RECV_H_#define _RECV_H_#ifdef _CK_ONLINE_PLAYER_COUNT // WON ADD 计算线上人数void PlayerCount(void);#endif#ifdef _SEND_EFFECT // WON ADD 送下雪、下雨等特效void SendEffect(char *ffect);#endif#ifdef _BAD_PLAYER // WON ADD 送坏玩家去关void BadPlayer(void);char BadPlayerList[500][20];int MAX_BAD_PLAYER;#endif#ifdef _WORKER_AUTO_LOGOUT // WON ADD GS断线自动送LOGOUT给WORKERvoid Worker_send_logout( int ti ,char* id );#endif#ifdef _AC_SEND_FM_PK // WON ADD 庄园对战列表储存在ACvoid load_fm_pk_list(void);void save_fm_pk_list(void);char fm_pk_list[9][255];#endif#ifdef _ALLDOMAN // Syu ADD 排行榜NPCvoid LOAD_herolist(); void SAVE_herolist(int);void Send_A_herolist(int);#ifdef _FIX_ALLDOMANvoid Send_S_herolist( int ti );#define MAX_HERO_LIST 50typedef struct _tagHerolistBase{ char strings[3][64]; int intdata[3]; int use;}HerolistBase;HerolistBase Herolist[MAX_HERO_LIST];#elsevoid Send_S_herolist( char *ocdkey , char *oname , char *ncdkey , char *nname , char *title , int level , int trns , int floor );#define MAX_HERO_COLUMN 7#define MAX_HERO_LIST 100char Herolist[MAX_HERO_LIST][MAX_HERO_COLUMN][72];#endif#endif#ifdef _RECAL_BACKUP_PLAYER // WON 回溯功能struct PLAYER_DATA { char name[20]; char fl[10]; char x[10]; char y[10]; char lv[20]; char gold[20]; char hp[20]; char mp[20]; char vi[20]; char str[20]; char tou[20]; char dex[20]; char exp[20]; char trn[20]; char fmi[20]; char fmlf[20]; char bankgld[20]; char fame[20]; char pgold[20]; char fmname[20]; char item_name[50][64]; char item[50][255]; char pet_name[50][64]; char pet[25][255];}player_data;typedef struct tagSTRING64{ char string[64];}STRING64;struct ITEM_PET_CHANG{ int equit_item[5]; int have_item[15]; int pool_item[30]; int have_pet[5]; int pool_pet[20];}item_pet_chang;#define won_get(get, delime1, delime2) _won_get(get, delime1, delime2, char_data)void _won_get(char *get, char *delime1, char *delime2, char *char_data);void saacproto_ACRecalPlayer_recv(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, int backup_flag);void analysis_char(char *char_data);int get_delim(char *msg, char *temp, char *delime1, char *delime2);void get_online_player_data(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);void send_backup_player_data();void get_backup_player_data(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);void get_backup_date(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);void saacproto_ACRecalBackup_recv(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date, char *char_data, int backup_flag);void recal_part_backup(int fd, char *uid, int userfdid, int GmCliId, char *id, int char_num, int date);int rgetFileName( char* dirname , STRING64* string, int size);int rrd( char* dirname , STRING64* buf ,int bufsize, int* index);#define BACKUP_DIR "/home/backup/char"void _won_get_player(char *char_data);void _won_get_2(char *char_data, char *fun, char *check);#endif // end RECAL_ASK_PLAYERtypedef struct tagUNLOCKMENUS{ char PlayerId[256]; int use; time_t time;}UNLockMenus;int UNlockM_isBe( char *id);int UNlockM_addPlayer( char *id);int UNlockM_UnlockPlayer( void);int UNlockM_Init( void);#ifdef _GM_BROADCAST // WON ADD 客服公告系统void broadcast( char *msg );#endif#ifdef _DEATH_FAMILY_GM_COMMAND // WON ADD 家族战GM指令void saacproto_ACShowMemberList_2_recv( int fd, int charindex, int fm1, int fm2, int time, int id );#endif#endif
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