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📄 random.c

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/* * Copyright (c) 1983 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the University of California, Berkeley.  The name of the * University may not be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. */#ifdef __STDC__        #pragma weak initstate = _initstate        #pragma weak random    = _random        #pragma weak setstate  = _setstate        #pragma weak srandom   = _srandom#endif/*#include "synonyms.h"*/#if defined(LIBC_SCCS) && !defined(lint)static char sccsid[] = "@(#)random.c    5.5 (Berkeley) 7/6/88";#endif /* LIBC_SCCS and not lint */#include <stdio.h>#include <stdlib.h>     /* for prototyping */#undef randomlong random(void);/* * random.c: * An improved random number generation package.  In addition to the standard * rand()/srand() like interface, this package also has a special state info * interface.  The initstate() routine is called with a seed, an array of * bytes, and a count of how many bytes are being passed in; this array is then * initialized to contain information for random number generation with that * much state information.  Good sizes for the amount of state information are * 32, 64, 128, and 256 bytes.  The state can be switched by calling the * setstate() routine with the same array as was initiallized with initstate(). * By default, the package runs with 128 bytes of state information and * generates far better random numbers than a linear congruential generator. * If the amount of state information is less than 32 bytes, a simple linear * congruential R.N.G. is used. * Internally, the state information is treated as an array of longs; the * zeroeth element of the array is the type of R.N.G. being used (small * integer); the remainder of the array is the state information for the * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of * state information, which will allow a degree seven polynomial.  (Note: the  * zeroeth word of state information also has some other information stored * in it -- see setstate() for details). * The random number generation technique is a linear feedback shift register * approach, employing trinomials (since there are fewer terms to sum up that * way).  In this approach, the least significant bit of all the numbers in * the state table will act as a linear feedback shift register, and will have * period 2^deg - 1 (where deg is the degree of the polynomial being used, * assuming that the polynomial is irreducible and primitive).  The higher * order bits will have longer periods, since their values are also influenced * by pseudo-random carries out of the lower bits.  The total period of the * generator is approximately deg*(2**deg - 1); thus doubling the amount of * state information has a vast influence on the period of the generator. * Note: the deg*(2**deg - 1) is an approximation only good for large deg, * when the period of the shift register is the dominant factor.  With deg * equal to seven, the period is actually much longer than the 7*(2**7 - 1) * predicted by this formula. *//* * For each of the currently supported random number generators, we have a * break value on the amount of state information (you need at least this * many bytes of state info to support this random number generator), a degree * for the polynomial (actually a trinomial) that the R.N.G. is based on, and * the separation between the two lower order coefficients of the trinomial. */#define         TYPE_0          0               /* linear congruential */#define         BREAK_0         8#define         DEG_0           0#define         SEP_0           0#define         TYPE_1          1               /* x**7 + x**3 + 1 */#define         BREAK_1         32#define         DEG_1           7#define         SEP_1           3#define         TYPE_2          2               /* x**15 + x + 1 */#define         BREAK_2         64#define         DEG_2           15#define         SEP_2           1#define         TYPE_3          3               /* x**31 + x**3 + 1 */#define         BREAK_3         128#define         DEG_3           31#define         SEP_3           3#define         TYPE_4          4               /* x**63 + x + 1 */#define         BREAK_4         256#define         DEG_4           63#define         SEP_4           1/* * Array versions of the above information to make code run faster -- relies * on fact that TYPE_i == i. */#define         MAX_TYPES       5               /* max number of types above */static  const int       degrees[ MAX_TYPES ]    = { DEG_0, DEG_1, DEG_2,                                                                DEG_3, DEG_4 };static  const int       seps[ MAX_TYPES ]       = { SEP_0, SEP_1, SEP_2,                                                                SEP_3, SEP_4 };/* * Initially, everything is set up as if from : *              initstate( 1, &randtbl, 128 ); * Note that this initialization takes advantage of the fact that srandom() * advances the front and rear pointers 10*rand_deg times, and hence the * rear pointer which starts at 0 will also end up at zero; thus the zeroeth * element of the state information, which contains info about the current * position of the rear pointer is just *      MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. */static  long            randtbl[ DEG_3 + 1 ]    = { TYPE_3,                            0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,                             0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,                             0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,                             0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,                             0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,                             0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,                             0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,                                         0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };/* * fptr and rptr are two pointers into the state info, a front and a rear * pointer.  These two pointers are always rand_sep places aparts, as they cycle * cyclically through the state information.  (Yes, this does mean we could get * away with just one pointer, but the code for random() is more efficient this * way).  The pointers are left positioned as they would be from the call *                      initstate( 1, randtbl, 128 ) * (The position of the rear pointer, rptr, is really 0 (as explained above * in the initialization of randtbl) because the state table pointer is set * to point to randtbl[1] (as explained below). */static  long            *fptr                   = &randtbl[ SEP_3 + 1 ];static  long            *rptr                   = &randtbl[ 1 ];/* * The following things are the pointer to the state information table, * the type of the current generator, the degree of the current polynomial * being used, and the separation between the two pointers. * Note that for efficiency of random(), we remember the first location of * the state information, not the zeroeth.  Hence it is valid to access * state[-1], which is used to store the type of the R.N.G. * Also, we remember the last location, since this is more efficient than * indexing every time to find the address of the last element to see if * the front and rear pointers have wrapped. */static  long            *state                  = &randtbl[ 1 ];static  int             rand_type               = TYPE_3;static  int             rand_deg                = DEG_3;static  int             rand_sep                = SEP_3;static  long            *end_ptr                = &randtbl[ DEG_3 + 1 ];/* * srandom: * Initialize the random number generator based on the given seed.  If the * type is the trivial no-state-information type, just remember the seed. * Otherwise, initializes state[] based on the given "seed" via a linear * congruential generator.  Then, the pointers are set to known locations * that are exactly rand_sep places apart.  Lastly, it cycles the state * information a given number of times to get rid of any initial dependencies * introduced by the L.C.R.N.G. * Note that the initialization of randtbl[] for default usage relies on * values produced by this routine. */voidsrandom( x )    unsigned            x;{        register  int           i;        if(  rand_type  ==  TYPE_0  )  {            state[ 0 ] = (long) x;        }        else  {            state[ 0 ] = (long) x;            for( i = 1; i < rand_deg; i++ )  {                state[i] = 1103515245*state[i - 1] + 12345;            }            fptr = &state[ rand_sep ];            rptr = &state[ 0 ];            for( i = 0; i < 10*rand_deg; i++ )  random();        }}/* * initstate: * Initialize the state information in the given array of n bytes for * future random number generation.  Based on the number of bytes we * are given, and the break values for the different R.N.G.'s, we choose * the best (largest) one we can and set things up for it.  srandom() is * then called to initialize the state information. * Note that on return from srandom(), we set state[-1] to be the type * multiplexed with the current value of the rear pointer; this is so * successive calls to initstate() won't lose this information and will * be able to restart with setstate(). * Note: the first thing we do is save the current state, if any, just like * setstate() so that it doesn't matter when initstate is called. * Returns a pointer to the old state. */char  *initstate( seed, arg_state, n )    unsigned            seed;                   /* seed for R. N. G. */    char                *arg_state;             /* pointer to state array */    size_t              n;                      /* # bytes of state info */{        register  char          *ostate         = (char *)( &state[ -1 ] );        if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;        else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;        if(  n  <  BREAK_1  )  {            if(  n  <  BREAK_0  )  {                fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n", n );                return 0;            }            rand_type = TYPE_0;            rand_deg = DEG_0;            rand_sep = SEP_0;        }        else  {            if(  n  <  BREAK_2  )  {                rand_type = TYPE_1;                rand_deg = DEG_1;                rand_sep = SEP_1;            }            else  {                if(  n  <  BREAK_3  )  {                    rand_type = TYPE_2;                    rand_deg = DEG_2;                    rand_sep = SEP_2;                }                else  {                    if(  n  <  BREAK_4  )  {                        rand_type = TYPE_3;                        rand_deg = DEG_3;                        rand_sep = SEP_3;                    }                    else  {                        rand_type = TYPE_4;                        rand_deg = DEG_4;                        rand_sep = SEP_4;                    }                }            }        }        state = &(  ( (long *)arg_state )[1]  );        /* first location */        end_ptr = &state[ rand_deg ];   /* must set end_ptr before srandom */        srandom( seed );        if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;        else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;        return( ostate );}/* * setstate: * Restore the state from the given state array. * Note: it is important that we also remember the locations of the pointers * in the current state information, and restore the locations of the pointers * from the old state information.  This is done by multiplexing the pointer * location into the zeroeth word of the state information. * Note that due to the order in which things are done, it is OK to call * setstate() with the same state as the current state. * Returns a pointer to the old state information. */char  *setstate( arg_state )    const char          *arg_state;{        register  long          *new_state      = (long *)arg_state;        register  int           type            = (int)new_state[0]%MAX_TYPES;        register  int           rear            = (int)new_state[0]/MAX_TYPES;        char                    *ostate         = (char *)( &state[ -1 ] );        if(  rand_type  ==  TYPE_0  )  state[ -1 ] = rand_type;        else  state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;        switch(  type  )  {            case  TYPE_0:            case  TYPE_1:            case  TYPE_2:            case  TYPE_3:            case  TYPE_4:                rand_type = type;                rand_deg = degrees[ type ];                rand_sep = seps[ type ];                break;            default:                fprintf( stderr, "setstate: state info has been munged; not changed.\n" );        }        state = &new_state[ 1 ];        if(  rand_type  !=  TYPE_0  )  {            rptr = &state[ rear ];            fptr = &state[ (rear + rand_sep)%rand_deg ];        }        end_ptr = &state[ rand_deg ];           /* set end_ptr too */        return( ostate );}/* * random: * If we are using the trivial TYPE_0 R.N.G., just do the old linear * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the * same in all ther other cases due to all the global variables that have been * set up.  The basic operation is to add the number at the rear pointer into * the one at the front pointer.  Then both pointers are advanced to the next * location cyclically in the table.  The value returned is the sum generated, * reduced to 31 bits by throwing away the "least random" low bit. * Note: the code takes advantage of the fact that both the front and * rear pointers can't wrap on the same call by not testing the rear * pointer if the front one has wrapped. * Returns a 31-bit random number. */longrandom(void){        long            i;                if(  rand_type  ==  TYPE_0  )  {            i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;        }        else  {            *fptr += *rptr;            i = (*fptr >> 1)&0x7fffffff;        /* chucking least random bit */            if(  ++fptr  >=  end_ptr  )  {                fptr = state;                ++rptr;            }            else  {                if(  ++rptr  >=  end_ptr  )  rptr = state;            }        }        return( i );}

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