📄 vec3d.c
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/* Copyright (c) Mark J. Kilgard, 1997. *//* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. *//* Simple 3D vector routines. This file is meant to be included in a .c file, hence all the routines are defined statically. A good C compiler should be able to automatically inline all these routines. */#include <math.h>static voidvnorm(float vec[3]){ float len; len = sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]); vec[0] = vec[0] / len; vec[1] = vec[1] / len; vec[2] = vec[2] / len;}static floatvdot(float a[3], float b[3]){ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];}static voidvdiff(float dst[3], float a[3], float b[3]){ dst[0] = a[0] - b[0]; dst[1] = a[1] - b[1]; dst[2] = a[2] - b[2];}static voidvadd(float dst[3], float a[3], float b[3]){ dst[0] = a[0] + b[0]; dst[1] = a[1] + b[1]; dst[2] = a[2] + b[2];}static voidvcopy(float dst[3], float src[3]){ dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];}static voidvscale(float dst[3], float src[3], float scale){ dst[0] = src[0] * scale; dst[1] = src[1] * scale; dst[2] = src[2] * scale;}static voidvcross(float cross[3], const float v1[3], const float v2[3]){ float tmp[3]; tmp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]); tmp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]); tmp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]); vcopy(cross, tmp);}
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