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📄 h.c

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💻 C
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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float h_data[][2] = {	{1.462963, 17.499485-3.0},	{3.259259, 17.851700-3.0},	{2.074074, 17.351185-3.0},	{3.037037, 17.073120-3.0},	{2.277778, 17.054583-3.0},	{2.814815, 15.775489-3.0},	{2.018518, 14.737384-3.0},	{2.203704, 12.142121-3.0},	{1.296296, 10.158600-3.0},	{1.259259, 7.674562-3.0},	{0.666667, 6.933059-3.0},	{0.685185, 5.728116-3.0},	{0.314815, 5.653965-3.0},	{0.444444, 5.227601-3.0},	{0.074074, 5.097837-3.0},	{1.611111, 9.824923-3.0},	{1.333333, 8.527291-3.0},	{2.240741, 10.937179-3.0},	{2.500000, 10.992791-3.0},	{2.888889, 11.771370-3.0},	{3.314815, 11.845520-3.0},	{3.462963, 12.253347-3.0},	{3.740741, 12.067971-3.0},	{4.500000, 12.846550-3.0},	{4.148148, 12.030896-3.0},	{5.185185, 12.883625-3.0},	{4.296296, 11.771370-3.0},	{5.351852, 12.420185-3.0},	{4.333333, 11.196705-3.0},	{5.129630, 10.955716-3.0},	{4.129630, 9.583934-3.0},	{4.203704, 7.192585-3.0},	{3.518518, 6.414006-3.0},	{4.129630, 6.469619-3.0},	{3.537037, 5.765191-3.0},	{4.296296, 6.061792-3.0},	{3.851852, 5.171988-3.0},	{4.722222, 5.802266-3.0},	{4.277778, 5.060762-3.0},	{5.314815, 5.894954-3.0},	{5.148148, 5.431514-3.0},	{5.777778, 6.098867-3.0},};void draw_h(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(h_data[0]);	glVertex2fv(h_data[1]);	glVertex2fv(h_data[2]);	glVertex2fv(h_data[3]);	glVertex2fv(h_data[4]);	glVertex2fv(h_data[5]);	glVertex2fv(h_data[6]);	glVertex2fv(h_data[7]);	glVertex2fv(h_data[8]);	glVertex2fv(h_data[9]);	glVertex2fv(h_data[10]);	glVertex2fv(h_data[11]);	glVertex2fv(h_data[12]);	glVertex2fv(h_data[13]);	glVertex2fv(h_data[14]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(h_data[15]);	glVertex2fv(h_data[16]);	glVertex2fv(h_data[17]);	glVertex2fv(h_data[18]);	glVertex2fv(h_data[19]);	glVertex2fv(h_data[20]);	glVertex2fv(h_data[21]);	glVertex2fv(h_data[22]);	glVertex2fv(h_data[23]);	glVertex2fv(h_data[24]);	glVertex2fv(h_data[25]);	glVertex2fv(h_data[26]);	glVertex2fv(h_data[27]);	glVertex2fv(h_data[28]);	glVertex2fv(h_data[29]);	glVertex2fv(h_data[30]);	glVertex2fv(h_data[31]);	glVertex2fv(h_data[32]);	glVertex2fv(h_data[33]);	glVertex2fv(h_data[34]);	glVertex2fv(h_data[35]);	glVertex2fv(h_data[36]);	glVertex2fv(h_data[37]);	glVertex2fv(h_data[38]);	glVertex2fv(h_data[39]);	glVertex2fv(h_data[40]);	glVertex2fv(h_data[41]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(h_data[0]);	glVertex2fv(h_data[2]);	glVertex2fv(h_data[4]);	glVertex2fv(h_data[6]);	glVertex2fv(h_data[8]);	glVertex2fv(h_data[10]);	glVertex2fv(h_data[12]);	glVertex2fv(h_data[14]);	glVertex2fv(h_data[13]);	glVertex2fv(h_data[11]);	glVertex2fv(h_data[9]);	glVertex2fv(h_data[7]);	glVertex2fv(h_data[5]);	glVertex2fv(h_data[3]);	glVertex2fv(h_data[1]);	glVertex2fv(h_data[0]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(h_data[15]);	glVertex2fv(h_data[17]);	glVertex2fv(h_data[19]);	glVertex2fv(h_data[21]);	glVertex2fv(h_data[23]);	glVertex2fv(h_data[25]);	glVertex2fv(h_data[27]);	glVertex2fv(h_data[29]);	glVertex2fv(h_data[31]);	glVertex2fv(h_data[33]);	glVertex2fv(h_data[35]);	glVertex2fv(h_data[37]);	glVertex2fv(h_data[39]);	glVertex2fv(h_data[41]);	glVertex2fv(h_data[40]);	glVertex2fv(h_data[38]);	glVertex2fv(h_data[36]);	glVertex2fv(h_data[34]);	glVertex2fv(h_data[32]);	glVertex2fv(h_data[30]);	glVertex2fv(h_data[28]);	glVertex2fv(h_data[26]);	glVertex2fv(h_data[24]);	glVertex2fv(h_data[22]);	glVertex2fv(h_data[20]);	glVertex2fv(h_data[18]);	glVertex2fv(h_data[16]);	glVertex2fv(h_data[15]);    glEnd();}

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