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📄 d.c

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💻 C
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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float d_data[][2] = {	{4.714579, 9.987679},	{2.841889, 9.429158},	{2.825462, 9.166325},	{1.856263, 8.722793},	{2.004107, 8.000000},	{0.969199, 7.605750},	{1.494866, 6.636550},	{0.607803, 6.028748},	{1.527721, 4.960986},	{0.772074, 4.254620},	{1.774127, 4.139630},	{1.445585, 3.186858},	{2.266940, 3.843942},	{2.250513, 3.022587},	{2.776181, 3.843942},	{3.137577, 3.383984},	{3.351129, 4.008214},	{3.909651, 4.451746},	{4.090349, 4.960986},	{4.862423, 5.946612},	{4.763860, 6.652977},	{5.388090, 7.572895},	{4.862423, 8.492813},	{5.618070, 9.921971},	{4.698152, 10.940452},	{5.338809, 12.303902},	{4.238193, 12.960985},	{4.451746, 14.554415},	{3.581109, 14.291581},	{3.613963, 15.342916},	{2.677618, 15.145790},	{2.480493, 15.540041},	{2.036961, 15.211499},	{1.281314, 15.112936},};void draw_d(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(d_data[0]);	glVertex2fv(d_data[1]);	glVertex2fv(d_data[2]);	glVertex2fv(d_data[3]);	glVertex2fv(d_data[4]);	glVertex2fv(d_data[5]);	glVertex2fv(d_data[6]);	glVertex2fv(d_data[7]);	glVertex2fv(d_data[8]);	glVertex2fv(d_data[9]);	glVertex2fv(d_data[10]);	glVertex2fv(d_data[11]);	glVertex2fv(d_data[12]);	glVertex2fv(d_data[13]);	glVertex2fv(d_data[14]);	glVertex2fv(d_data[15]);	glVertex2fv(d_data[16]);	glVertex2fv(d_data[17]);	glVertex2fv(d_data[18]);	glVertex2fv(d_data[19]);	glVertex2fv(d_data[20]);	glVertex2fv(d_data[21]);	glVertex2fv(d_data[22]);	glVertex2fv(d_data[23]);	glVertex2fv(d_data[24]);	glVertex2fv(d_data[25]);	glVertex2fv(d_data[26]);	glVertex2fv(d_data[27]);	glVertex2fv(d_data[28]);	glVertex2fv(d_data[29]);	glVertex2fv(d_data[30]);	glVertex2fv(d_data[31]);	glVertex2fv(d_data[32]);	glVertex2fv(d_data[33]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(d_data[0]);	glVertex2fv(d_data[2]);	glVertex2fv(d_data[4]);	glVertex2fv(d_data[6]);	glVertex2fv(d_data[8]);	glVertex2fv(d_data[10]);	glVertex2fv(d_data[12]);	glVertex2fv(d_data[14]);	glVertex2fv(d_data[16]);	glVertex2fv(d_data[18]);	glVertex2fv(d_data[20]);	glVertex2fv(d_data[22]);	glVertex2fv(d_data[24]);	glVertex2fv(d_data[26]);	glVertex2fv(d_data[28]);	glVertex2fv(d_data[30]);	glVertex2fv(d_data[32]);	glVertex2fv(d_data[33]);	glVertex2fv(d_data[31]);	glVertex2fv(d_data[29]);	glVertex2fv(d_data[27]);	glVertex2fv(d_data[25]);	glVertex2fv(d_data[23]);	glVertex2fv(d_data[21]);	glVertex2fv(d_data[19]);	glVertex2fv(d_data[17]);	glVertex2fv(d_data[15]);	glVertex2fv(d_data[13]);	glVertex2fv(d_data[11]);	glVertex2fv(d_data[9]);	glVertex2fv(d_data[7]);	glVertex2fv(d_data[5]);	glVertex2fv(d_data[3]);	glVertex2fv(d_data[1]);    glEnd();}

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