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📄 r.c

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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float r_data[][2] = {	{0.018462, 12.344969-3.0},	{0.775385, 12.677618-3.0},	{0.812308, 12.344969-3.0},	{1.421538, 12.899384-3.0},	{1.126154, 12.123203-3.0},	{1.864615, 12.825462-3.0},	{1.181538, 11.716633-3.0},	{2.030769, 12.603696-3.0},	{1.089231, 10.700206-3.0},	{1.495385, 9.351130-3.0},	{0.516923, 7.355236-3.0},	{0.756923, 6.375770-3.0},	{0.129231, 5.119096-3.0},	{0.461538, 5.322382-3.0},	{1.680000, 10.663244-3.0},	{1.550769, 9.942505-3.0},	{2.160000, 11.383984-3.0},	{2.400000, 11.531828-3.0},	{2.640000, 12.086243-3.0},	{2.916923, 12.086243-3.0},	{3.341538, 12.806981-3.0},	{3.526154, 12.160164-3.0},	{4.043077, 12.954825-3.0},	{4.209231, 12.308008-3.0},	{4.504615, 12.880903-3.0},	{4.541538, 12.622176-3.0},};void draw_r(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(r_data[0]);	glVertex2fv(r_data[1]);	glVertex2fv(r_data[2]);	glVertex2fv(r_data[3]);	glVertex2fv(r_data[4]);	glVertex2fv(r_data[5]);	glVertex2fv(r_data[6]);	glVertex2fv(r_data[7]);	glVertex2fv(r_data[8]);	glVertex2fv(r_data[9]);	glVertex2fv(r_data[10]);	glVertex2fv(r_data[11]);	glVertex2fv(r_data[12]);	glVertex2fv(r_data[13]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(r_data[14]);	glVertex2fv(r_data[15]);	glVertex2fv(r_data[16]);	glVertex2fv(r_data[17]);	glVertex2fv(r_data[18]);	glVertex2fv(r_data[19]);	glVertex2fv(r_data[20]);	glVertex2fv(r_data[21]);	glVertex2fv(r_data[22]);	glVertex2fv(r_data[23]);	glVertex2fv(r_data[24]);	glVertex2fv(r_data[25]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(r_data[0]);	glVertex2fv(r_data[2]);	glVertex2fv(r_data[4]);	glVertex2fv(r_data[6]);	glVertex2fv(r_data[8]);	glVertex2fv(r_data[10]);	glVertex2fv(r_data[12]);	glVertex2fv(r_data[13]);	glVertex2fv(r_data[11]);	glVertex2fv(r_data[9]);	glVertex2fv(r_data[7]);	glVertex2fv(r_data[5]);	glVertex2fv(r_data[3]);	glVertex2fv(r_data[1]);	glVertex2fv(r_data[0]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(r_data[14]);	glVertex2fv(r_data[16]);	glVertex2fv(r_data[18]);	glVertex2fv(r_data[20]);	glVertex2fv(r_data[22]);	glVertex2fv(r_data[24]);	glVertex2fv(r_data[25]);	glVertex2fv(r_data[23]);	glVertex2fv(r_data[21]);	glVertex2fv(r_data[19]);	glVertex2fv(r_data[17]);	glVertex2fv(r_data[15]);	glVertex2fv(r_data[14]);    glEnd();}

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