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📄 b.c

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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float b_data[][2] = {	{1.437827, 15.482255},	{3.711599, 15.716075},	{2.658307, 15.315240},	{3.477534, 15.081420},	{2.741902, 14.997912},	{2.006270, 7.983298},	{0.234065, 3.139875},	{1.103448, 4.192067},	{1.538140, 3.139875},	{1.404389, 3.958246},	{2.374086, 3.306889},	{2.792058, 3.807933},	{3.243469, 3.691023},	{3.544410, 4.158664},	{4.497388, 4.776618},	{3.979101, 4.759916},	{4.815047, 5.227557},	{4.413793, 5.979123},	{5.400209, 6.864301},	{4.497388, 8.133612},	{5.667712, 8.734864},	{4.263323, 9.002088},	{5.416928, 9.686848},	{4.012539, 9.219207},	{4.898642, 10.020877},	{3.494253, 9.118998},	{3.745037, 9.620042},	{2.775340, 8.684760},	{2.708464, 8.835073},	{1.805643, 7.382046},	{1.688610, 7.582463},};void draw_b(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(b_data[0]);	glVertex2fv(b_data[1]);	glVertex2fv(b_data[2]);	glVertex2fv(b_data[3]);	glVertex2fv(b_data[4]);	glVertex2fv(b_data[5]);	glVertex2fv(b_data[6]);	glVertex2fv(b_data[7]);	glVertex2fv(b_data[8]);	glVertex2fv(b_data[9]);	glVertex2fv(b_data[10]);	glVertex2fv(b_data[11]);	glVertex2fv(b_data[12]);	glVertex2fv(b_data[13]);	glVertex2fv(b_data[14]);	glVertex2fv(b_data[15]);	glVertex2fv(b_data[16]);	glVertex2fv(b_data[17]);	glVertex2fv(b_data[18]);	glVertex2fv(b_data[19]);	glVertex2fv(b_data[20]);	glVertex2fv(b_data[21]);	glVertex2fv(b_data[22]);	glVertex2fv(b_data[23]);	glVertex2fv(b_data[24]);	glVertex2fv(b_data[25]);	glVertex2fv(b_data[26]);	glVertex2fv(b_data[27]);	glVertex2fv(b_data[28]);	glVertex2fv(b_data[29]);	glVertex2fv(b_data[30]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(b_data[0]);	glVertex2fv(b_data[2]);	glVertex2fv(b_data[4]);	glVertex2fv(b_data[6]);	glVertex2fv(b_data[8]);	glVertex2fv(b_data[10]);	glVertex2fv(b_data[12]);	glVertex2fv(b_data[14]);	glVertex2fv(b_data[16]);	glVertex2fv(b_data[18]);	glVertex2fv(b_data[20]);	glVertex2fv(b_data[22]);	glVertex2fv(b_data[24]);	glVertex2fv(b_data[26]);	glVertex2fv(b_data[28]);	glVertex2fv(b_data[30]);	glVertex2fv(b_data[29]);	glVertex2fv(b_data[27]);	glVertex2fv(b_data[25]);	glVertex2fv(b_data[23]);	glVertex2fv(b_data[21]);	glVertex2fv(b_data[19]);	glVertex2fv(b_data[17]);	glVertex2fv(b_data[15]);	glVertex2fv(b_data[13]);	glVertex2fv(b_data[11]);	glVertex2fv(b_data[9]);	glVertex2fv(b_data[7]);	glVertex2fv(b_data[5]);	glVertex2fv(b_data[3]);	glVertex2fv(b_data[1]);	glVertex2fv(b_data[0]);    glEnd();}

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