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📄 o.c

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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float o_data[][2] = {	{2.975610, 9.603255},	{2.878049, 9.342828},	{2.292683, 9.131231},	{2.048780, 8.691760},	{1.707317, 8.528993},	{1.658537, 7.731434},	{0.878049, 7.047813},	{1.349594, 5.550356},	{0.569106, 5.029501},	{1.528455, 4.443540},	{0.991870, 3.434385},	{1.967480, 3.955239},	{1.772358, 2.994914},	{2.422764, 3.825025},	{2.829268, 3.092574},	{3.154472, 3.971516},	{3.512195, 3.727365},	{3.772358, 4.264496},	{4.130081, 4.524924},	{4.162601, 4.996948},	{4.699187, 5.403866},	{4.471545, 6.461852},	{5.219512, 7.243133},	{4.439024, 8.105799},	{5.235772, 8.756866},	{4.065041, 8.870804},	{4.991870, 9.391658},	{3.853658, 9.228891},	{4.390244, 9.912513},	{3.463415, 9.407935},	{3.674797, 9.912513},	{2.829268, 9.342828},	{2.959350, 9.603255},};void draw_o(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(o_data[0]);	glVertex2fv(o_data[1]);	glVertex2fv(o_data[2]);	glVertex2fv(o_data[3]);	glVertex2fv(o_data[4]);	glVertex2fv(o_data[5]);	glVertex2fv(o_data[6]);	glVertex2fv(o_data[7]);	glVertex2fv(o_data[8]);	glVertex2fv(o_data[9]);	glVertex2fv(o_data[10]);	glVertex2fv(o_data[11]);	glVertex2fv(o_data[12]);	glVertex2fv(o_data[13]);	glVertex2fv(o_data[14]);	glVertex2fv(o_data[15]);	glVertex2fv(o_data[16]);	glVertex2fv(o_data[17]);	glVertex2fv(o_data[18]);	glVertex2fv(o_data[19]);	glVertex2fv(o_data[20]);	glVertex2fv(o_data[21]);	glVertex2fv(o_data[22]);	glVertex2fv(o_data[23]);	glVertex2fv(o_data[24]);	glVertex2fv(o_data[25]);	glVertex2fv(o_data[26]);	glVertex2fv(o_data[27]);	glVertex2fv(o_data[28]);	glVertex2fv(o_data[29]);	glVertex2fv(o_data[30]);	glVertex2fv(o_data[31]);	glVertex2fv(o_data[32]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(o_data[0]);	glVertex2fv(o_data[2]);	glVertex2fv(o_data[4]);	glVertex2fv(o_data[6]);	glVertex2fv(o_data[8]);	glVertex2fv(o_data[10]);	glVertex2fv(o_data[12]);	glVertex2fv(o_data[14]);	glVertex2fv(o_data[16]);	glVertex2fv(o_data[18]);	glVertex2fv(o_data[20]);	glVertex2fv(o_data[22]);	glVertex2fv(o_data[24]);	glVertex2fv(o_data[26]);	glVertex2fv(o_data[28]);	glVertex2fv(o_data[30]);	glVertex2fv(o_data[32]);	glVertex2fv(o_data[31]);	glVertex2fv(o_data[29]);	glVertex2fv(o_data[27]);	glVertex2fv(o_data[25]);	glVertex2fv(o_data[23]);	glVertex2fv(o_data[21]);	glVertex2fv(o_data[19]);	glVertex2fv(o_data[17]);	glVertex2fv(o_data[15]);	glVertex2fv(o_data[13]);	glVertex2fv(o_data[11]);	glVertex2fv(o_data[9]);	glVertex2fv(o_data[7]);	glVertex2fv(o_data[5]);	glVertex2fv(o_data[3]);	glVertex2fv(o_data[1]);    glEnd();}

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