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📄 p.c

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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float p_data[][2] = {	{1.987500, 11.437500-3.0},	{2.606250, 11.662500-3.0},	{2.887500, 12.150000-3.0},	{3.037500, 11.943750-3.0},	{3.618750, 12.956250-3.0},	{2.793750, 10.256250-3.0},	{3.037500, 8.775000-3.0},	{2.418750, 8.006250-3.0},	{2.381250, 3.656250-3.0},	{1.518750, 2.756250-3.0},	{1.856250, 1.687500-3.0},	{0.975000, 1.087500-3.0},	{1.087500, 0.393750-3.0},	{0.600000, 0.431250-3.0},	{0.018750, 0.037500-3.0},	{3.093750, 9.787500-3.0},	{3.037500, 9.412500-3.0},	{4.050000, 11.231250-3.0},	{4.331250, 11.175000-3.0},	{5.100000, 12.187500-3.0},	{5.137500, 11.906250-3.0},	{5.831250, 12.712500-3.0},	{5.643750, 12.000000-3.0},	{6.656250, 12.731250-3.0},	{5.962500, 11.831250-3.0},	{6.956250, 12.393750-3.0},	{6.112500, 11.512500-3.0},	{7.012500, 11.512500-3.0},	{6.093750, 10.575000-3.0},	{6.787500, 9.993750-3.0},	{5.868750, 9.412500-3.0},	{6.018750, 7.950000-3.0},	{5.193750, 7.256250-3.0},	{5.043750, 6.318750-3.0},	{4.068750, 5.775000-3.0},	{3.881250, 5.418750-3.0},	{3.337500, 5.606250-3.0},	{3.093750, 5.193750-3.0},	{2.868750, 5.793750-3.0},	{2.493750, 5.512500-3.0},	{2.643750, 6.675000-3.0},};void draw_p(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(p_data[0]);	glVertex2fv(p_data[1]);	glVertex2fv(p_data[2]);	glVertex2fv(p_data[3]);	glVertex2fv(p_data[4]);	glVertex2fv(p_data[5]);	glVertex2fv(p_data[6]);	glVertex2fv(p_data[7]);	glVertex2fv(p_data[8]);	glVertex2fv(p_data[9]);	glVertex2fv(p_data[10]);	glVertex2fv(p_data[11]);	glVertex2fv(p_data[12]);	glVertex2fv(p_data[13]);	glVertex2fv(p_data[14]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(p_data[15]);	glVertex2fv(p_data[16]);	glVertex2fv(p_data[17]);	glVertex2fv(p_data[18]);	glVertex2fv(p_data[19]);	glVertex2fv(p_data[20]);	glVertex2fv(p_data[21]);	glVertex2fv(p_data[22]);	glVertex2fv(p_data[23]);	glVertex2fv(p_data[24]);	glVertex2fv(p_data[25]);	glVertex2fv(p_data[26]);	glVertex2fv(p_data[27]);	glVertex2fv(p_data[28]);	glVertex2fv(p_data[29]);	glVertex2fv(p_data[30]);	glVertex2fv(p_data[31]);	glVertex2fv(p_data[32]);	glVertex2fv(p_data[33]);	glVertex2fv(p_data[34]);	glVertex2fv(p_data[35]);	glVertex2fv(p_data[36]);	glVertex2fv(p_data[37]);	glVertex2fv(p_data[38]);	glVertex2fv(p_data[39]);	glVertex2fv(p_data[40]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(p_data[0]);	glVertex2fv(p_data[2]);	glVertex2fv(p_data[4]);	glVertex2fv(p_data[6]);	glVertex2fv(p_data[8]);	glVertex2fv(p_data[10]);	glVertex2fv(p_data[12]);	glVertex2fv(p_data[14]);	glVertex2fv(p_data[13]);	glVertex2fv(p_data[11]);	glVertex2fv(p_data[9]);	glVertex2fv(p_data[7]);	glVertex2fv(p_data[5]);	glVertex2fv(p_data[3]);	glVertex2fv(p_data[1]);	glVertex2fv(p_data[0]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(p_data[15]);	glVertex2fv(p_data[17]);	glVertex2fv(p_data[19]);	glVertex2fv(p_data[21]);	glVertex2fv(p_data[23]);	glVertex2fv(p_data[25]);	glVertex2fv(p_data[27]);	glVertex2fv(p_data[29]);	glVertex2fv(p_data[31]);	glVertex2fv(p_data[33]);	glVertex2fv(p_data[35]);	glVertex2fv(p_data[37]);	glVertex2fv(p_data[39]);	glVertex2fv(p_data[40]);	glVertex2fv(p_data[38]);	glVertex2fv(p_data[36]);	glVertex2fv(p_data[34]);	glVertex2fv(p_data[32]);	glVertex2fv(p_data[30]);	glVertex2fv(p_data[28]);	glVertex2fv(p_data[26]);	glVertex2fv(p_data[24]);	glVertex2fv(p_data[22]);	glVertex2fv(p_data[20]);	glVertex2fv(p_data[18]);	glVertex2fv(p_data[16]);	glVertex2fv(p_data[15]);    glEnd();}

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