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📄 draw_holder.c

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💻 C
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  glNormal3fv(tn[3][15]); glVertex3fv(tp[3][15]);  glNormal3fv(tn[4][15]); glVertex3fv(tp[4][15]);  glNormal3fv(tn[3][16]); glVertex3fv(tp[3][16]);  glNormal3fv(tn[4][16]); glVertex3fv(tp[4][16]);  glNormal3fv(tn[3][17]); glVertex3fv(tp[3][17]);  glNormal3fv(tn[4][17]); glVertex3fv(tp[4][17]);  glNormal3fv(tn[3][18]); glVertex3fv(tp[3][18]);  glNormal3fv(tn[4][18]); glVertex3fv(tp[4][18]);  glNormal3fv(tn[3][19]); glVertex3fv(tp[3][19]);  glNormal3fv(tn[4][19]); glVertex3fv(tp[4][19]);  glNormal3fv(tn[3][20]); glVertex3fv(tp[3][20]);  glNormal3fv(tn[4][20]); glVertex3fv(tp[4][20]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glNormal3fv(tn[4][0]); glVertex3fv(tp[4][0]);  glNormal3fv(tn[5][0]); glVertex3fv(tp[5][0]);  glNormal3fv(tn[4][1]); glVertex3fv(tp[4][1]);  glNormal3fv(tn[5][1]); glVertex3fv(tp[5][1]);  glNormal3fv(tn[4][2]); glVertex3fv(tp[4][2]);  glNormal3fv(tn[5][2]); glVertex3fv(tp[5][2]);  glNormal3fv(tn[4][3]); glVertex3fv(tp[4][3]);  glNormal3fv(tn[5][3]); glVertex3fv(tp[5][3]);  glNormal3fv(tn[4][4]); glVertex3fv(tp[4][4]);  glNormal3fv(tn[5][4]); glVertex3fv(tp[5][4]);  glNormal3fv(tn[4][5]); glVertex3fv(tp[4][5]);  glNormal3fv(tn[5][5]); glVertex3fv(tp[5][5]);  glNormal3fv(tn[4][6]); glVertex3fv(tp[4][6]);  glNormal3fv(tn[5][6]); glVertex3fv(tp[5][6]);  glNormal3fv(tn[4][7]); glVertex3fv(tp[4][7]);  glNormal3fv(tn[5][7]); glVertex3fv(tp[5][7]);  glNormal3fv(tn[4][8]); glVertex3fv(tp[4][8]);  glNormal3fv(tn[5][8]); glVertex3fv(tp[5][8]);  glNormal3fv(tn[4][9]); glVertex3fv(tp[4][9]);  glNormal3fv(tn[5][9]); glVertex3fv(tp[5][9]);  glNormal3fv(tn[4][10]); glVertex3fv(tp[4][10]);  glNormal3fv(tn[5][10]); glVertex3fv(tp[5][10]);  glNormal3fv(tn[4][11]); glVertex3fv(tp[4][11]);  glNormal3fv(tn[5][11]); glVertex3fv(tp[5][11]);  glNormal3fv(tn[4][12]); glVertex3fv(tp[4][12]);  glNormal3fv(tn[5][12]); glVertex3fv(tp[5][12]);  glNormal3fv(tn[4][13]); glVertex3fv(tp[4][13]);  glNormal3fv(tn[5][13]); glVertex3fv(tp[5][13]);  glNormal3fv(tn[4][14]); glVertex3fv(tp[4][14]);  glNormal3fv(tn[5][14]); glVertex3fv(tp[5][14]);  glNormal3fv(tn[4][15]); glVertex3fv(tp[4][15]);  glNormal3fv(tn[5][15]); glVertex3fv(tp[5][15]);  glNormal3fv(tn[4][16]); glVertex3fv(tp[4][16]);  glNormal3fv(tn[5][16]); glVertex3fv(tp[5][16]);  glNormal3fv(tn[4][17]); glVertex3fv(tp[4][17]);  glNormal3fv(tn[5][17]); glVertex3fv(tp[5][17]);  glNormal3fv(tn[4][18]); glVertex3fv(tp[4][18]);  glNormal3fv(tn[5][18]); glVertex3fv(tp[5][18]);  glNormal3fv(tn[4][19]); glVertex3fv(tp[4][19]);  glNormal3fv(tn[5][19]); glVertex3fv(tp[5][19]);  glNormal3fv(tn[4][20]); glVertex3fv(tp[4][20]);  glNormal3fv(tn[5][20]); glVertex3fv(tp[5][20]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glNormal3fv(tn[5][0]); glVertex3fv(tp[5][0]);  glNormal3fv(tn[6][0]); glVertex3fv(tp[6][0]);  glNormal3fv(tn[5][1]); glVertex3fv(tp[5][1]);  glNormal3fv(tn[6][1]); glVertex3fv(tp[6][1]);  glNormal3fv(tn[5][2]); glVertex3fv(tp[5][2]);  glNormal3fv(tn[6][2]); glVertex3fv(tp[6][2]);  glNormal3fv(tn[5][3]); glVertex3fv(tp[5][3]);  glNormal3fv(tn[6][3]); glVertex3fv(tp[6][3]);  glNormal3fv(tn[5][4]); glVertex3fv(tp[5][4]);  glNormal3fv(tn[6][4]); glVertex3fv(tp[6][4]);  glNormal3fv(tn[5][5]); glVertex3fv(tp[5][5]);  glNormal3fv(tn[6][5]); glVertex3fv(tp[6][5]);  glNormal3fv(tn[5][6]); glVertex3fv(tp[5][6]);  glNormal3fv(tn[6][6]); glVertex3fv(tp[6][6]);  glNormal3fv(tn[5][7]); glVertex3fv(tp[5][7]);  glNormal3fv(tn[6][7]); glVertex3fv(tp[6][7]);  glNormal3fv(tn[5][8]); glVertex3fv(tp[5][8]);  glNormal3fv(tn[6][8]); glVertex3fv(tp[6][8]);  glNormal3fv(tn[5][9]); glVertex3fv(tp[5][9]);  glNormal3fv(tn[6][9]); glVertex3fv(tp[6][9]);  glNormal3fv(tn[5][10]); glVertex3fv(tp[5][10]);  glNormal3fv(tn[6][10]); glVertex3fv(tp[6][10]);  glNormal3fv(tn[5][11]); glVertex3fv(tp[5][11]);  glNormal3fv(tn[6][11]); glVertex3fv(tp[6][11]);  glNormal3fv(tn[5][12]); glVertex3fv(tp[5][12]);  glNormal3fv(tn[6][12]); glVertex3fv(tp[6][12]);  glNormal3fv(tn[5][13]); glVertex3fv(tp[5][13]);  glNormal3fv(tn[6][13]); glVertex3fv(tp[6][13]);  glNormal3fv(tn[5][14]); glVertex3fv(tp[5][14]);  glNormal3fv(tn[6][14]); glVertex3fv(tp[6][14]);  glNormal3fv(tn[5][15]); glVertex3fv(tp[5][15]);  glNormal3fv(tn[6][15]); glVertex3fv(tp[6][15]);  glNormal3fv(tn[5][16]); glVertex3fv(tp[5][16]);  glNormal3fv(tn[6][16]); glVertex3fv(tp[6][16]);  glNormal3fv(tn[5][17]); glVertex3fv(tp[5][17]);  glNormal3fv(tn[6][17]); glVertex3fv(tp[6][17]);  glNormal3fv(tn[5][18]); glVertex3fv(tp[5][18]);  glNormal3fv(tn[6][18]); glVertex3fv(tp[6][18]);  glNormal3fv(tn[5][19]); glVertex3fv(tp[5][19]);  glNormal3fv(tn[6][19]); glVertex3fv(tp[6][19]);  glNormal3fv(tn[5][20]); glVertex3fv(tp[5][20]);  glNormal3fv(tn[6][20]); glVertex3fv(tp[6][20]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glNormal3fv(tn[6][0]); glVertex3fv(tp[6][0]);  glNormal3fv(tn[7][0]); glVertex3fv(tp[7][0]);  glNormal3fv(tn[6][1]); glVertex3fv(tp[6][1]);  glNormal3fv(tn[7][1]); glVertex3fv(tp[7][1]);  glNormal3fv(tn[6][2]); glVertex3fv(tp[6][2]);  glNormal3fv(tn[7][2]); glVertex3fv(tp[7][2]);  glNormal3fv(tn[6][3]); glVertex3fv(tp[6][3]);  glNormal3fv(tn[7][3]); glVertex3fv(tp[7][3]);  glNormal3fv(tn[6][4]); glVertex3fv(tp[6][4]);  glNormal3fv(tn[7][4]); glVertex3fv(tp[7][4]);  glNormal3fv(tn[6][5]); glVertex3fv(tp[6][5]);  glNormal3fv(tn[7][5]); glVertex3fv(tp[7][5]);  glNormal3fv(tn[6][6]); glVertex3fv(tp[6][6]);  glNormal3fv(tn[7][6]); glVertex3fv(tp[7][6]);  glNormal3fv(tn[6][7]); glVertex3fv(tp[6][7]);  glNormal3fv(tn[7][7]); glVertex3fv(tp[7][7]);  glNormal3fv(tn[6][8]); glVertex3fv(tp[6][8]);  glNormal3fv(tn[7][8]); glVertex3fv(tp[7][8]);  glNormal3fv(tn[6][9]); glVertex3fv(tp[6][9]);  glNormal3fv(tn[7][9]); glVertex3fv(tp[7][9]);  glNormal3fv(tn[6][10]); glVertex3fv(tp[6][10]);  glNormal3fv(tn[7][10]); glVertex3fv(tp[7][10]);  glNormal3fv(tn[6][11]); glVertex3fv(tp[6][11]);  glNormal3fv(tn[7][11]); glVertex3fv(tp[7][11]);  glNormal3fv(tn[6][12]); glVertex3fv(tp[6][12]);  glNormal3fv(tn[7][12]); glVertex3fv(tp[7][12]);  glNormal3fv(tn[6][13]); glVertex3fv(tp[6][13]);  glNormal3fv(tn[7][13]); glVertex3fv(tp[7][13]);  glNormal3fv(tn[6][14]); glVertex3fv(tp[6][14]);  glNormal3fv(tn[7][14]); glVertex3fv(tp[7][14]);  glNormal3fv(tn[6][15]); glVertex3fv(tp[6][15]);  glNormal3fv(tn[7][15]); glVertex3fv(tp[7][15]);  glNormal3fv(tn[6][16]); glVertex3fv(tp[6][16]);  glNormal3fv(tn[7][16]); glVertex3fv(tp[7][16]);  glNormal3fv(tn[6][17]); glVertex3fv(tp[6][17]);  glNormal3fv(tn[7][17]); glVertex3fv(tp[7][17]);  glNormal3fv(tn[6][18]); glVertex3fv(tp[6][18]);  glNormal3fv(tn[7][18]); glVertex3fv(tp[7][18]);  glNormal3fv(tn[6][19]); glVertex3fv(tp[6][19]);  glNormal3fv(tn[7][19]); glVertex3fv(tp[7][19]);  glNormal3fv(tn[6][20]); glVertex3fv(tp[6][20]);  glNormal3fv(tn[7][20]); glVertex3fv(tp[7][20]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glNormal3fv(tn[7][0]); glVertex3fv(tp[7][0]);  glNormal3fv(tn[8][0]); glVertex3fv(tp[8][0]);  glNormal3fv(tn[7][1]); glVertex3fv(tp[7][1]);  glNormal3fv(tn[8][1]); glVertex3fv(tp[8][1]);  glNormal3fv(tn[7][2]); glVertex3fv(tp[7][2]);  glNormal3fv(tn[8][2]); glVertex3fv(tp[8][2]);  glNormal3fv(tn[7][3]); glVertex3fv(tp[7][3]);  glNormal3fv(tn[8][3]); glVertex3fv(tp[8][3]);  glNormal3fv(tn[7][4]); glVertex3fv(tp[7][4]);  glNormal3fv(tn[8][4]); glVertex3fv(tp[8][4]);  glNormal3fv(tn[7][5]); glVertex3fv(tp[7][5]);  glNormal3fv(tn[8][5]); glVertex3fv(tp[8][5]);  glNormal3fv(tn[7][6]); glVertex3fv(tp[7][6]);  glNormal3fv(tn[8][6]); glVertex3fv(tp[8][6]);  glNormal3fv(tn[7][7]); glVertex3fv(tp[7][7]);  glNormal3fv(tn[8][7]); glVertex3fv(tp[8][7]);  glNormal3fv(tn[7][8]); glVertex3fv(tp[7][8]);  glNormal3fv(tn[8][8]); glVertex3fv(tp[8][8]);  glNormal3fv(tn[7][9]); glVertex3fv(tp[7][9]);  glNormal3fv(tn[8][9]); glVertex3fv(tp[8][9]);  glNormal3fv(tn[7][10]); glVertex3fv(tp[7][10]);  glNormal3fv(tn[8][10]); glVertex3fv(tp[8][10]);  glNormal3fv(tn[7][11]); glVertex3fv(tp[7][11]);  glNormal3fv(tn[8][11]); glVertex3fv(tp[8][11]);  glNormal3fv(tn[7][12]); glVertex3fv(tp[7][12]);  glNormal3fv(tn[8][12]); glVertex3fv(tp[8][12]);  glNormal3fv(tn[7][13]); glVertex3fv(tp[7][13]);  glNormal3fv(tn[8][13]); glVertex3fv(tp[8][13]);  glNormal3fv(tn[7][14]); glVertex3fv(tp[7][14]);  glNormal3fv(tn[8][14]); glVertex3fv(tp[8][14]);  glNormal3fv(tn[7][15]); glVertex3fv(tp[7][15]);  glNormal3fv(tn[8][15]); glVertex3fv(tp[8][15]);  glNormal3fv(tn[7][16]); glVertex3fv(tp[7][16]);  glNormal3fv(tn[8][16]); glVertex3fv(tp[8][16]);  glNormal3fv(tn[7][17]); glVertex3fv(tp[7][17]);  glNormal3fv(tn[8][17]); glVertex3fv(tp[8][17]);  glNormal3fv(tn[7][18]); glVertex3fv(tp[7][18]);  glNormal3fv(tn[8][18]); glVertex3fv(tp[8][18]);  glNormal3fv(tn[7][19]); glVertex3fv(tp[7][19]);  glNormal3fv(tn[8][19]); glVertex3fv(tp[8][19]);  glNormal3fv(tn[7][20]); glVertex3fv(tp[7][20]);  glNormal3fv(tn[8][20]); glVertex3fv(tp[8][20]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glNormal3fv(tn[8][0]); glVertex3fv(tp[8][0]);  glNormal3fv(tn[9][0]); glVertex3fv(tp[9][0]);  glNormal3fv(tn[8][1]); glVertex3fv(tp[8][1]);  glNormal3fv(tn[9][1]); glVertex3fv(tp[9][1]);  glNormal3fv(tn[8][2]); glVertex3fv(tp[8][2]);  glNormal3fv(tn[9][2]); glVertex3fv(tp[9][2]);  glNormal3fv(tn[8][3]); glVertex3fv(tp[8][3]);  glNormal3fv(tn[9][3]); glVertex3fv(tp[9][3]);  glNormal3fv(tn[8][4]); glVertex3fv(tp[8][4]);  glNormal3fv(tn[9][4]); glVertex3fv(tp[9][4]);  glNormal3fv(tn[8][5]); glVertex3fv(tp[8][5]);  glNormal3fv(tn[9][5]); glVertex3fv(tp[9][5]);  glNormal3fv(tn[8][6]); glVertex3fv(tp[8][6]);  glNormal3fv(tn[9][6]); glVertex3fv(tp[9][6]);  glNormal3fv(tn[8][7]); glVertex3fv(tp[8][7]);  glNormal3fv(tn[9][7]); glVertex3fv(tp[9][7]);  glNormal3fv(tn[8][8]); glVertex3fv(tp[8][8]);  glNormal3fv(tn[9][8]); glVertex3fv(tp[9][8]);  glNormal3fv(tn[8][9]); glVertex3fv(tp[8][9]);  glNormal3fv(tn[9][9]); glVertex3fv(tp[9][9]);  glNormal3fv(tn[8][10]); glVertex3fv(tp[8][10]);  glNormal3fv(tn[9][10]); glVertex3fv(tp[9][10]);  glNormal3fv(tn[8][11]); glVertex3fv(tp[8][11]);  glNormal3fv(tn[9][11]); glVertex3fv(tp[9][11]);  glNormal3fv(tn[8][12]); glVertex3fv(tp[8][12]);  glNormal3fv(tn[9][12]); glVertex3fv(tp[9][12]);  glNormal3fv(tn[8][13]); glVertex3fv(tp[8][13]);  glNormal3fv(tn[9][13]); glVertex3fv(tp[9][13]);  glNormal3fv(tn[8][14]); glVertex3fv(tp[8][14]);  glNormal3fv(tn[9][14]); glVertex3fv(tp[9][14]);  glNormal3fv(tn[8][15]); glVertex3fv(tp[8][15]);  glNormal3fv(tn[9][15]); glVertex3fv(tp[9][15]);  glNormal3fv(tn[8][16]); glVertex3fv(tp[8][16]);  glNormal3fv(tn[9][16]); glVertex3fv(tp[9][16]);  glNormal3fv(tn[8][17]); glVertex3fv(tp[8][17]);  glNormal3fv(tn[9][17]); glVertex3fv(tp[9][17]);  glNormal3fv(tn[8][18]); glVertex3fv(tp[8][18]);  glNormal3fv(tn[9][18]); glVertex3fv(tp[9][18]);  glNormal3fv(tn[8][19]); glVertex3fv(tp[8][19]);  glNormal3fv(tn[9][19]); glVertex3fv(tp[9][19]);  glNormal3fv(tn[8][20]); glVertex3fv(tp[8][20]);  glNormal3fv(tn[9][20]); glVertex3fv(tp[9][20]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glNormal3fv(tn[9][0]); glVertex3fv(tp[9][0]);  glNormal3fv(tn[10][0]); glVertex3fv(tp[10][0]);  glNormal3fv(tn[9][1]); glVertex3fv(tp[9][1]);  glNormal3fv(tn[10][1]); glVertex3fv(tp[10][1]);  glNormal3fv(tn[9][2]); glVertex3fv(tp[9][2]);  glNormal3fv(tn[10][2]); glVertex3fv(tp[10][2]);  glNormal3fv(tn[9][3]); glVertex3fv(tp[9][3]);  glNormal3fv(tn[10][3]); glVertex3fv(tp[10][3]);  glNormal3fv(tn[9][4]); glVertex3fv(tp[9][4]);  glNormal3fv(tn[10][4]); glVertex3fv(tp[10][4]);  glNormal3fv(tn[9][5]); glVertex3fv(tp[9][5]);  glNormal3fv(tn[10][5]); glVertex3fv(tp[10][5]);  glNormal3fv(tn[9][6]); glVertex3fv(tp[9][6]);  glNormal3fv(tn[10][6]); glVertex3fv(tp[10][6]);  glNormal3fv(tn[9][7]); glVertex3fv(tp[9][7]);  glNormal3fv(tn[10][7]); glVertex3fv(tp[10][7]);  glNormal3fv(tn[9][8]); glVertex3fv(tp[9][8]);  glNormal3fv(tn[10][8]); glVertex3fv(tp[10][8]);  glNormal3fv(tn[9][9]); glVertex3fv(tp[9][9]);  glNormal3fv(tn[10][9]); glVertex3fv(tp[10][9]);  glNormal3fv(tn[9][10]); glVertex3fv(tp[9][10]);  glNormal3fv(tn[10][10]); glVertex3fv(tp[10][10]);  glNormal3fv(tn[9][11]); glVertex3fv(tp[9][11]);  glNormal3fv(tn[10][11]); glVertex3fv(tp[10][11]);  glNormal3fv(tn[9][12]); glVertex3fv(tp[9][12]);  glNormal3fv(tn[10][12]); glVertex3fv(tp[10][12]);  glNormal3fv(tn[9][13]); glVertex3fv(tp[9][13]);  glNormal3fv(tn[10][13]); glVertex3fv(tp[10][13]);  glNormal3fv(tn[9][14]); glVertex3fv(tp[9][14]);  glNormal3fv(tn[10][14]); glVertex3fv(tp[10][14]);  glNormal3fv(tn[9][15]); glVertex3fv(tp[9][15]);  glNormal3fv(tn[10][15]); glVertex3fv(tp[10][15]);  glNormal3fv(tn[9][16]); glVertex3fv(tp[9][16]);  glNormal3fv(tn[10][16]); glVertex3fv(tp[10][16]);  glNormal3fv(tn[9][17]); glVertex3fv(tp[9][17]);  glNormal3fv(tn[10][17]); glVertex3fv(tp[10][17]);  glNormal3fv(tn[9][18]); glVertex3fv(tp[9][18]);  glNormal3fv(tn[10][18]); glVertex3fv(tp[10][18]);  glNormal3fv(tn[9][19]); glVertex3fv(tp[9][19]);  glNormal3fv(tn[10][19]); glVertex3fv(tp[10][19]);  glNormal3fv(tn[9][20]); glVertex3fv(tp[9][20]);  glNormal3fv(tn[10][20]); glVertex3fv(tp[10][20]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glNormal3fv(tn[10][0]); glVertex3fv(tp[10][0]);  glNormal3fv(tn[11][0]); glVertex3fv(tp[11][0]);  glNormal3fv(tn[10][1]); glVertex3fv(tp[10][1]);  glNormal3fv(tn[11][1]); glVertex3fv(tp[11][1]);  glNormal3fv(tn[10][2]); glVertex3fv(tp[10][2]);  glNormal3fv(tn[11][2]); glVertex3fv(tp[11][2]);  glNormal3fv(tn[10][3]); glVertex3fv(tp[10][3]);  glNormal3fv(tn[11][3]); glVertex3fv(tp[11][3]);  glNormal3fv(tn[10][4]); glVertex3fv(tp[10][4]);  glNormal3fv(tn[11][4]); glVertex3fv(tp[11][4]);  glNormal3fv(tn[10][5]); glVertex3fv(tp[10][5]);  glNormal3fv(tn[11][5]); glVertex3fv(tp[11][5]);  glNormal3fv(tn[10][6]); glVertex3fv(tp[10][6]);  glNormal3fv(tn[11][6]); glVertex3fv(tp[11][6]);  glNormal3fv(tn[10][7]); glVertex3fv(tp[10][7]);  glNormal3fv(tn[11][7]); glVertex3fv(tp[11][7]);  glNormal3fv(tn[10][8]); glVertex3fv(tp[10][8]);  glNormal3fv(tn[11][8]); glVertex3fv(tp[11][8]);  glNormal3fv(tn[10][9]); glVertex3fv(tp[10][9]);  glNormal3fv(tn[11][9]); glVertex3fv(tp[11][9]);  glNormal3fv(tn[10][10]); glVertex3fv(tp[10][10]);  glNormal3fv(tn[11][10]); glVertex3fv(tp[11][10]);  glNormal3fv(tn[10][11]); glVertex3fv(tp[10][11]);  glNormal3fv(tn[11][11]); glVertex3fv(tp[11][11]);  glNormal3fv(tn[10][12]); glVertex3fv(tp[10][12]);  glNormal3fv(tn[11][12]); glVertex3fv(tp[11][12]);  glNormal3fv(tn[10][13]); glVertex3fv(tp[10][13]);  glNormal3fv(tn[11][13]); glVertex3fv(tp[11][13]);  glNormal3fv(tn[10][14]); glVertex3fv(tp[10][14]);  glNormal3fv(tn[11][14]); glVertex3fv(tp[11][14]);  glNormal3fv(tn[10][15]); glVertex3fv(tp[10][15]);  glNormal3fv(tn[11][15]); glVertex3fv(tp[11][15]);  glNormal3fv(tn[10][16]); glVertex3fv(tp[10][16]);  glNormal3fv(tn[11][16]); glVertex3fv(tp[11][16]);  glNormal3fv(tn[10][17]); glVertex3fv(tp[10][17]);  glNormal3fv(tn[11][17]); glVertex3fv(tp[11][17]);  glNormal3fv(tn[10][18]); glVertex3fv(tp[10][18]);  glNormal3fv(tn[11][18]); glVertex3fv(tp[11][18]);  glNormal3fv(tn[10][19]); glVertex3fv(tp[10][19]);  glNormal3fv(tn[11][19]); glVertex3fv(tp[11][19]);  glNormal3fv(tn[10][20]); glVertex3fv(tp[10][20]);  glNormal3fv(tn[11][20]); glVertex3fv(tp[11][20]);  glEnd();}void draw_holder(void) {    glCallList( MAT_HOLDER_RINGS);     glPushMatrix();  draw_base();  glTranslatef(0.0,  0.0,  20.000000);  draw_torus();  glTranslatef(0.0,  0.0,  5.000000);  draw_torus();  glTranslatef(0.0,  0.0,  5.000000);  draw_torus();  glPopMatrix();}

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