📄 draw_holder.c
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glVertex3fv(bp[0][1]); glVertex3fv(bp[0][3]); glVertex3fv(bp[0][2]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[1]); glVertex3fv(bp[0][2]); glVertex3fv(bp[0][3]); glVertex3fv(bp[0][5]); glVertex3fv(bp[0][4]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[2]); glVertex3fv(bp[0][4]); glVertex3fv(bp[0][5]); glVertex3fv(bp[0][7]); glVertex3fv(bp[0][6]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[3]); glVertex3fv(bp[0][6]); glVertex3fv(bp[0][7]); glVertex3fv(bp[0][1]); glVertex3fv(bp[0][0]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glNormal3fv(bn[4]); glVertex3fv(bp[0][1]); glVertex3fv(bp[1][0]); glVertex3fv(bp[0][3]); glVertex3fv(bp[1][2]); glVertex3fv(bp[0][5]); glVertex3fv(bp[1][4]); glVertex3fv(bp[0][7]); glVertex3fv(bp[1][6]); glVertex3fv(bp[0][1]); glVertex3fv(bp[1][0]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[0]); glVertex3fv(bp[1][0]); glVertex3fv(bp[1][1]); glVertex3fv(bp[1][3]); glVertex3fv(bp[1][2]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[1]); glVertex3fv(bp[1][2]); glVertex3fv(bp[1][3]); glVertex3fv(bp[1][5]); glVertex3fv(bp[1][4]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[2]); glVertex3fv(bp[1][4]); glVertex3fv(bp[1][5]); glVertex3fv(bp[1][7]); glVertex3fv(bp[1][6]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[3]); glVertex3fv(bp[1][6]); glVertex3fv(bp[1][7]); glVertex3fv(bp[1][1]); glVertex3fv(bp[1][0]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glNormal3fv(bn[4]); glVertex3fv(bp[1][1]); glVertex3fv(bp[2][0]); glVertex3fv(bp[1][3]); glVertex3fv(bp[2][2]); glVertex3fv(bp[1][5]); glVertex3fv(bp[2][4]); glVertex3fv(bp[1][7]); glVertex3fv(bp[2][6]); glVertex3fv(bp[1][1]); glVertex3fv(bp[2][0]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[0]); glVertex3fv(bp[2][0]); glVertex3fv(bp[2][1]); glVertex3fv(bp[2][3]); glVertex3fv(bp[2][2]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[1]); glVertex3fv(bp[2][2]); glVertex3fv(bp[2][3]); glVertex3fv(bp[2][5]); glVertex3fv(bp[2][4]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[2]); glVertex3fv(bp[2][4]); glVertex3fv(bp[2][5]); glVertex3fv(bp[2][7]); glVertex3fv(bp[2][6]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[3]); glVertex3fv(bp[2][6]); glVertex3fv(bp[2][7]); glVertex3fv(bp[2][1]); glVertex3fv(bp[2][0]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glNormal3fv(bn[4]); glVertex3fv(bp[2][1]); glVertex3fv(bp[3][0]); glVertex3fv(bp[2][3]); glVertex3fv(bp[3][2]); glVertex3fv(bp[2][5]); glVertex3fv(bp[3][4]); glVertex3fv(bp[2][7]); glVertex3fv(bp[3][6]); glVertex3fv(bp[2][1]); glVertex3fv(bp[3][0]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[2]); glVertex3fv(bp[3][0]); glVertex3fv(bp[3][1]); glVertex3fv(bp[3][3]); glVertex3fv(bp[3][2]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[3]); glVertex3fv(bp[3][2]); glVertex3fv(bp[3][3]); glVertex3fv(bp[3][5]); glVertex3fv(bp[3][4]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[0]); glVertex3fv(bp[3][4]); glVertex3fv(bp[3][5]); glVertex3fv(bp[3][7]); glVertex3fv(bp[3][6]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[1]); glVertex3fv(bp[3][6]); glVertex3fv(bp[3][7]); glVertex3fv(bp[3][1]); glVertex3fv(bp[3][0]); glEnd(); glBegin(GL_POLYGON); glNormal3fv(bn[4]); glVertex3fv(bp[3][1]); glVertex3fv(bp[3][3]); glVertex3fv(bp[3][5]); glVertex3fv(bp[3][7]); glEnd();}void draw_torus(void) { glCallList( MAT_HOLDER_RINGS); glBegin(GL_TRIANGLE_STRIP); glNormal3fv(tn[0][0]); glVertex3fv(tp[0][0]); glNormal3fv(tn[1][0]); glVertex3fv(tp[1][0]); glNormal3fv(tn[0][1]); glVertex3fv(tp[0][1]); glNormal3fv(tn[1][1]); glVertex3fv(tp[1][1]); glNormal3fv(tn[0][2]); glVertex3fv(tp[0][2]); glNormal3fv(tn[1][2]); glVertex3fv(tp[1][2]); glNormal3fv(tn[0][3]); glVertex3fv(tp[0][3]); glNormal3fv(tn[1][3]); glVertex3fv(tp[1][3]); glNormal3fv(tn[0][4]); glVertex3fv(tp[0][4]); glNormal3fv(tn[1][4]); glVertex3fv(tp[1][4]); glNormal3fv(tn[0][5]); glVertex3fv(tp[0][5]); glNormal3fv(tn[1][5]); glVertex3fv(tp[1][5]); glNormal3fv(tn[0][6]); glVertex3fv(tp[0][6]); glNormal3fv(tn[1][6]); glVertex3fv(tp[1][6]); glNormal3fv(tn[0][7]); glVertex3fv(tp[0][7]); glNormal3fv(tn[1][7]); glVertex3fv(tp[1][7]); glNormal3fv(tn[0][8]); glVertex3fv(tp[0][8]); glNormal3fv(tn[1][8]); glVertex3fv(tp[1][8]); glNormal3fv(tn[0][9]); glVertex3fv(tp[0][9]); glNormal3fv(tn[1][9]); glVertex3fv(tp[1][9]); glNormal3fv(tn[0][10]); glVertex3fv(tp[0][10]); glNormal3fv(tn[1][10]); glVertex3fv(tp[1][10]); glNormal3fv(tn[0][11]); glVertex3fv(tp[0][11]); glNormal3fv(tn[1][11]); glVertex3fv(tp[1][11]); glNormal3fv(tn[0][12]); glVertex3fv(tp[0][12]); glNormal3fv(tn[1][12]); glVertex3fv(tp[1][12]); glNormal3fv(tn[0][13]); glVertex3fv(tp[0][13]); glNormal3fv(tn[1][13]); glVertex3fv(tp[1][13]); glNormal3fv(tn[0][14]); glVertex3fv(tp[0][14]); glNormal3fv(tn[1][14]); glVertex3fv(tp[1][14]); glNormal3fv(tn[0][15]); glVertex3fv(tp[0][15]); glNormal3fv(tn[1][15]); glVertex3fv(tp[1][15]); glNormal3fv(tn[0][16]); glVertex3fv(tp[0][16]); glNormal3fv(tn[1][16]); glVertex3fv(tp[1][16]); glNormal3fv(tn[0][17]); glVertex3fv(tp[0][17]); glNormal3fv(tn[1][17]); glVertex3fv(tp[1][17]); glNormal3fv(tn[0][18]); glVertex3fv(tp[0][18]); glNormal3fv(tn[1][18]); glVertex3fv(tp[1][18]); glNormal3fv(tn[0][19]); glVertex3fv(tp[0][19]); glNormal3fv(tn[1][19]); glVertex3fv(tp[1][19]); glNormal3fv(tn[0][20]); glVertex3fv(tp[0][20]); glNormal3fv(tn[1][20]); glVertex3fv(tp[1][20]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glNormal3fv(tn[1][0]); glVertex3fv(tp[1][0]); glNormal3fv(tn[2][0]); glVertex3fv(tp[2][0]); glNormal3fv(tn[1][1]); glVertex3fv(tp[1][1]); glNormal3fv(tn[2][1]); glVertex3fv(tp[2][1]); glNormal3fv(tn[1][2]); glVertex3fv(tp[1][2]); glNormal3fv(tn[2][2]); glVertex3fv(tp[2][2]); glNormal3fv(tn[1][3]); glVertex3fv(tp[1][3]); glNormal3fv(tn[2][3]); glVertex3fv(tp[2][3]); glNormal3fv(tn[1][4]); glVertex3fv(tp[1][4]); glNormal3fv(tn[2][4]); glVertex3fv(tp[2][4]); glNormal3fv(tn[1][5]); glVertex3fv(tp[1][5]); glNormal3fv(tn[2][5]); glVertex3fv(tp[2][5]); glNormal3fv(tn[1][6]); glVertex3fv(tp[1][6]); glNormal3fv(tn[2][6]); glVertex3fv(tp[2][6]); glNormal3fv(tn[1][7]); glVertex3fv(tp[1][7]); glNormal3fv(tn[2][7]); glVertex3fv(tp[2][7]); glNormal3fv(tn[1][8]); glVertex3fv(tp[1][8]); glNormal3fv(tn[2][8]); glVertex3fv(tp[2][8]); glNormal3fv(tn[1][9]); glVertex3fv(tp[1][9]); glNormal3fv(tn[2][9]); glVertex3fv(tp[2][9]); glNormal3fv(tn[1][10]); glVertex3fv(tp[1][10]); glNormal3fv(tn[2][10]); glVertex3fv(tp[2][10]); glNormal3fv(tn[1][11]); glVertex3fv(tp[1][11]); glNormal3fv(tn[2][11]); glVertex3fv(tp[2][11]); glNormal3fv(tn[1][12]); glVertex3fv(tp[1][12]); glNormal3fv(tn[2][12]); glVertex3fv(tp[2][12]); glNormal3fv(tn[1][13]); glVertex3fv(tp[1][13]); glNormal3fv(tn[2][13]); glVertex3fv(tp[2][13]); glNormal3fv(tn[1][14]); glVertex3fv(tp[1][14]); glNormal3fv(tn[2][14]); glVertex3fv(tp[2][14]); glNormal3fv(tn[1][15]); glVertex3fv(tp[1][15]); glNormal3fv(tn[2][15]); glVertex3fv(tp[2][15]); glNormal3fv(tn[1][16]); glVertex3fv(tp[1][16]); glNormal3fv(tn[2][16]); glVertex3fv(tp[2][16]); glNormal3fv(tn[1][17]); glVertex3fv(tp[1][17]); glNormal3fv(tn[2][17]); glVertex3fv(tp[2][17]); glNormal3fv(tn[1][18]); glVertex3fv(tp[1][18]); glNormal3fv(tn[2][18]); glVertex3fv(tp[2][18]); glNormal3fv(tn[1][19]); glVertex3fv(tp[1][19]); glNormal3fv(tn[2][19]); glVertex3fv(tp[2][19]); glNormal3fv(tn[1][20]); glVertex3fv(tp[1][20]); glNormal3fv(tn[2][20]); glVertex3fv(tp[2][20]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glNormal3fv(tn[2][0]); glVertex3fv(tp[2][0]); glNormal3fv(tn[3][0]); glVertex3fv(tp[3][0]); glNormal3fv(tn[2][1]); glVertex3fv(tp[2][1]); glNormal3fv(tn[3][1]); glVertex3fv(tp[3][1]); glNormal3fv(tn[2][2]); glVertex3fv(tp[2][2]); glNormal3fv(tn[3][2]); glVertex3fv(tp[3][2]); glNormal3fv(tn[2][3]); glVertex3fv(tp[2][3]); glNormal3fv(tn[3][3]); glVertex3fv(tp[3][3]); glNormal3fv(tn[2][4]); glVertex3fv(tp[2][4]); glNormal3fv(tn[3][4]); glVertex3fv(tp[3][4]); glNormal3fv(tn[2][5]); glVertex3fv(tp[2][5]); glNormal3fv(tn[3][5]); glVertex3fv(tp[3][5]); glNormal3fv(tn[2][6]); glVertex3fv(tp[2][6]); glNormal3fv(tn[3][6]); glVertex3fv(tp[3][6]); glNormal3fv(tn[2][7]); glVertex3fv(tp[2][7]); glNormal3fv(tn[3][7]); glVertex3fv(tp[3][7]); glNormal3fv(tn[2][8]); glVertex3fv(tp[2][8]); glNormal3fv(tn[3][8]); glVertex3fv(tp[3][8]); glNormal3fv(tn[2][9]); glVertex3fv(tp[2][9]); glNormal3fv(tn[3][9]); glVertex3fv(tp[3][9]); glNormal3fv(tn[2][10]); glVertex3fv(tp[2][10]); glNormal3fv(tn[3][10]); glVertex3fv(tp[3][10]); glNormal3fv(tn[2][11]); glVertex3fv(tp[2][11]); glNormal3fv(tn[3][11]); glVertex3fv(tp[3][11]); glNormal3fv(tn[2][12]); glVertex3fv(tp[2][12]); glNormal3fv(tn[3][12]); glVertex3fv(tp[3][12]); glNormal3fv(tn[2][13]); glVertex3fv(tp[2][13]); glNormal3fv(tn[3][13]); glVertex3fv(tp[3][13]); glNormal3fv(tn[2][14]); glVertex3fv(tp[2][14]); glNormal3fv(tn[3][14]); glVertex3fv(tp[3][14]); glNormal3fv(tn[2][15]); glVertex3fv(tp[2][15]); glNormal3fv(tn[3][15]); glVertex3fv(tp[3][15]); glNormal3fv(tn[2][16]); glVertex3fv(tp[2][16]); glNormal3fv(tn[3][16]); glVertex3fv(tp[3][16]); glNormal3fv(tn[2][17]); glVertex3fv(tp[2][17]); glNormal3fv(tn[3][17]); glVertex3fv(tp[3][17]); glNormal3fv(tn[2][18]); glVertex3fv(tp[2][18]); glNormal3fv(tn[3][18]); glVertex3fv(tp[3][18]); glNormal3fv(tn[2][19]); glVertex3fv(tp[2][19]); glNormal3fv(tn[3][19]); glVertex3fv(tp[3][19]); glNormal3fv(tn[2][20]); glVertex3fv(tp[2][20]); glNormal3fv(tn[3][20]); glVertex3fv(tp[3][20]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glNormal3fv(tn[3][0]); glVertex3fv(tp[3][0]); glNormal3fv(tn[4][0]); glVertex3fv(tp[4][0]); glNormal3fv(tn[3][1]); glVertex3fv(tp[3][1]); glNormal3fv(tn[4][1]); glVertex3fv(tp[4][1]); glNormal3fv(tn[3][2]); glVertex3fv(tp[3][2]); glNormal3fv(tn[4][2]); glVertex3fv(tp[4][2]); glNormal3fv(tn[3][3]); glVertex3fv(tp[3][3]); glNormal3fv(tn[4][3]); glVertex3fv(tp[4][3]); glNormal3fv(tn[3][4]); glVertex3fv(tp[3][4]); glNormal3fv(tn[4][4]); glVertex3fv(tp[4][4]); glNormal3fv(tn[3][5]); glVertex3fv(tp[3][5]); glNormal3fv(tn[4][5]); glVertex3fv(tp[4][5]); glNormal3fv(tn[3][6]); glVertex3fv(tp[3][6]); glNormal3fv(tn[4][6]); glVertex3fv(tp[4][6]); glNormal3fv(tn[3][7]); glVertex3fv(tp[3][7]); glNormal3fv(tn[4][7]); glVertex3fv(tp[4][7]); glNormal3fv(tn[3][8]); glVertex3fv(tp[3][8]); glNormal3fv(tn[4][8]); glVertex3fv(tp[4][8]); glNormal3fv(tn[3][9]); glVertex3fv(tp[3][9]); glNormal3fv(tn[4][9]); glVertex3fv(tp[4][9]); glNormal3fv(tn[3][10]); glVertex3fv(tp[3][10]); glNormal3fv(tn[4][10]); glVertex3fv(tp[4][10]); glNormal3fv(tn[3][11]); glVertex3fv(tp[3][11]); glNormal3fv(tn[4][11]); glVertex3fv(tp[4][11]); glNormal3fv(tn[3][12]); glVertex3fv(tp[3][12]); glNormal3fv(tn[4][12]); glVertex3fv(tp[4][12]); glNormal3fv(tn[3][13]); glVertex3fv(tp[3][13]); glNormal3fv(tn[4][13]); glVertex3fv(tp[4][13]); glNormal3fv(tn[3][14]); glVertex3fv(tp[3][14]); glNormal3fv(tn[4][14]); glVertex3fv(tp[4][14]);
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