⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 draw_logo_line.c

📁 学习c++必备
💻 C
字号:
/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>#include "objects.h"float scp[14][3] = {    {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 5.000000},    {0.500000, 0.866025, 0.000000},	{0.500000, 0.866025, 5.000000},    {-0.500000, 0.866025, 0.000000},	{-0.500000, 0.866025, 5.000000},    {-1.000000, 0.000000, 0.000000},	{-1.000000, 0.000000, 5.000000},    {-0.500000, -0.866025, 0.000000},	{-0.500000, -0.866025, 5.000000},    {0.500000, -0.866025, 0.000000},	{0.500000, -0.866025, 5.000000},    {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 5.000000},};float dcp[14][3] = {    {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 7.000000},    {0.500000, 0.866025, 0.000000},	{0.500000, 0.866025, 7.000000},    {-0.500000, 0.866025, 0.000000},	{-0.500000, 0.866025, 7.000000},    {-1.000000, 0.000000, 0.000000},	{-1.000000, 0.000000, 7.000000},    {-0.500000, -0.866025, 0.000000},	{-0.500000, -0.866025, 7.000000},    {0.500000, -0.866025, 0.000000},	{0.500000, -0.866025, 7.000000},    {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 7.000000},};float ep[7][7][3] = {    {	{1.000000, 0.000000, 0.000000},	{0.500000, 0.866025, 0.000000},	{-0.500000, 0.866025, 0.000000},	{-1.000000, 0.000000, 0.000000},	{-0.500000, -0.866025, 0.000000},	{0.500000, -0.866025, 0.000000},	{1.000000, 0.000000, 0.000000},    },    {	{1.000000, 0.034074, 0.258819},	{0.500000, 0.870590, 0.034675},	{-0.500000, 0.870590, 0.034675},	{-1.000000, 0.034074, 0.258819},	{-0.500000, -0.802442, 0.482963},	{0.500000, -0.802442, 0.482963},	{1.000000, 0.034074, 0.258819},    },    {	{1.000000, 0.133975, 0.500000},	{0.500000, 0.883975, 0.066987},	{-0.500000, 0.883975, 0.066987},	{-1.000000, 0.133975, 0.500000},	{-0.500000, -0.616025, 0.933013},	{0.500000, -0.616025, 0.933013},	{1.000000, 0.133975, 0.500000},    },    {	{1.000000, 0.292893, 0.707107},	{0.500000, 0.905266, 0.094734},	{-0.500000, 0.905266, 0.094734},	{-1.000000, 0.292893, 0.707107},	{-0.500000, -0.319479, 1.319479},	{0.500000, -0.319479, 1.319479},	{1.000000, 0.292893, 0.707107},    },    {	{1.000000, 0.500000, 0.866025},	{0.500000, 0.933013, 0.116025},	{-0.500000, 0.933013, 0.116025},	{-1.000000, 0.500000, 0.866025},	{-0.500000, 0.066987, 1.616025},	{0.500000, 0.066987, 1.616025},	{1.000000, 0.500000, 0.866025},    },    {	{1.000000, 0.741181, 0.965926},	{0.500000, 0.965325, 0.129410},	{-0.500000, 0.965325, 0.129410},	{-1.000000, 0.741181, 0.965926},	{-0.500000, 0.517037, 1.802442},	{0.500000, 0.517037, 1.802442},	{1.000000, 0.741181, 0.965926},    },    {	{1.000000, 1.000000, 1.000000},	{0.500000, 1.000000, 0.133975},	{-0.500000, 1.000000, 0.133975},	{-1.000000, 1.000000, 1.000000},	{-0.500000, 1.000000, 1.866025},	{0.500000, 1.000000, 1.866025},	{1.000000, 1.000000, 1.000000},    },};void draw_single_cylinder(void) {	glBegin(GL_LINE_STRIP);glVertex3fv(scp[0]);glVertex3fv(scp[1]);glVertex3fv(scp[2]);glVertex3fv(scp[3]);glVertex3fv(scp[4]);glVertex3fv(scp[5]);glVertex3fv(scp[6]);glVertex3fv(scp[7]);glVertex3fv(scp[8]);glVertex3fv(scp[9]);glVertex3fv(scp[10]);glVertex3fv(scp[11]);glVertex3fv(scp[12]);glVertex3fv(scp[13]);	glEnd();}void draw_double_cylinder(void) {	glBegin(GL_LINE_STRIP);glVertex3fv(dcp[0]);glVertex3fv(dcp[1]);glVertex3fv(dcp[2]);glVertex3fv(dcp[3]);glVertex3fv(dcp[4]);glVertex3fv(dcp[5]);glVertex3fv(dcp[6]);glVertex3fv(dcp[7]);glVertex3fv(dcp[8]);glVertex3fv(dcp[9]);glVertex3fv(dcp[10]);glVertex3fv(dcp[11]);glVertex3fv(dcp[12]);glVertex3fv(dcp[13]);	glEnd();}void draw_elbow(void) {	glBegin(GL_LINE_STRIP);	    glVertex3fv(ep[0][0]);	    glVertex3fv(ep[1][0]);	    glVertex3fv(ep[0][1]);	    glVertex3fv(ep[1][1]);	    glVertex3fv(ep[0][2]);	    glVertex3fv(ep[1][2]);	    glVertex3fv(ep[0][3]);	    glVertex3fv(ep[1][3]);	    glVertex3fv(ep[0][4]);	    glVertex3fv(ep[1][4]);	    glVertex3fv(ep[0][5]);	    glVertex3fv(ep[1][5]);	    glVertex3fv(ep[0][6]);	    glVertex3fv(ep[1][6]);	glEnd();	glBegin(GL_LINE_STRIP);	    glVertex3fv(ep[1][0]);	    glVertex3fv(ep[2][0]);	    glVertex3fv(ep[1][1]);	    glVertex3fv(ep[2][1]);	    glVertex3fv(ep[1][2]);	    glVertex3fv(ep[2][2]);	    glVertex3fv(ep[1][3]);	    glVertex3fv(ep[2][3]);	    glVertex3fv(ep[1][4]);	    glVertex3fv(ep[2][4]);	    glVertex3fv(ep[1][5]);	    glVertex3fv(ep[2][5]);	    glVertex3fv(ep[1][6]);	    glVertex3fv(ep[2][6]);	glEnd();	glBegin(GL_LINE_STRIP);	    glVertex3fv(ep[2][0]);	    glVertex3fv(ep[3][0]);	    glVertex3fv(ep[2][1]);	    glVertex3fv(ep[3][1]);	    glVertex3fv(ep[2][2]);	    glVertex3fv(ep[3][2]);	    glVertex3fv(ep[2][3]);	    glVertex3fv(ep[3][3]);	    glVertex3fv(ep[2][4]);	    glVertex3fv(ep[3][4]);	    glVertex3fv(ep[2][5]);	    glVertex3fv(ep[3][5]);	    glVertex3fv(ep[2][6]);	    glVertex3fv(ep[3][6]);	glEnd();	glBegin(GL_LINE_STRIP);	    glVertex3fv(ep[3][0]);	    glVertex3fv(ep[4][0]);	    glVertex3fv(ep[3][1]);	    glVertex3fv(ep[4][1]);	    glVertex3fv(ep[3][2]);	    glVertex3fv(ep[4][2]);	    glVertex3fv(ep[3][3]);	    glVertex3fv(ep[4][3]);	    glVertex3fv(ep[3][4]);	    glVertex3fv(ep[4][4]);	    glVertex3fv(ep[3][5]);	    glVertex3fv(ep[4][5]);	    glVertex3fv(ep[3][6]);	    glVertex3fv(ep[4][6]);	glEnd();	glBegin(GL_LINE_STRIP);	    glVertex3fv(ep[4][0]);	    glVertex3fv(ep[5][0]);	    glVertex3fv(ep[4][1]);	    glVertex3fv(ep[5][1]);	    glVertex3fv(ep[4][2]);	    glVertex3fv(ep[5][2]);	    glVertex3fv(ep[4][3]);	    glVertex3fv(ep[5][3]);	    glVertex3fv(ep[4][4]);	    glVertex3fv(ep[5][4]);	    glVertex3fv(ep[4][5]);	    glVertex3fv(ep[5][5]);	    glVertex3fv(ep[4][6]);	    glVertex3fv(ep[5][6]);	glEnd();	glBegin(GL_LINE_STRIP);	    glVertex3fv(ep[5][0]);	    glVertex3fv(ep[6][0]);	    glVertex3fv(ep[5][1]);	    glVertex3fv(ep[6][1]);	    glVertex3fv(ep[5][2]);	    glVertex3fv(ep[6][2]);	    glVertex3fv(ep[5][3]);	    glVertex3fv(ep[6][3]);	    glVertex3fv(ep[5][4]);	    glVertex3fv(ep[6][4]);	    glVertex3fv(ep[5][5]);	    glVertex3fv(ep[6][5]);	    glVertex3fv(ep[5][6]);	    glVertex3fv(ep[6][6]);	glEnd();}void bend_forward(void) {  glTranslatef(0.0, 1.000000, 0.0);  glRotatef (0.1 * (900), 1.0, 0.0, 0.0);  glTranslatef(0.0, -1.000000, 0.0);}void bend_left(void) {  glRotatef (0.1 * (-900), 0.0, 0.0, 1.0);  glTranslatef(0.0, 1.000000, 0.0);  glRotatef (0.1 * (900), 1.0, 0.0, 0.0);  glTranslatef(0.0, -1.000000, 0.0);}void bend_right(void) {  glRotatef (0.1 * (900), 0.0, 0.0, 1.0);  glTranslatef(0.0, 1.000000, 0.0);  glRotatef (0.1 * (900), 1.0, 0.0, 0.0);  glTranslatef(0.0, -1.000000, 0.0);}void draw_logo_line(void) {        glCallList( MAT_LOGO); 	glTranslatef(5.500000,  -3.500000,  4.500000);	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -5.000000);	draw_single_cylinder();	bend_right();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -5.000000);	draw_single_cylinder();	bend_left();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -5.000000);	draw_single_cylinder();	bend_right();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -5.000000);	draw_single_cylinder();	bend_left();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -5.000000);	draw_single_cylinder();	bend_right();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -7.000000);	draw_double_cylinder();	bend_forward();	draw_elbow();	glTranslatef(0.0,  0.0,  -5.000000);	draw_single_cylinder();	bend_left();	draw_elbow();}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -