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📄 draw_logo_shadow.c

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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>#include "objects.h"static float scp[18][3] = {  {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 5.000000},  {0.707107, 0.707107, 0.000000},	{0.707107, 0.707107, 5.000000},  {0.000000, 1.000000, 0.000000},	{0.000000, 1.000000, 5.000000},  {-0.707107, 0.707107, 0.000000},	{-0.707107, 0.707107, 5.000000},  {-1.000000, 0.000000, 0.000000},	{-1.000000, 0.000000, 5.000000},  {-0.707107, -0.707107, 0.000000},	{-0.707107, -0.707107, 5.000000},  {0.000000, -1.000000, 0.000000},	{0.000000, -1.000000, 5.000000},  {0.707107, -0.707107, 0.000000},	{0.707107, -0.707107, 5.000000},  {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 5.000000},};static float dcp[18][3] = {  {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 7.000000},  {0.707107, 0.707107, 0.000000},	{0.707107, 0.707107, 7.000000},  {0.000000, 1.000000, 0.000000},	{0.000000, 1.000000, 7.000000},  {-0.707107, 0.707107, 0.000000},	{-0.707107, 0.707107, 7.000000},  {-1.000000, 0.000000, 0.000000},	{-1.000000, 0.000000, 7.000000},  {-0.707107, -0.707107, 0.000000},	{-0.707107, -0.707107, 7.000000},  {0.000000, -1.000000, 0.000000},	{0.000000, -1.000000, 7.000000},  {0.707107, -0.707107, 0.000000},	{0.707107, -0.707107, 7.000000},  {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 7.000000},};static float ep[9][9][3] = {  {    {1.000000, 0.000000, 0.000000},    {0.707107, 0.707107, 0.000000},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.707107, 0.000000},    {-1.000000, 0.000000, 0.000000},    {-0.707107, -0.707107, 0.000000},    {0.000000, -1.000000, 0.000000},    {0.707107, -0.707107, 0.000000},    {1.000000, 0.000000, 0.000000},  },    {    {1.000000, 0.019215, 0.195090},    {0.707107, 0.712735, 0.057141},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.712735, 0.057141},    {-1.000000, 0.019215, 0.195090},    {-0.707107, -0.674305, 0.333040},    {0.000000, -0.961571, 0.390181},    {0.707107, -0.674305, 0.333040},    {1.000000, 0.019215, 0.195090},  },    {    {1.000000, 0.076120, 0.382683},    {0.707107, 0.729402, 0.112085},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.729402, 0.112085},    {-1.000000, 0.076120, 0.382683},    {-0.707107, -0.577161, 0.653282},    {0.000000, -0.847759, 0.765367},    {0.707107, -0.577161, 0.653282},    {1.000000, 0.076120, 0.382683},  },    {    {1.000000, 0.168530, 0.555570},    {0.707107, 0.756468, 0.162723},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.756468, 0.162723},    {-1.000000, 0.168530, 0.555570},    {-0.707107, -0.419407, 0.948418},    {0.000000, -0.662939, 1.111140},    {0.707107, -0.419407, 0.948418},    {1.000000, 0.168530, 0.555570},  },    {    {1.000000, 0.292893, 0.707107},    {0.707107, 0.792893, 0.207107},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.792893, 0.207107},    {-1.000000, 0.292893, 0.707107},    {-0.707107, -0.207107, 1.207107},    {0.000000, -0.414214, 1.414214},    {0.707107, -0.207107, 1.207107},    {1.000000, 0.292893, 0.707107},  },    {    {1.000000, 0.444430, 0.831470},    {0.707107, 0.837277, 0.243532},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.837277, 0.243532},    {-1.000000, 0.444430, 0.831470},    {-0.707107, 0.051582, 1.419407},    {0.000000, -0.111140, 1.662939},    {0.707107, 0.051582, 1.419407},    {1.000000, 0.444430, 0.831470},  },    {    {1.000000, 0.617317, 0.923880},    {0.707107, 0.887915, 0.270598},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.887915, 0.270598},    {-1.000000, 0.617317, 0.923880},    {-0.707107, 0.346719, 1.577161},    {0.000000, 0.234633, 1.847759},    {0.707107, 0.346719, 1.577161},    {1.000000, 0.617317, 0.923880},  },    {    {1.000000, 0.804910, 0.980785},    {0.707107, 0.942859, 0.287265},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.942859, 0.287265},    {-1.000000, 0.804910, 0.980785},    {-0.707107, 0.666960, 1.674305},    {0.000000, 0.609819, 1.961571},    {0.707107, 0.666960, 1.674305},    {1.000000, 0.804910, 0.980785},  },    {    {1.000000, 1.000000, 1.000000},    {0.707107, 1.000000, 0.292893},    {0.000000, 1.000000, 0.000000},    {-0.707107, 1.000000, 0.292893},    {-1.000000, 1.000000, 1.000000},    {-0.707107, 1.000000, 1.707107},    {0.000000, 1.000000, 2.000000},    {0.707107, 1.000000, 1.707107},    {1.000000, 1.000000, 1.000000},  },  };static void draw_single_cylinder(void) {    glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(scp[0]);  glVertex3fv(scp[1]);  glVertex3fv(scp[2]);  glVertex3fv(scp[3]);  glVertex3fv(scp[4]);  glVertex3fv(scp[5]);  glVertex3fv(scp[6]);  glVertex3fv(scp[7]);  glVertex3fv(scp[8]);  glVertex3fv(scp[9]);  glVertex3fv(scp[10]);  glVertex3fv(scp[11]);  glVertex3fv(scp[12]);  glVertex3fv(scp[13]);  glVertex3fv(scp[14]);  glVertex3fv(scp[15]);  glVertex3fv(scp[16]);  glVertex3fv(scp[17]);  glEnd();}static void draw_double_cylinder(void) {    glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(dcp[0]);  glVertex3fv(dcp[1]);  glVertex3fv(dcp[2]);  glVertex3fv(dcp[3]);  glVertex3fv(dcp[4]);  glVertex3fv(dcp[5]);  glVertex3fv(dcp[6]);  glVertex3fv(dcp[7]);  glVertex3fv(dcp[8]);  glVertex3fv(dcp[9]);  glVertex3fv(dcp[10]);  glVertex3fv(dcp[11]);  glVertex3fv(dcp[12]);  glVertex3fv(dcp[13]);  glVertex3fv(dcp[14]);  glVertex3fv(dcp[15]);  glVertex3fv(dcp[16]);  glVertex3fv(dcp[17]);  glEnd();}static void  draw_elbow(void) {    glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(ep[0][0]);  glVertex3fv(ep[1][0]);  glVertex3fv(ep[0][1]);  glVertex3fv(ep[1][1]);  glVertex3fv(ep[0][2]);  glVertex3fv(ep[1][2]);  glVertex3fv(ep[0][3]);  glVertex3fv(ep[1][3]);  glVertex3fv(ep[0][4]);  glVertex3fv(ep[1][4]);  glVertex3fv(ep[0][5]);  glVertex3fv(ep[1][5]);  glVertex3fv(ep[0][6]);  glVertex3fv(ep[1][6]);  glVertex3fv(ep[0][7]);  glVertex3fv(ep[1][7]);  glVertex3fv(ep[0][8]);  glVertex3fv(ep[1][8]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(ep[1][0]);  glVertex3fv(ep[2][0]);  glVertex3fv(ep[1][1]);  glVertex3fv(ep[2][1]);  glVertex3fv(ep[1][2]);  glVertex3fv(ep[2][2]);  glVertex3fv(ep[1][3]);  glVertex3fv(ep[2][3]);  glVertex3fv(ep[1][4]);  glVertex3fv(ep[2][4]);  glVertex3fv(ep[1][5]);  glVertex3fv(ep[2][5]);  glVertex3fv(ep[1][6]);  glVertex3fv(ep[2][6]);  glVertex3fv(ep[1][7]);  glVertex3fv(ep[2][7]);  glVertex3fv(ep[1][8]);  glVertex3fv(ep[2][8]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(ep[2][0]);  glVertex3fv(ep[3][0]);  glVertex3fv(ep[2][1]);  glVertex3fv(ep[3][1]);  glVertex3fv(ep[2][2]);  glVertex3fv(ep[3][2]);  glVertex3fv(ep[2][3]);  glVertex3fv(ep[3][3]);  glVertex3fv(ep[2][4]);  glVertex3fv(ep[3][4]);  glVertex3fv(ep[2][5]);  glVertex3fv(ep[3][5]);  glVertex3fv(ep[2][6]);  glVertex3fv(ep[3][6]);  glVertex3fv(ep[2][7]);  glVertex3fv(ep[3][7]);  glVertex3fv(ep[2][8]);  glVertex3fv(ep[3][8]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(ep[3][0]);  glVertex3fv(ep[4][0]);  glVertex3fv(ep[3][1]);  glVertex3fv(ep[4][1]);  glVertex3fv(ep[3][2]);  glVertex3fv(ep[4][2]);  glVertex3fv(ep[3][3]);  glVertex3fv(ep[4][3]);  glVertex3fv(ep[3][4]);  glVertex3fv(ep[4][4]);  glVertex3fv(ep[3][5]);  glVertex3fv(ep[4][5]);  glVertex3fv(ep[3][6]);  glVertex3fv(ep[4][6]);  glVertex3fv(ep[3][7]);  glVertex3fv(ep[4][7]);  glVertex3fv(ep[3][8]);  glVertex3fv(ep[4][8]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(ep[4][0]);  glVertex3fv(ep[5][0]);  glVertex3fv(ep[4][1]);  glVertex3fv(ep[5][1]);  glVertex3fv(ep[4][2]);  glVertex3fv(ep[5][2]);  glVertex3fv(ep[4][3]);  glVertex3fv(ep[5][3]);  glVertex3fv(ep[4][4]);  glVertex3fv(ep[5][4]);  glVertex3fv(ep[4][5]);  glVertex3fv(ep[5][5]);  glVertex3fv(ep[4][6]);  glVertex3fv(ep[5][6]);  glVertex3fv(ep[4][7]);  glVertex3fv(ep[5][7]);  glVertex3fv(ep[4][8]);  glVertex3fv(ep[5][8]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(ep[5][0]);  glVertex3fv(ep[6][0]);  glVertex3fv(ep[5][1]);  glVertex3fv(ep[6][1]);  glVertex3fv(ep[5][2]);  glVertex3fv(ep[6][2]);  glVertex3fv(ep[5][3]);  glVertex3fv(ep[6][3]);  glVertex3fv(ep[5][4]);  glVertex3fv(ep[6][4]);  glVertex3fv(ep[5][5]);  glVertex3fv(ep[6][5]);  glVertex3fv(ep[5][6]);  glVertex3fv(ep[6][6]);  glVertex3fv(ep[5][7]);  glVertex3fv(ep[6][7]);  glVertex3fv(ep[5][8]);  glVertex3fv(ep[6][8]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(ep[6][0]);  glVertex3fv(ep[7][0]);  glVertex3fv(ep[6][1]);  glVertex3fv(ep[7][1]);  glVertex3fv(ep[6][2]);  glVertex3fv(ep[7][2]);  glVertex3fv(ep[6][3]);  glVertex3fv(ep[7][3]);  glVertex3fv(ep[6][4]);  glVertex3fv(ep[7][4]);  glVertex3fv(ep[6][5]);  glVertex3fv(ep[7][5]);  glVertex3fv(ep[6][6]);  glVertex3fv(ep[7][6]);  glVertex3fv(ep[6][7]);  glVertex3fv(ep[7][7]);  glVertex3fv(ep[6][8]);  glVertex3fv(ep[7][8]);  glEnd();  glBegin(GL_TRIANGLE_STRIP);  glVertex3fv(ep[7][0]);  glVertex3fv(ep[8][0]);  glVertex3fv(ep[7][1]);  glVertex3fv(ep[8][1]);  glVertex3fv(ep[7][2]);  glVertex3fv(ep[8][2]);  glVertex3fv(ep[7][3]);  glVertex3fv(ep[8][3]);  glVertex3fv(ep[7][4]);  glVertex3fv(ep[8][4]);  glVertex3fv(ep[7][5]);  glVertex3fv(ep[8][5]);  glVertex3fv(ep[7][6]);  glVertex3fv(ep[8][6]);  glVertex3fv(ep[7][7]);  glVertex3fv(ep[8][7]);  glVertex3fv(ep[7][8]);  glVertex3fv(ep[8][8]);  glEnd();}static void bend_forward(void) {    glTranslatef(0.0, 1.000000, 0.0);  glRotatef (0.1 * (900), 1.0, 0.0, 0.0);  glTranslatef(0.0, -1.000000, 0.0);}static void bend_left(void) {    glRotatef (0.1 * (-900), 0.0, 0.0, 1.0);  glTranslatef(0.0, 1.000000, 0.0);  glRotatef (0.1 * (900), 1.0, 0.0, 0.0);  glTranslatef(0.0, -1.000000, 0.0);}static void bend_right(void) {  glRotatef (0.1 * (900), 0.0, 0.0, 1.0);  glTranslatef(0.0, 1.000000, 0.0);  glRotatef (0.1 * (900), 1.0, 0.0, 0.0);  glTranslatef(0.0, -1.000000, 0.0);}void draw_logo_shadow(void) {    glTranslatef(5.500000,  -3.500000,  4.500000);    glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -5.000000);  draw_single_cylinder();  bend_right();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -5.000000);  draw_single_cylinder();  bend_left();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -5.000000);  draw_single_cylinder();  bend_right();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -5.000000);  draw_single_cylinder();  bend_left();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -5.000000);  draw_single_cylinder();  bend_right();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -7.000000);  draw_double_cylinder();  bend_forward();  draw_elbow();  glTranslatef(0.0,  0.0,  -5.000000);  draw_single_cylinder();  bend_left();  draw_elbow();}

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