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📄 e.c

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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float e_data[][2] = {	{1.095436, 6.190871},	{2.107884, 6.970954},	{2.556017, 7.020747},	{3.020747, 7.867220},	{3.518672, 8.033195},	{3.269710, 8.531120},	{4.165975, 8.929461},	{3.302905, 9.062241},	{4.331950, 9.626556},	{3.286307, 9.344398},	{4.116183, 9.958507},	{3.004149, 9.510373},	{3.518672, 9.991701},	{2.705394, 9.493776},	{2.091286, 9.311203},	{2.041494, 9.062241},	{1.178423, 8.514523},	{1.443983, 8.165976},	{0.481328, 7.535270},	{1.045643, 6.904564},	{0.149378, 6.091286},	{1.095436, 5.410789},	{0.464730, 4.232365},	{1.377593, 4.497925},	{1.261411, 3.136930},	{1.925311, 3.950207},	{2.240664, 3.037344},	{2.589212, 3.834025},	{3.087137, 3.269710},	{3.236515, 3.867220},	{3.684647, 3.867220},	{3.867220, 4.448133},	{4.398340, 5.128631},};void draw_e(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(e_data[0]);	glVertex2fv(e_data[1]);	glVertex2fv(e_data[2]);	glVertex2fv(e_data[3]);	glVertex2fv(e_data[4]);	glVertex2fv(e_data[5]);	glVertex2fv(e_data[6]);	glVertex2fv(e_data[7]);	glVertex2fv(e_data[8]);	glVertex2fv(e_data[9]);	glVertex2fv(e_data[10]);	glVertex2fv(e_data[11]);	glVertex2fv(e_data[12]);	glVertex2fv(e_data[13]);	glVertex2fv(e_data[14]);	glVertex2fv(e_data[15]);	glVertex2fv(e_data[16]);	glVertex2fv(e_data[17]);	glVertex2fv(e_data[18]);	glVertex2fv(e_data[19]);	glVertex2fv(e_data[20]);	glVertex2fv(e_data[21]);	glVertex2fv(e_data[22]);	glVertex2fv(e_data[23]);	glVertex2fv(e_data[24]);	glVertex2fv(e_data[25]);	glVertex2fv(e_data[26]);	glVertex2fv(e_data[27]);	glVertex2fv(e_data[28]);	glVertex2fv(e_data[29]);	glVertex2fv(e_data[30]);	glVertex2fv(e_data[31]);	glVertex2fv(e_data[32]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(e_data[0]);	glVertex2fv(e_data[2]);	glVertex2fv(e_data[4]);	glVertex2fv(e_data[6]);	glVertex2fv(e_data[8]);	glVertex2fv(e_data[10]);	glVertex2fv(e_data[12]);	glVertex2fv(e_data[14]);	glVertex2fv(e_data[16]);	glVertex2fv(e_data[18]);	glVertex2fv(e_data[20]);	glVertex2fv(e_data[22]);	glVertex2fv(e_data[24]);	glVertex2fv(e_data[26]);	glVertex2fv(e_data[28]);	glVertex2fv(e_data[30]);	glVertex2fv(e_data[32]);	glVertex2fv(e_data[31]);	glVertex2fv(e_data[29]);	glVertex2fv(e_data[27]);	glVertex2fv(e_data[25]);	glVertex2fv(e_data[23]);	glVertex2fv(e_data[21]);	glVertex2fv(e_data[19]);	glVertex2fv(e_data[17]);	glVertex2fv(e_data[15]);	glVertex2fv(e_data[13]);	glVertex2fv(e_data[11]);	glVertex2fv(e_data[9]);	glVertex2fv(e_data[7]);	glVertex2fv(e_data[5]);	glVertex2fv(e_data[3]);	glVertex2fv(e_data[1]);    glEnd();}

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