⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 f.c

📁 学习c++必备
💻 C
字号:
/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float f_data[][2] = {	{0.157570-3.0, 0.105155-2.0},	{1.820803-3.0, 0.736082-2.0},	{2.030896-3.0, 0.525773-2.0},	{2.731205-3.0, 1.507216-2.0},	{2.906282-3.0, 1.139175-2.0},	{3.378991-3.0, 2.611340-2.0},	{4.009269-3.0, 3.014433-2.0},	{4.429454-3.0, 5.730928-2.0},	{5.042224-3.0, 5.783505-2.0},	{5.269825-3.0, 10.252578-2.0},	{6.092688-3.0, 10.708247-2.0},	{5.917611-3.0, 12.758763-2.0},	{6.915551-3.0, 13.635052-2.0},	{6.565396-3.0, 14.388659-2.0},	{7.370752-3.0, 14.686598-2.0},	{7.003089-3.0, 15.159794-2.0},	{7.720906-3.0, 15.300000-2.0},	{7.633368-3.0, 15.668041-2.0},	{8.403708-3.0, 15.930928-2.0},	{9.401648-3.0, 16.596907-2.0},	{9.261586-3.0, 16.211340-2.0},	{9.874356-3.0, 16.719587-2.0},	{10.136972-3.0, 16.228867-2.0},	{10.469619-3.0, 16.789690-2.0},	{10.854789-3.0, 16.228867-2.0},	{11.064881-3.0, 16.667011-2.0},	{11.169928-3.0, 16.369072-2.0},	{3.956746-3.0, 10.988660-2.0},	{5.147271-3.0, 11.479382-2.0},	{5.654995-3.0, 11.006186-2.0},	{5.812564-3.0, 11.970103-2.0},	{6.127703-3.0, 11.023711-2.0},	{6.495366-3.0, 11.461856-2.0},	{7.230690-3.0, 11.006186-2.0},	{7.318229-3.0, 11.321650-2.0},	{7.983522-3.0, 11.198969-2.0},	{8.106076-3.0, 11.426805-2.0},	{8.613800-3.0, 11.584537-2.0},};void draw_f(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(f_data[0]);	glVertex2fv(f_data[1]);	glVertex2fv(f_data[2]);	glVertex2fv(f_data[3]);	glVertex2fv(f_data[4]);	glVertex2fv(f_data[5]);	glVertex2fv(f_data[6]);	glVertex2fv(f_data[7]);	glVertex2fv(f_data[8]);	glVertex2fv(f_data[9]);	glVertex2fv(f_data[10]);	glVertex2fv(f_data[11]);	glVertex2fv(f_data[12]);	glVertex2fv(f_data[13]);	glVertex2fv(f_data[14]);	glVertex2fv(f_data[15]);	glVertex2fv(f_data[16]);	glVertex2fv(f_data[17]);	glVertex2fv(f_data[18]);	glVertex2fv(f_data[19]);	glVertex2fv(f_data[20]);	glVertex2fv(f_data[21]);	glVertex2fv(f_data[22]);	glVertex2fv(f_data[23]);	glVertex2fv(f_data[24]);	glVertex2fv(f_data[25]);	glVertex2fv(f_data[26]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(f_data[27]);	glVertex2fv(f_data[28]);	glVertex2fv(f_data[29]);	glVertex2fv(f_data[30]);	glVertex2fv(f_data[31]);	glVertex2fv(f_data[32]);	glVertex2fv(f_data[33]);	glVertex2fv(f_data[34]);	glVertex2fv(f_data[35]);	glVertex2fv(f_data[36]);	glVertex2fv(f_data[37]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(f_data[0]);	glVertex2fv(f_data[2]);	glVertex2fv(f_data[4]);	glVertex2fv(f_data[6]);	glVertex2fv(f_data[8]);	glVertex2fv(f_data[10]);	glVertex2fv(f_data[12]);	glVertex2fv(f_data[14]);	glVertex2fv(f_data[16]);	glVertex2fv(f_data[18]);	glVertex2fv(f_data[20]);	glVertex2fv(f_data[22]);	glVertex2fv(f_data[24]);	glVertex2fv(f_data[26]);	glVertex2fv(f_data[25]);	glVertex2fv(f_data[23]);	glVertex2fv(f_data[21]);	glVertex2fv(f_data[19]);	glVertex2fv(f_data[17]);	glVertex2fv(f_data[15]);	glVertex2fv(f_data[13]);	glVertex2fv(f_data[11]);	glVertex2fv(f_data[9]);	glVertex2fv(f_data[7]);	glVertex2fv(f_data[5]);	glVertex2fv(f_data[3]);	glVertex2fv(f_data[1]);	glVertex2fv(f_data[0]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(f_data[27]);	glVertex2fv(f_data[29]);	glVertex2fv(f_data[31]);	glVertex2fv(f_data[33]);	glVertex2fv(f_data[35]);	glVertex2fv(f_data[37]);	glVertex2fv(f_data[36]);	glVertex2fv(f_data[34]);	glVertex2fv(f_data[32]);	glVertex2fv(f_data[30]);	glVertex2fv(f_data[28]);	glVertex2fv(f_data[27]);    glEnd();}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -