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📄 draw_logo.c

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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>#include "objects.h"static float scp[18][3] = {  {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 5.000000},  {0.707107, 0.707107, 0.000000},	{0.707107, 0.707107, 5.000000},  {0.000000, 1.000000, 0.000000},	{0.000000, 1.000000, 5.000000},  {-0.707107, 0.707107, 0.000000},	{-0.707107, 0.707107, 5.000000},  {-1.000000, 0.000000, 0.000000},	{-1.000000, 0.000000, 5.000000},  {-0.707107, -0.707107, 0.000000},	{-0.707107, -0.707107, 5.000000},  {0.000000, -1.000000, 0.000000},	{0.000000, -1.000000, 5.000000},  {0.707107, -0.707107, 0.000000},	{0.707107, -0.707107, 5.000000},  {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 5.000000},};static float dcp[18][3] = {  {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 7.000000},  {0.707107, 0.707107, 0.000000},	{0.707107, 0.707107, 7.000000},  {0.000000, 1.000000, 0.000000},	{0.000000, 1.000000, 7.000000},  {-0.707107, 0.707107, 0.000000},	{-0.707107, 0.707107, 7.000000},  {-1.000000, 0.000000, 0.000000},	{-1.000000, 0.000000, 7.000000},  {-0.707107, -0.707107, 0.000000},	{-0.707107, -0.707107, 7.000000},  {0.000000, -1.000000, 0.000000},	{0.000000, -1.000000, 7.000000},  {0.707107, -0.707107, 0.000000},	{0.707107, -0.707107, 7.000000},  {1.000000, 0.000000, 0.000000},	{1.000000, 0.000000, 7.000000},};static float ep[7][9][3] = {  {    {1.000000, 0.000000, 0.000000},    {0.707107, 0.707107, 0.000000},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.707107, 0.000000},    {-1.000000, 0.000000, 0.000000},    {-0.707107, -0.707107, 0.000000},    {0.000000, -1.000000, 0.000000},    {0.707107, -0.707107, 0.000000},    {1.000000, 0.000000, 0.000000},  },    {    {1.000000, 0.034074, 0.258819},    {0.707107, 0.717087, 0.075806},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.717087, 0.075806},    {-1.000000, 0.034074, 0.258819},    {-0.707107, -0.648939, 0.441832},    {0.000000, -0.931852, 0.517638},    {0.707107, -0.648939, 0.441832},    {1.000000, 0.034074, 0.258819},  },    {    {1.000000, 0.133975, 0.500000},    {0.707107, 0.746347, 0.146447},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.746347, 0.146447},    {-1.000000, 0.133975, 0.500000},    {-0.707107, -0.478398, 0.853553},    {0.000000, -0.732051, 1.000000},    {0.707107, -0.478398, 0.853553},    {1.000000, 0.133975, 0.500000},  },    {    {1.000000, 0.292893, 0.707107},    {0.707107, 0.792893, 0.207107},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.792893, 0.207107},    {-1.000000, 0.292893, 0.707107},    {-0.707107, -0.207107, 1.207107},    {0.000000, -0.414214, 1.414214},    {0.707107, -0.207107, 1.207107},    {1.000000, 0.292893, 0.707107},  },    {    {1.000000, 0.500000, 0.866025},    {0.707107, 0.853553, 0.253653},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.853553, 0.253653},    {-1.000000, 0.500000, 0.866025},    {-0.707107, 0.146447, 1.478398},    {0.000000, 0.000000, 1.732051},    {0.707107, 0.146447, 1.478398},    {1.000000, 0.500000, 0.866025},  },    {    {1.000000, 0.741181, 0.965926},    {0.707107, 0.924194, 0.282913},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.924194, 0.282913},    {-1.000000, 0.741181, 0.965926},    {-0.707107, 0.558168, 1.648939},    {0.000000, 0.482362, 1.931852},    {0.707107, 0.558168, 1.648939},    {1.000000, 0.741181, 0.965926},  },    {    {1.000000, 1.000000, 1.000000},    {0.707107, 1.000000, 0.292893},    {0.000000, 1.000000, 0.000000},    {-0.707107, 1.000000, 0.292893},    {-1.000000, 1.000000, 1.000000},    {-0.707107, 1.000000, 1.707107},    {0.000000, 1.000000, 2.000000},    {0.707107, 1.000000, 1.707107},    {1.000000, 1.000000, 1.000000},  },  };static float en[7][9][3] = {  {    {1.000000, 0.000000, 0.000000},    {0.707107, 0.707107, 0.000000},    {0.000000, 1.000000, 0.000000},    {-0.707107, 0.707107, 0.000000},    {-1.000000, 0.000000, 0.000000},    {-0.707107, -0.707107, 0.000000},    {0.000000, -1.000000, 0.000000},    {0.707107, -0.707107, 0.000000},    {1.000000, 0.000000, 0.000000},  },    {    {1.000000, 0.000000, 0.000000},    {0.707107, 0.683013, -0.183013},    {0.000000, 0.965926, -0.258819},    {-0.707107, 0.683013, -0.183013},    {-1.000000, 0.000000, 0.000000},    {-0.707107, -0.683013, 0.183013},    {0.000000, -0.965926, 0.258819},    {0.707107, -0.683013, 0.183013},    {1.000000, 0.000000, 0.000000},  },    {    {1.000000, 0.000000, 0.000000},    {0.707107, 0.612372, -0.353553},    {0.000000, 0.866025, -0.500000},    {-0.707107, 0.612372, -0.353553},    {-1.000000, 0.000000, 0.000000},    {-0.707107, -0.612372, 0.353553},    {0.000000, -0.866025, 0.500000},    {0.707107, -0.612372, 0.353553},    {1.000000, 0.000000, 0.000000},  },    {    {1.000000, 0.000000, 0.000000},    {0.707107, 0.500000, -0.500000},    {0.000000, 0.707107, -0.707107},    {-0.707107, 0.500000, -0.500000},    {-1.000000, 0.000000, 0.000000},    {-0.707107, -0.500000, 0.500000},    {0.000000, -0.707107, 0.707107},    {0.707107, -0.500000, 0.500000},    {1.000000, 0.000000, 0.000000},  },    {    {1.000000, 0.000000, 0.000000},    {0.707107, 0.353553, -0.612372},    {0.000000, 0.500000, -0.866025},    {-0.707107, 0.353553, -0.612372},    {-1.000000, 0.000000, 0.000000},    {-0.707107, -0.353553, 0.612372},    {0.000000, -0.500000, 0.866025},    {0.707107, -0.353553, 0.612372},    {1.000000, 0.000000, 0.000000},  },    {    {1.000000, 0.000000, 0.000000},    {0.707107, 0.183013, -0.683013},    {0.000000, 0.258819, -0.965926},    {-0.707107, 0.183013, -0.683013},    {-1.000000, 0.000000, 0.000000},    {-0.707107, -0.183013, 0.683013},    {0.000000, -0.258819, 0.965926},    {0.707107, -0.183013, 0.683013},    {1.000000, 0.000000, 0.000000},  },    {    {1.000000, 0.000000, 0.000000},    {0.707107, 0.000000, -0.707107},    {0.000000, 0.000000, -1.000000},    {-0.707107, 0.000000, -0.707107},    {-1.000000, 0.000000, 0.000000},    {-0.707107, 0.000000, 0.707107},    {0.000000, 0.000000, 1.000000},    {0.707107, 0.000000, 0.707107},    {1.000000, 0.000000, 0.000000},  },  };static void draw_single_cylinder(void) {    glBegin(GL_TRIANGLE_STRIP);  glNormal3fv(scp[0]); glVertex3fv(scp[0]);  glNormal3fv(scp[0]); glVertex3fv(scp[1]);  glNormal3fv(scp[2]); glVertex3fv(scp[2]);  glNormal3fv(scp[2]); glVertex3fv(scp[3]);  glNormal3fv(scp[4]); glVertex3fv(scp[4]);  glNormal3fv(scp[4]); glVertex3fv(scp[5]);  glNormal3fv(scp[6]); glVertex3fv(scp[6]);  glNormal3fv(scp[6]); glVertex3fv(scp[7]);  glNormal3fv(scp[8]); glVertex3fv(scp[8]);  glNormal3fv(scp[8]); glVertex3fv(scp[9]);  glNormal3fv(scp[10]); glVertex3fv(scp[10]);  glNormal3fv(scp[10]); glVertex3fv(scp[11]);  glNormal3fv(scp[12]); glVertex3fv(scp[12]);  glNormal3fv(scp[12]); glVertex3fv(scp[13]);  glNormal3fv(scp[14]); glVertex3fv(scp[14]);  glNormal3fv(scp[14]); glVertex3fv(scp[15]);  glNormal3fv(scp[16]); glVertex3fv(scp[16]);  glNormal3fv(scp[16]); glVertex3fv(scp[17]);  glEnd();}static void draw_double_cylinder(void) {

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