📄 draw_logo.c
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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>#include "objects.h"static float scp[18][3] = { {1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 5.000000}, {0.707107, 0.707107, 0.000000}, {0.707107, 0.707107, 5.000000}, {0.000000, 1.000000, 0.000000}, {0.000000, 1.000000, 5.000000}, {-0.707107, 0.707107, 0.000000}, {-0.707107, 0.707107, 5.000000}, {-1.000000, 0.000000, 0.000000}, {-1.000000, 0.000000, 5.000000}, {-0.707107, -0.707107, 0.000000}, {-0.707107, -0.707107, 5.000000}, {0.000000, -1.000000, 0.000000}, {0.000000, -1.000000, 5.000000}, {0.707107, -0.707107, 0.000000}, {0.707107, -0.707107, 5.000000}, {1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 5.000000},};static float dcp[18][3] = { {1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 7.000000}, {0.707107, 0.707107, 0.000000}, {0.707107, 0.707107, 7.000000}, {0.000000, 1.000000, 0.000000}, {0.000000, 1.000000, 7.000000}, {-0.707107, 0.707107, 0.000000}, {-0.707107, 0.707107, 7.000000}, {-1.000000, 0.000000, 0.000000}, {-1.000000, 0.000000, 7.000000}, {-0.707107, -0.707107, 0.000000}, {-0.707107, -0.707107, 7.000000}, {0.000000, -1.000000, 0.000000}, {0.000000, -1.000000, 7.000000}, {0.707107, -0.707107, 0.000000}, {0.707107, -0.707107, 7.000000}, {1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 7.000000},};static float ep[7][9][3] = { { {1.000000, 0.000000, 0.000000}, {0.707107, 0.707107, 0.000000}, {0.000000, 1.000000, 0.000000}, {-0.707107, 0.707107, 0.000000}, {-1.000000, 0.000000, 0.000000}, {-0.707107, -0.707107, 0.000000}, {0.000000, -1.000000, 0.000000}, {0.707107, -0.707107, 0.000000}, {1.000000, 0.000000, 0.000000}, }, { {1.000000, 0.034074, 0.258819}, {0.707107, 0.717087, 0.075806}, {0.000000, 1.000000, 0.000000}, {-0.707107, 0.717087, 0.075806}, {-1.000000, 0.034074, 0.258819}, {-0.707107, -0.648939, 0.441832}, {0.000000, -0.931852, 0.517638}, {0.707107, -0.648939, 0.441832}, {1.000000, 0.034074, 0.258819}, }, { {1.000000, 0.133975, 0.500000}, {0.707107, 0.746347, 0.146447}, {0.000000, 1.000000, 0.000000}, {-0.707107, 0.746347, 0.146447}, {-1.000000, 0.133975, 0.500000}, {-0.707107, -0.478398, 0.853553}, {0.000000, -0.732051, 1.000000}, {0.707107, -0.478398, 0.853553}, {1.000000, 0.133975, 0.500000}, }, { {1.000000, 0.292893, 0.707107}, {0.707107, 0.792893, 0.207107}, {0.000000, 1.000000, 0.000000}, {-0.707107, 0.792893, 0.207107}, {-1.000000, 0.292893, 0.707107}, {-0.707107, -0.207107, 1.207107}, {0.000000, -0.414214, 1.414214}, {0.707107, -0.207107, 1.207107}, {1.000000, 0.292893, 0.707107}, }, { {1.000000, 0.500000, 0.866025}, {0.707107, 0.853553, 0.253653}, {0.000000, 1.000000, 0.000000}, {-0.707107, 0.853553, 0.253653}, {-1.000000, 0.500000, 0.866025}, {-0.707107, 0.146447, 1.478398}, {0.000000, 0.000000, 1.732051}, {0.707107, 0.146447, 1.478398}, {1.000000, 0.500000, 0.866025}, }, { {1.000000, 0.741181, 0.965926}, {0.707107, 0.924194, 0.282913}, {0.000000, 1.000000, 0.000000}, {-0.707107, 0.924194, 0.282913}, {-1.000000, 0.741181, 0.965926}, {-0.707107, 0.558168, 1.648939}, {0.000000, 0.482362, 1.931852}, {0.707107, 0.558168, 1.648939}, {1.000000, 0.741181, 0.965926}, }, { {1.000000, 1.000000, 1.000000}, {0.707107, 1.000000, 0.292893}, {0.000000, 1.000000, 0.000000}, {-0.707107, 1.000000, 0.292893}, {-1.000000, 1.000000, 1.000000}, {-0.707107, 1.000000, 1.707107}, {0.000000, 1.000000, 2.000000}, {0.707107, 1.000000, 1.707107}, {1.000000, 1.000000, 1.000000}, }, };static float en[7][9][3] = { { {1.000000, 0.000000, 0.000000}, {0.707107, 0.707107, 0.000000}, {0.000000, 1.000000, 0.000000}, {-0.707107, 0.707107, 0.000000}, {-1.000000, 0.000000, 0.000000}, {-0.707107, -0.707107, 0.000000}, {0.000000, -1.000000, 0.000000}, {0.707107, -0.707107, 0.000000}, {1.000000, 0.000000, 0.000000}, }, { {1.000000, 0.000000, 0.000000}, {0.707107, 0.683013, -0.183013}, {0.000000, 0.965926, -0.258819}, {-0.707107, 0.683013, -0.183013}, {-1.000000, 0.000000, 0.000000}, {-0.707107, -0.683013, 0.183013}, {0.000000, -0.965926, 0.258819}, {0.707107, -0.683013, 0.183013}, {1.000000, 0.000000, 0.000000}, }, { {1.000000, 0.000000, 0.000000}, {0.707107, 0.612372, -0.353553}, {0.000000, 0.866025, -0.500000}, {-0.707107, 0.612372, -0.353553}, {-1.000000, 0.000000, 0.000000}, {-0.707107, -0.612372, 0.353553}, {0.000000, -0.866025, 0.500000}, {0.707107, -0.612372, 0.353553}, {1.000000, 0.000000, 0.000000}, }, { {1.000000, 0.000000, 0.000000}, {0.707107, 0.500000, -0.500000}, {0.000000, 0.707107, -0.707107}, {-0.707107, 0.500000, -0.500000}, {-1.000000, 0.000000, 0.000000}, {-0.707107, -0.500000, 0.500000}, {0.000000, -0.707107, 0.707107}, {0.707107, -0.500000, 0.500000}, {1.000000, 0.000000, 0.000000}, }, { {1.000000, 0.000000, 0.000000}, {0.707107, 0.353553, -0.612372}, {0.000000, 0.500000, -0.866025}, {-0.707107, 0.353553, -0.612372}, {-1.000000, 0.000000, 0.000000}, {-0.707107, -0.353553, 0.612372}, {0.000000, -0.500000, 0.866025}, {0.707107, -0.353553, 0.612372}, {1.000000, 0.000000, 0.000000}, }, { {1.000000, 0.000000, 0.000000}, {0.707107, 0.183013, -0.683013}, {0.000000, 0.258819, -0.965926}, {-0.707107, 0.183013, -0.683013}, {-1.000000, 0.000000, 0.000000}, {-0.707107, -0.183013, 0.683013}, {0.000000, -0.258819, 0.965926}, {0.707107, -0.183013, 0.683013}, {1.000000, 0.000000, 0.000000}, }, { {1.000000, 0.000000, 0.000000}, {0.707107, 0.000000, -0.707107}, {0.000000, 0.000000, -1.000000}, {-0.707107, 0.000000, -0.707107}, {-1.000000, 0.000000, 0.000000}, {-0.707107, 0.000000, 0.707107}, {0.000000, 0.000000, 1.000000}, {0.707107, 0.000000, 0.707107}, {1.000000, 0.000000, 0.000000}, }, };static void draw_single_cylinder(void) { glBegin(GL_TRIANGLE_STRIP); glNormal3fv(scp[0]); glVertex3fv(scp[0]); glNormal3fv(scp[0]); glVertex3fv(scp[1]); glNormal3fv(scp[2]); glVertex3fv(scp[2]); glNormal3fv(scp[2]); glVertex3fv(scp[3]); glNormal3fv(scp[4]); glVertex3fv(scp[4]); glNormal3fv(scp[4]); glVertex3fv(scp[5]); glNormal3fv(scp[6]); glVertex3fv(scp[6]); glNormal3fv(scp[6]); glVertex3fv(scp[7]); glNormal3fv(scp[8]); glVertex3fv(scp[8]); glNormal3fv(scp[8]); glVertex3fv(scp[9]); glNormal3fv(scp[10]); glVertex3fv(scp[10]); glNormal3fv(scp[10]); glVertex3fv(scp[11]); glNormal3fv(scp[12]); glVertex3fv(scp[12]); glNormal3fv(scp[12]); glVertex3fv(scp[13]); glNormal3fv(scp[14]); glVertex3fv(scp[14]); glNormal3fv(scp[14]); glVertex3fv(scp[15]); glNormal3fv(scp[16]); glVertex3fv(scp[16]); glNormal3fv(scp[16]); glVertex3fv(scp[17]); glEnd();}static void draw_double_cylinder(void) {
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