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📄 t.c

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💻 C
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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float t_data[][2] = {	{2.986667, 14.034801},	{2.445128, 10.088024},	{1.788718, 9.236438},	{2.264615, 7.664279},	{1.165128, 5.666326},	{2.034872, 4.945752},	{1.132308, 3.766633},	{2.182564, 3.570113},	{1.411282, 2.309109},	{2.510769, 2.341863},	{2.149744, 1.048106},	{3.364103, 1.375640},	{3.167180, 0.327533},	{4.381538, 0.736950},	{5.005128, 0.032753},	{5.612308, 0.638690},	{6.235898, 0.540430},	{7.187692, 1.162743},	{1.985641, 9.039918},	{2.133333, 10.186285},	{1.509744, 9.023541},	{1.608205, 9.662231},	{1.050256, 9.023541},	{1.050256, 9.334698},	{0.196923, 9.007165},	{2.363077, 9.711361},	{2.264615, 9.023541},	{3.282051, 9.563972},	{3.446154, 9.023541},	{4.069744, 9.531218},	{4.299487, 9.236438},	{4.644103, 9.613101},	{5.251282, 9.875128},};void draw_t(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(t_data[0]);	glVertex2fv(t_data[1]);	glVertex2fv(t_data[2]);	glVertex2fv(t_data[3]);	glVertex2fv(t_data[4]);	glVertex2fv(t_data[5]);	glVertex2fv(t_data[6]);	glVertex2fv(t_data[7]);	glVertex2fv(t_data[8]);	glVertex2fv(t_data[9]);	glVertex2fv(t_data[10]);	glVertex2fv(t_data[11]);	glVertex2fv(t_data[12]);	glVertex2fv(t_data[13]);	glVertex2fv(t_data[14]);	glVertex2fv(t_data[15]);	glVertex2fv(t_data[16]);	glVertex2fv(t_data[17]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(t_data[18]);	glVertex2fv(t_data[19]);	glVertex2fv(t_data[20]);	glVertex2fv(t_data[21]);	glVertex2fv(t_data[22]);	glVertex2fv(t_data[23]);	glVertex2fv(t_data[24]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(t_data[25]);	glVertex2fv(t_data[26]);	glVertex2fv(t_data[27]);	glVertex2fv(t_data[28]);	glVertex2fv(t_data[29]);	glVertex2fv(t_data[30]);	glVertex2fv(t_data[31]);	glVertex2fv(t_data[32]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(t_data[0]);	glVertex2fv(t_data[2]);	glVertex2fv(t_data[4]);	glVertex2fv(t_data[6]);	glVertex2fv(t_data[8]);	glVertex2fv(t_data[10]);	glVertex2fv(t_data[12]);	glVertex2fv(t_data[14]);	glVertex2fv(t_data[16]);	glVertex2fv(t_data[17]);	glVertex2fv(t_data[15]);	glVertex2fv(t_data[13]);	glVertex2fv(t_data[11]);	glVertex2fv(t_data[9]);	glVertex2fv(t_data[7]);	glVertex2fv(t_data[5]);	glVertex2fv(t_data[3]);	glVertex2fv(t_data[1]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(t_data[18]);	glVertex2fv(t_data[20]);	glVertex2fv(t_data[22]);	glVertex2fv(t_data[24]);	glVertex2fv(t_data[23]);	glVertex2fv(t_data[21]);	glVertex2fv(t_data[19]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(t_data[26]);	glVertex2fv(t_data[28]);	glVertex2fv(t_data[30]);	glVertex2fv(t_data[32]);	glVertex2fv(t_data[31]);	glVertex2fv(t_data[29]);	glVertex2fv(t_data[27]);	glVertex2fv(t_data[25]);    glEnd();}

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