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📄 n.c

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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float n_data[][2] = {	{1.009307, 9.444788},	{2.548087, 9.742002},	{1.737332, 9.213622},	{2.994829, 9.659443},	{1.985522, 8.751290},	{3.127198, 9.180598},	{1.935884, 7.975232},	{2.481903, 6.571723},	{1.472596, 5.019608},	{1.439504, 2.988648},	{1.025853, 2.988648},	{2.283350, 6.059855},	{2.035160, 5.366357},	{3.292658, 7.711042},	{3.540848, 7.744066},	{4.384695, 9.031992},	{4.699069, 8.916409},	{5.609100, 9.808049},	{5.145812, 8.982456},	{6.155119, 9.791537},	{5.410548, 8.635707},	{6.337125, 9.312694},	{5.360910, 7.991744},	{6.088935, 8.090816},	{4.947259, 5.977296},	{5.261634, 4.804954},	{4.616339, 4.028896},	{5.211996, 3.962848},	{4.732162, 3.318886},	{5.559462, 3.814241},	{5.228542, 3.038184},	{5.940021, 3.814241},	{5.906929, 3.335397},	{6.684591, 4.094943},};void draw_n(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(n_data[0]);	glVertex2fv(n_data[1]);	glVertex2fv(n_data[2]);	glVertex2fv(n_data[3]);	glVertex2fv(n_data[4]);	glVertex2fv(n_data[5]);	glVertex2fv(n_data[6]);	glVertex2fv(n_data[7]);	glVertex2fv(n_data[8]);	glVertex2fv(n_data[9]);	glVertex2fv(n_data[10]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(n_data[11]);	glVertex2fv(n_data[12]);	glVertex2fv(n_data[13]);	glVertex2fv(n_data[14]);	glVertex2fv(n_data[15]);	glVertex2fv(n_data[16]);	glVertex2fv(n_data[17]);	glVertex2fv(n_data[18]);	glVertex2fv(n_data[19]);	glVertex2fv(n_data[20]);	glVertex2fv(n_data[21]);	glVertex2fv(n_data[22]);	glVertex2fv(n_data[23]);	glVertex2fv(n_data[24]);	glVertex2fv(n_data[25]);	glVertex2fv(n_data[26]);	glVertex2fv(n_data[27]);	glVertex2fv(n_data[28]);	glVertex2fv(n_data[29]);	glVertex2fv(n_data[30]);	glVertex2fv(n_data[31]);	glVertex2fv(n_data[32]);	glVertex2fv(n_data[33]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(n_data[0]);	glVertex2fv(n_data[2]);	glVertex2fv(n_data[4]);	glVertex2fv(n_data[6]);	glVertex2fv(n_data[8]);	glVertex2fv(n_data[10]);	glVertex2fv(n_data[9]);	glVertex2fv(n_data[7]);	glVertex2fv(n_data[5]);	glVertex2fv(n_data[3]);	glVertex2fv(n_data[1]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(n_data[12]);	glVertex2fv(n_data[14]);	glVertex2fv(n_data[16]);	glVertex2fv(n_data[18]);	glVertex2fv(n_data[20]);	glVertex2fv(n_data[22]);	glVertex2fv(n_data[24]);	glVertex2fv(n_data[26]);	glVertex2fv(n_data[28]);	glVertex2fv(n_data[30]);	glVertex2fv(n_data[32]);	glVertex2fv(n_data[33]);	glVertex2fv(n_data[31]);	glVertex2fv(n_data[29]);	glVertex2fv(n_data[27]);	glVertex2fv(n_data[25]);	glVertex2fv(n_data[23]);	glVertex2fv(n_data[21]);	glVertex2fv(n_data[19]);	glVertex2fv(n_data[17]);	glVertex2fv(n_data[15]);	glVertex2fv(n_data[13]);	glVertex2fv(n_data[11]);    glEnd();}

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