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📄 m.c

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💻 C
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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>float m_data[][2] = {	{0.590769, 9.449335},	{2.116923, 9.842375},	{1.362051, 9.383828},	{2.527179, 9.825998},	{1.591795, 9.072672},	{2.789744, 9.514841},	{1.690256, 8.663255},	{2.658462, 8.335722},	{1.575385, 7.222108},	{2.067692, 6.255886},	{0.918974, 4.028659},	{1.050256, 3.013306},	{0.705641, 3.013306},	{2.018461, 6.386899},	{1.788718, 5.617196},	{2.921026, 7.991812},	{3.167180, 8.008188},	{3.544615, 8.827022},	{3.872821, 8.843398},	{4.414359, 9.547595},	{4.447179, 9.056294},	{5.120000, 9.891504},	{4.841026, 8.843398},	{5.825641, 9.809621},	{5.005128, 8.040941},	{5.989744, 8.761515},	{4.906667, 6.714432},	{5.595897, 7.123848},	{3.987692, 2.996929},	{4.348718, 2.996929},	{5.218462, 5.977482},	{5.251282, 6.354146},	{6.449231, 7.893552},	{6.400000, 8.221085},	{7.302564, 8.843398},	{7.351795, 9.334698},	{7.827693, 9.154554},	{8.008205, 9.842375},	{8.139487, 9.121801},	{8.795897, 9.973388},	{8.402051, 8.728762},	{9.337436, 9.531218},	{8.402051, 8.040941},	{9.288205, 8.433982},	{7.745641, 5.813715},	{8.320000, 5.928352},	{7.286154, 4.012282},	{7.991795, 4.126919},	{7.499487, 3.357216},	{8.533334, 3.766633},	{8.123077, 3.062436},	{8.927179, 3.832139},	{8.910769, 3.340839},	{9.550769, 4.126919},};void draw_m(void) {    glBegin(GL_LINE_STRIP);	glVertex2fv(m_data[0]);	glVertex2fv(m_data[2]);	glVertex2fv(m_data[4]);	glVertex2fv(m_data[6]);	glVertex2fv(m_data[8]);	glVertex2fv(m_data[10]);	glVertex2fv(m_data[12]);	glVertex2fv(m_data[11]);	glVertex2fv(m_data[9]);	glVertex2fv(m_data[7]);	glVertex2fv(m_data[5]);	glVertex2fv(m_data[3]);	glVertex2fv(m_data[1]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(m_data[14]);	glVertex2fv(m_data[16]);	glVertex2fv(m_data[18]);	glVertex2fv(m_data[20]);	glVertex2fv(m_data[22]);	glVertex2fv(m_data[24]);	glVertex2fv(m_data[26]);	glVertex2fv(m_data[28]);	glVertex2fv(m_data[29]);	glVertex2fv(m_data[27]);	glVertex2fv(m_data[25]);	glVertex2fv(m_data[23]);	glVertex2fv(m_data[21]);	glVertex2fv(m_data[19]);	glVertex2fv(m_data[17]);	glVertex2fv(m_data[15]);	glVertex2fv(m_data[13]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(m_data[30]);	glVertex2fv(m_data[32]);	glVertex2fv(m_data[34]);	glVertex2fv(m_data[36]);	glVertex2fv(m_data[38]);	glVertex2fv(m_data[40]);	glVertex2fv(m_data[42]);	glVertex2fv(m_data[44]);	glVertex2fv(m_data[46]);	glVertex2fv(m_data[48]);	glVertex2fv(m_data[50]);	glVertex2fv(m_data[52]);	glVertex2fv(m_data[53]);	glVertex2fv(m_data[51]);	glVertex2fv(m_data[49]);	glVertex2fv(m_data[47]);	glVertex2fv(m_data[45]);	glVertex2fv(m_data[43]);	glVertex2fv(m_data[41]);	glVertex2fv(m_data[39]);	glVertex2fv(m_data[37]);	glVertex2fv(m_data[35]);	glVertex2fv(m_data[33]);	glVertex2fv(m_data[31]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(m_data[0]);	glVertex2fv(m_data[1]);	glVertex2fv(m_data[2]);	glVertex2fv(m_data[3]);	glVertex2fv(m_data[4]);	glVertex2fv(m_data[5]);	glVertex2fv(m_data[6]);	glVertex2fv(m_data[7]);	glVertex2fv(m_data[8]);	glVertex2fv(m_data[9]);	glVertex2fv(m_data[10]);	glVertex2fv(m_data[11]);	glVertex2fv(m_data[12]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(m_data[13]);	glVertex2fv(m_data[14]);	glVertex2fv(m_data[15]);	glVertex2fv(m_data[16]);	glVertex2fv(m_data[17]);	glVertex2fv(m_data[18]);	glVertex2fv(m_data[19]);	glVertex2fv(m_data[20]);	glVertex2fv(m_data[21]);	glVertex2fv(m_data[22]);	glVertex2fv(m_data[23]);	glVertex2fv(m_data[24]);	glVertex2fv(m_data[25]);	glVertex2fv(m_data[26]);	glVertex2fv(m_data[27]);	glVertex2fv(m_data[28]);	glVertex2fv(m_data[29]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(m_data[30]);	glVertex2fv(m_data[31]);	glVertex2fv(m_data[32]);	glVertex2fv(m_data[33]);	glVertex2fv(m_data[34]);	glVertex2fv(m_data[35]);	glVertex2fv(m_data[36]);	glVertex2fv(m_data[37]);	glVertex2fv(m_data[38]);	glVertex2fv(m_data[39]);	glVertex2fv(m_data[40]);	glVertex2fv(m_data[41]);	glVertex2fv(m_data[42]);	glVertex2fv(m_data[43]);	glVertex2fv(m_data[44]);	glVertex2fv(m_data[45]);	glVertex2fv(m_data[46]);	glVertex2fv(m_data[47]);	glVertex2fv(m_data[48]);	glVertex2fv(m_data[49]);	glVertex2fv(m_data[50]);	glVertex2fv(m_data[51]);	glVertex2fv(m_data[52]);	glVertex2fv(m_data[53]);    glEnd();}

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