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📄 a.c

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/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */#include <GL/glut.h>static float a_data[][2] = {	{5.618949, 10.261048},	{5.322348, 9.438848},	{5.124614, 10.030832},	{4.860968, 9.488181},	{4.811534, 9.932169},	{3.938208, 9.438848},	{3.658084, 9.685509},	{2.784758, 8.994862},	{2.801236, 9.175745},	{1.960865, 8.172662},	{1.186406, 7.761562},	{1.252317, 6.561151},	{0.576725, 6.610483},	{0.939238, 5.525180},	{0.164779, 4.883864},	{0.840371, 4.818089},	{0.230690, 3.963001},	{0.939238, 4.242549},	{0.609681, 3.255909},	{1.268795, 3.963001},	{1.021627, 3.075026},	{1.861998, 4.045221},	{1.829042, 3.535457},	{2.817714, 4.818089},	{3.163749, 4.998972},	{3.971164, 6.643371},	{4.267765, 6.725591},	{4.663234, 7.630010},	{5.404737, 9.734840},	{4.646756, 9.669065},	{5.108136, 8.731757},	{4.679712, 8.600205},	{4.926879, 7.564234},	{4.366632, 6.692703},	{4.663234, 5.344296},	{3.888774, 4.850976},	{4.630278, 4.094553},	{3.954686, 3.963001},	{4.828012, 3.798561},	{4.168898, 3.321686},	{5.157569, 3.864337},	{4.514933, 3.091470},	{5.553038, 4.045221},	{5.305870, 3.634121},	{5.932029, 4.176773},};void draw_a(void) {    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(a_data[0]);	glVertex2fv(a_data[1]);	glVertex2fv(a_data[2]);	glVertex2fv(a_data[3]);	glVertex2fv(a_data[4]);	glVertex2fv(a_data[5]);	glVertex2fv(a_data[6]);	glVertex2fv(a_data[7]);	glVertex2fv(a_data[8]);	glVertex2fv(a_data[9]);	glVertex2fv(a_data[10]);	glVertex2fv(a_data[11]);	glVertex2fv(a_data[12]);	glVertex2fv(a_data[13]);	glVertex2fv(a_data[14]);	glVertex2fv(a_data[15]);	glVertex2fv(a_data[16]);	glVertex2fv(a_data[17]);	glVertex2fv(a_data[18]);	glVertex2fv(a_data[19]);	glVertex2fv(a_data[20]);	glVertex2fv(a_data[21]);	glVertex2fv(a_data[22]);	glVertex2fv(a_data[23]);	glVertex2fv(a_data[24]);	glVertex2fv(a_data[25]);	glVertex2fv(a_data[26]);	glVertex2fv(a_data[27]);    glEnd();    glBegin(GL_TRIANGLE_STRIP);	glVertex2fv(a_data[28]);	glVertex2fv(a_data[29]);	glVertex2fv(a_data[30]);	glVertex2fv(a_data[31]);	glVertex2fv(a_data[32]);	glVertex2fv(a_data[33]);	glVertex2fv(a_data[34]);	glVertex2fv(a_data[35]);	glVertex2fv(a_data[36]);	glVertex2fv(a_data[37]);	glVertex2fv(a_data[38]);	glVertex2fv(a_data[39]);	glVertex2fv(a_data[40]);	glVertex2fv(a_data[41]);	glVertex2fv(a_data[42]);	glVertex2fv(a_data[43]);	glVertex2fv(a_data[44]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(a_data[0]);	glVertex2fv(a_data[2]);	glVertex2fv(a_data[4]);	glVertex2fv(a_data[6]);	glVertex2fv(a_data[8]);	glVertex2fv(a_data[10]);	glVertex2fv(a_data[12]);	glVertex2fv(a_data[14]);	glVertex2fv(a_data[16]);	glVertex2fv(a_data[18]);	glVertex2fv(a_data[20]);	glVertex2fv(a_data[22]);	glVertex2fv(a_data[24]);	glVertex2fv(a_data[26]);	glVertex2fv(a_data[27]);	glVertex2fv(a_data[25]);	glVertex2fv(a_data[23]);	glVertex2fv(a_data[21]);	glVertex2fv(a_data[19]);	glVertex2fv(a_data[17]);	glVertex2fv(a_data[15]);	glVertex2fv(a_data[13]);	glVertex2fv(a_data[11]);	glVertex2fv(a_data[9]);	glVertex2fv(a_data[7]);	glVertex2fv(a_data[5]);	glVertex2fv(a_data[3]);	glVertex2fv(a_data[1]);    glEnd();    glBegin(GL_LINE_STRIP);	glVertex2fv(a_data[28]);	glVertex2fv(a_data[30]);	glVertex2fv(a_data[32]);	glVertex2fv(a_data[34]);	glVertex2fv(a_data[36]);	glVertex2fv(a_data[38]);	glVertex2fv(a_data[40]);	glVertex2fv(a_data[42]);	glVertex2fv(a_data[44]);	glVertex2fv(a_data[43]);	glVertex2fv(a_data[41]);	glVertex2fv(a_data[39]);	glVertex2fv(a_data[37]);	glVertex2fv(a_data[35]);	glVertex2fv(a_data[33]);	glVertex2fv(a_data[31]);	glVertex2fv(a_data[29]);    glEnd();}

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