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📄 head.h

📁 学习c++必备
💻 H
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typedef struct TAG {  int poly           ;      /* an index to a tagged polygon               */  int vert           ;      /* an index to the tagged vertex              */} TAG ;typedef struct EXPRESSION {  char  name[80]       ;    /* name of the expression                     */  float m[20]          ;    /* an expression vector                       */  float bias           ;    /* an bias control for the muscles            */} EXPRESSION ;typedef struct MUSCLE {  int   active         ;     /* activity switch for the muscle            */  float head[3]        ;     /* head of the muscle vector                 */  float tail[3]        ;     /* tail of the muscle vector                 */  float zone,                /* zone of influence                         */        fs, fe, mval   ;     /* zone, start, end, contraction             */  char  name[80]       ;     /* name of the muscle                        */  float clampv         ;     /* clamping value                            */  float mstat	       ;     /* current contraction value                 */  } MUSCLE ;typedef struct  VERTEX {  float    xyz[3]      ;     /* x,y,z of the vertex (modified)            */  float    nxyz[3]     ;     /* x,y,z of the vertex (never modified)      */  int      np          ;     /* number of polygons associated with node   */  int      plist[30]   ;     /* list of polygons associated with node     */  float    norm[3]     ;     /* polygon vertex normal                     */} VERTEX ;typedef struct  POLYGON {  VERTEX  *vertex[3]   ;     /* pointer to an array of three vertices     */} POLYGON ;typedef struct  HEAD {  int       npindices      ;  /* number of polygon indices                 */  int      *indexlist      ;  /* integer index list of size npindices*4    */  int       npolylinenodes ;  /* number of nodes in the poly line          */  float    *polyline       ;  /* xyz nodes in the poly line                */  int       npolygons      ;  /* total number of polygons                  */  POLYGON **polygon        ;  /* pointer to the polygon list               */  int       neyelidtags    ;  /* number of eyelid tags                     */  TAG     **eyelidtag      ;  /* pointer to the eyelid tags                */  float     eyelidang      ;  /* rotation of the eyelids                   */  int       njawtags       ;  /* number of jaw tags                        */  TAG     **jawtag         ;  /* pointer to the eyelid tags                */  float     jawang         ;  /* rotation of the jaw                       */  int       nmuscles       ;  /* number of muscles in the face             */  MUSCLE  **muscle         ;  /* pointer to the muscle list                */  int	    nexpressions   ;  /* number of expressions in the		   */  EXPRESSION  **expression ;  /* point to an expression vector	           */} HEAD ;/* main.c								*/extern int verbose;/* make_face.c								*/HEAD *create_face 	      	( char *, char *		       	) ;void averaged_vertex_normals 	( HEAD *face, int p, 			          float *n1, float *n2, float *n3       ) ; void face_reset ( HEAD *face );void expressions ( HEAD *face, int e );void data_struct ( HEAD *face );/* display.c								*/void paint_polyline     	( HEAD *face 				) ;void paint_polygons     	( HEAD *face, int type, int normals     ) ;void calculate_polygon_vertex_normal ( HEAD *face );void paint_muscles ( HEAD *face );/* muscle.c */void activate_muscle (HEAD *face, float *vt, float *vh, float fstart,  float fin,  float ang,  float val);/* fileio.c */void read_polygon_indices ( char *FileName, HEAD *face );void read_polygon_line ( char    *FileName , HEAD    *face );void read_muscles ( char *FileName , HEAD *face );void read_expression_vectors ( char    *FileName , HEAD    *face );

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