📄 tankcanvas.java
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package pack04;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
public class TankCanvas extends GameCanvas implements Runnable {
LayerManager layerManager;
GameMap map;
Tank tank;
public TankCanvas()
{
super(true);
map=new GameMap();
map.loadMap(1);
tank=new Tank(map);
layerManager=new LayerManager();
layerManager.append(tank);
layerManager.append(map);
}
public void paint(Graphics g) {
g.setColor(0);
g.fillRect(0,0,this.getWidth(),this.getHeight());
layerManager.paint(g, 0, 0);
}
public void start()
{
Thread t=new Thread(this);
t.start();
}
public void run() {
System.out.println("TankCanvas.Tick()");
while(true)
{
tick();
try {
Thread.sleep(20);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
private void tick()
{
int key=this.getKeyStates();
if((key&UP_PRESSED)!=0)
tank.tryMove(Tank.UP);
else if((key&DOWN_PRESSED)!=0)
tank.tryMove(Tank.DOWN);
else if((key&RIGHT_PRESSED)!=0)
{
System.out.println("TankCanvas.Tick() key:"+key);
tank.tryMove(Tank.RIGHT);
}
else if((key&LEFT_PRESSED)!=0)
tank.tryMove(Tank.LEFT);
repaint();
}
}
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