📄 tankcanvas.java
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package pack05;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.TiledLayer;
public class TankCanvas extends GameCanvas implements Runnable {
LayerManager layerManager;
MapContainer map;
Tank tank;
boolean isPlay=true;
public TankCanvas()
{
super(true);
layerManager=new LayerManager();
map=new MapContainer();
map.loadMap(1);
tank=new Tank(map);
layerManager.append(tank);
TiledLayer[] layers=map.getLayers();
for(int i=0;i<layers.length;i++)
{
layerManager.append(layers[i]);
}
}
public void paint(Graphics g) {
g.setColor(0);
g.fillRect(0,0,this.getWidth(),this.getHeight());
layerManager.paint(g, 0, 0);
}
public void start()
{
Thread t=new Thread(this);
t.start();
}
public void run() {
while(isPlay)
{
tick();
repaint();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void tick() {
int key=this.getKeyStates();
if((key&GameCanvas.LEFT_PRESSED)!=0)
tank.tryMove(Tank.LEFT);
if((key&GameCanvas.UP_PRESSED)!=0)
tank.tryMove(Tank.UP);
if((key&GameCanvas.RIGHT_PRESSED)!=0)
tank.tryMove(Tank.RIGHT);
if((key&GameCanvas.DOWN_PRESSED)!=0)
tank.tryMove(Tank.DOWN);
}
}
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