📄 gamedefs.h
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/* File: GAMEDEFS.H
** Description:
** Contains general type defs.
*/
#ifndef _GAMEDEFS_H
typedef char INT8;
typedef unsigned char UINT8;
typedef int INT16;
typedef unsigned int UINT16;
typedef long INT32;
typedef unsigned long UINT32;
typedef unsigned int WORD;
typedef unsigned long LONG;
typedef int BOOL;
#define TRUE (1)
#define FALSE (0)
#define DIM(x) (sizeof(x)/sizeof(x[0]))
#define LOWBYTE(x) ((x) & 0xFF)
#define HIGHBYTE(x) (((x) >> 8) & 0xFF)
/* just define these in terms of the Borland library macros */
#define MIN(a,b) min(a,b)
#define MAX(a,b) max(a,b)
/* interrupt acknowledgement stuff */
#define PIC (0x20)
#define NONSPECIFIC_EOI (0x20)
typedef struct {
int Top;
int Left;
int Bottom;
int Right;
} RECT;
#define _GAMEDEFS_H
#endif
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