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📄 notebook.dsp

📁 VC开发的一个笔记本线上测试系统
💻 DSP
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# Microsoft Developer Studio Project File - Name="NoteBook" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=NoteBook - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "NoteBook.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "NoteBook.mak" CFG="NoteBook - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "NoteBook - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "NoteBook - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "NoteBook - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "NoteBook - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "NoteBook - Win32 Release"
# Name "NoteBook - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AudioRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\AudioTest.cpp
# End Source File
# Begin Source File

SOURCE=.\CbTestRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\CpuMsg.cpp
# End Source File
# Begin Source File

SOURCE=.\CpuResult.cpp
# End Source File
# Begin Source File

SOURCE=.\DeviceTest.cpp
# End Source File
# Begin Source File

SOURCE=.\KeyRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\KeyTest.cpp
# End Source File
# Begin Source File

SOURCE=.\LcdRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\LcdTest.cpp
# End Source File
# Begin Source File

SOURCE=.\LedRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\LedTest.cpp
# End Source File
# Begin Source File

SOURCE=.\MouseRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\MouseTest.cpp
# End Source File
# Begin Source File

SOURCE=.\NoteBook.cpp
# End Source File
# Begin Source File

SOURCE=.\NoteBook.rc
# End Source File
# Begin Source File

SOURCE=.\NoteBookDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\Performance.cpp
# End Source File
# Begin Source File

SOURCE=.\PhotoRelt.cpp
# End Source File
# Begin Source File

SOURCE=.\ReaderRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\ReaderTest.cpp
# End Source File
# Begin Source File

SOURCE=.\RxButton.cpp
# End Source File
# Begin Source File

SOURCE=.\SpeedRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\TestResult.cpp
# End Source File
# Begin Source File

SOURCE=.\TvRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\UsbRlt.cpp
# End Source File
# Begin Source File

SOURCE=.\UsbTest.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\AudioRlt.h
# End Source File
# Begin Source File

SOURCE=.\AudioTest.h
# End Source File
# Begin Source File

SOURCE=.\CbTestRlt.h
# End Source File
# Begin Source File

SOURCE=.\CpuMsg.h
# End Source File
# Begin Source File

SOURCE=.\CpuResult.h
# End Source File
# Begin Source File

SOURCE=.\DeviceTest.h
# End Source File
# Begin Source File

SOURCE=.\KeyRlt.h
# End Source File
# Begin Source File

SOURCE=.\KeyTest.h
# End Source File
# Begin Source File

SOURCE=.\LcdRlt.h
# End Source File
# Begin Source File

SOURCE=.\LcdTest.h
# End Source File
# Begin Source File

SOURCE=.\LedRlt.h
# End Source File
# Begin Source File

SOURCE=.\LedTest.h
# End Source File
# Begin Source File

SOURCE=.\MouseRlt.h
# End Source File
# Begin Source File

SOURCE=.\MouseTest.h
# End Source File
# Begin Source File

SOURCE=.\NoteBook.h
# End Source File
# Begin Source File

SOURCE=.\NoteBookDlg.h
# End Source File
# Begin Source File

SOURCE=.\Performance.h
# End Source File
# Begin Source File

SOURCE=.\PhotoRelt.h
# End Source File
# Begin Source File

SOURCE=.\ReaderRlt.h
# End Source File
# Begin Source File

SOURCE=.\ReaderTest.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\RxButton.h
# End Source File
# Begin Source File

SOURCE=.\SpeedRlt.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\TestResult.h
# End Source File
# Begin Source File

SOURCE=.\TvRlt.h
# End Source File
# Begin Source File

SOURCE=.\UsbRlt.h
# End Source File
# Begin Source File

SOURCE=.\UsbTest.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\BMP\4.bmp
# End Source File
# Begin Source File

SOURCE=.\res\50.ico
# End Source File
# Begin Source File

SOURCE=".\BMP\BLACK副本.bmp"
# End Source File
# Begin Source File

SOURCE=.\BMP\BUTTONDOWN.bmp
# End Source File
# Begin Source File

SOURCE=.\BMP\BUTTONUP.bmp
# End Source File
# Begin Source File

SOURCE=.\BMP\CPUBLACK.bmp
# End Source File
# Begin Source File

SOURCE=.\res\NoteBook.ico
# End Source File
# Begin Source File

SOURCE=.\res\NoteBook.rc2
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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