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📄 root.c

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/*   (c) Copyright 2001-2007  The DirectFB Organization (directfb.org)   (c) Copyright 2000-2004  Convergence (integrated media) GmbH   All rights reserved.   Written by Denis Oliver Kropp <dok@directfb.org>,              Andreas Hundt <andi@fischlustig.de>,              Sven Neumann <neo@directfb.org>,              Ville Syrjälä <syrjala@sci.fi> and              Claudio Ciccani <klan@users.sf.net>.   This library is free software; you can redistribute it and/or   modify it under the terms of the GNU Lesser General Public   License as published by the Free Software Foundation; either   version 2 of the License, or (at your option) any later version.   This library is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   Lesser General Public License for more details.   You should have received a copy of the GNU Lesser General Public   License along with this library; if not, write to the   Free Software Foundation, Inc., 59 Temple Place - Suite 330,   Boston, MA 02111-1307, USA.*/#include <config.h>#include <directfb.h>#include <direct/debug.h>#include <direct/messages.h>#include <direct/util.h>#include <core/gfxcard.h>#include <core/palette.h>#include <core/state.h>#include <core/surfaces.h>#include <core/windows_internal.h>#include <misc/util.h>#include <unique/context.h>#include <unique/internal.h>#include <unique/stret.h>D_DEBUG_DOMAIN( UniQuE_Root, "UniQuE/Root", "UniQuE's Root Region Class" );static voidroot_update( StretRegion     *region,             void            *region_data,             void            *update_data,             unsigned long    arg,             int              x,             int              y,             const DFBRegion *updates,             int              num ){     int              i;     CoreWindowStack *stack;     UniqueContext   *context = region_data;     CardState       *state   = update_data;     D_ASSERT( region != NULL );     D_ASSERT( region_data != NULL );     D_ASSERT( update_data != NULL );     D_ASSERT( updates != NULL );     D_ASSERT( x == 0 );     D_ASSERT( y == 0 );     D_MAGIC_ASSERT( context, UniqueContext );     D_MAGIC_ASSERT( state, CardState );     stack = context->stack;     D_ASSERT( stack != NULL );     D_ASSERT( stack->bg.image != NULL || (stack->bg.mode != DLBM_IMAGE &&                                           stack->bg.mode != DLBM_TILE) );     D_DEBUG_AT( UniQuE_Root, "root_update( region %p, num %d )\n", region, num );#if D_DEBUG_ENABLED     for (i=0; i<num; i++) {          D_DEBUG_AT( UniQuE_Root, "    (%d)  %4d,%4d - %4dx%4d\n",                      i, DFB_RECTANGLE_VALS_FROM_REGION( &updates[i] ) );     }#endif     switch (stack->bg.mode) {          case DLBM_COLOR: {               CoreSurface *dest  = state->destination;               DFBColor    *color = &stack->bg.color;               DFBRectangle rects[num];               /* Set the background color. */               if (DFB_PIXELFORMAT_IS_INDEXED( dest->format ))                    dfb_state_set_color_index( state,                                               dfb_palette_search( dest->palette, color->r,                                                                   color->g, color->b, color->a ) );               else                    dfb_state_set_color( state, color );               for (i=0; i<num; i++)                    dfb_rectangle_from_region( &rects[i], &updates[i] );               /* Simply fill the background. */               dfb_gfxcard_fillrectangles( rects, num, state );               break;          }          case DLBM_IMAGE: {               CoreSurface *bg = stack->bg.image;               /* Set blitting source. */               state->source    = bg;               state->modified |= SMF_SOURCE;               /* Set blitting flags. */               dfb_state_set_blitting_flags( state, DSBLIT_NOFX );               /* Check the size of the background image. */               if (bg->width == stack->width && bg->height == stack->height) {                    for (i=0; i<num; i++) {                         DFBRectangle dst = DFB_RECTANGLE_INIT_FROM_REGION( &updates[i] );                         /* Simple blit for 100% fitting background image. */                         dfb_gfxcard_blit( &dst, dst.x, dst.y, state );                    }               }               else {                    DFBRegion clip = state->clip;                    for (i=0; i<num; i++) {                         DFBRectangle src = { 0, 0, bg->width, bg->height };                         DFBRectangle dst = { 0, 0, stack->width, stack->height };                         /* Change clipping region. */                         dfb_state_set_clip( state, &updates[i] );                         /* Stretch blit for non fitting background images. */                         dfb_gfxcard_stretchblit( &src, &dst, state );                    }                    /* Restore clipping region. */                    dfb_state_set_clip( state, &clip );               }               /* Reset blitting source. */               state->source    = NULL;               state->modified |= SMF_SOURCE;               break;          }          case DLBM_TILE: {               CoreSurface  *bg   = stack->bg.image;               DFBRegion     clip = state->clip;               /* Set blitting source. */               state->source    = bg;               state->modified |= SMF_SOURCE;               /* Set blitting flags. */               dfb_state_set_blitting_flags( state, DSBLIT_NOFX );               for (i=0; i<num; i++) {                    DFBRectangle src = { 0, 0, bg->width, bg->height };                    /* Change clipping region. */                    dfb_state_set_clip( state, &updates[i] );                    /* Tiled blit (aligned). */                    dfb_gfxcard_tileblit( &src, 0, 0, stack->width, stack->height, state );               }               /* Restore clipping region. */               dfb_state_set_clip( state, &clip );               /* Reset blitting source. */               state->source    = NULL;               state->modified |= SMF_SOURCE;               break;          }          case DLBM_DONTCARE:               break;          default:               D_BUG( "unknown background mode" );               break;     }}/* * The root region is the desktop background. */const StretRegionClass unique_root_region_class = {     Update:   root_update};

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