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📄 waveeditorview.cpp

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// WaveEditorView.cpp : implementation file
//

#include "stdafx.h"
#include "WaveEdit.h"
#include "WaveEditorView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CWaveEditorView

IMPLEMENT_DYNCREATE(CWaveEditorView, CFormView)

CWaveEditorView::CWaveEditorView()
	: CFormView(CWaveEditorView::IDD)
{
	m_bPlaying = FALSE;
	m_bPaused = FALSE;
	m_bStopped = TRUE;
	//{{AFX_DATA_INIT(CWaveEditorView)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}

CWaveEditorView::~CWaveEditorView()
{
}

void CWaveEditorView::DoDataExchange(CDataExchange* pDX)
{
	CFormView::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CWaveEditorView)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CWaveEditorView, CFormView)
	//{{AFX_MSG_MAP(CWaveEditorView)
	ON_COMMAND(ID_PLAY, OnPlay)
	ON_COMMAND(ID_STOP, OnStop)
	ON_COMMAND(ID_PAUSE, OnPause)
	ON_UPDATE_COMMAND_UI(ID_PAUSE, OnUpdatePause)
	ON_UPDATE_COMMAND_UI(ID_PLAY, OnUpdatePlay)
	ON_UPDATE_COMMAND_UI(ID_STOP, OnUpdateStop)
	ON_WM_CREATE()
	ON_WM_SETFOCUS()
	ON_WM_KILLFOCUS()
	ON_WM_TIMER()
	ON_COMMAND(ID_FILE_NEW, OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWaveEditorView diagnostics

#ifdef _DEBUG
void CWaveEditorView::AssertValid() const
{
	CFormView::AssertValid();
}

void CWaveEditorView::Dump(CDumpContext& dc) const
{
	CFormView::Dump(dc);
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CWaveEditorView message handlers

int CWaveEditorView::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CFormView::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	return 0;
}

void CWaveEditorView::OnPlay() 
{
	SetTimer(1, 25, NULL);
	m_bPlaying = TRUE;
	m_bStopped = FALSE;
	
}

void CWaveEditorView::OnUpdatePlay(CCmdUI* pCmdUI) 
{
	pCmdUI->Enable(!m_bPlaying);
	
}

void CWaveEditorView::OnStop() 
{
	KillTimer(1);
	m_WaveEditCtrl.m_ptCaretPos.x = 0;
	m_WaveEditCtrl.MoveCaret();
	m_bStopped = TRUE;
	m_bPlaying = FALSE;
	m_bPaused = FALSE;
	
}

void CWaveEditorView::OnUpdateStop(CCmdUI* pCmdUI) 
{
	pCmdUI->Enable(!m_bStopped);
	
}

void CWaveEditorView::OnPause() 
{
	m_bPaused = !m_bPaused;

	if (m_bPaused)
		KillTimer(1);
	else 
		SetTimer(1, 25, NULL);
	
}


void CWaveEditorView::OnUpdatePause(CCmdUI* pCmdUI) 
{
	if (!m_bPlaying)
		pCmdUI->Enable(FALSE);
	else
		pCmdUI->SetCheck( m_bPaused);
	
}

void CWaveEditorView::OnInitialUpdate() 
{
	CFormView::OnInitialUpdate();
	
	CRect rect;
	GetDlgItem(IDC_WAVE_EDIT)->GetWindowRect(rect);
	ScreenToClient(rect);
	m_WaveEditCtrl.Create(WS_VISIBLE | WS_CHILD, rect, this, 1000);
	
	
}

void CWaveEditorView::OnSetFocus(CWnd* pOldWnd) 
{
	pOldWnd = NULL; 
	m_WaveEditCtrl.SetCaret();
			
}

void CWaveEditorView::OnKillFocus(CWnd* pNewWnd) 
{
	pNewWnd = NULL;
	m_WaveEditCtrl.KillCaret();
		
}

void CWaveEditorView::OnTimer(UINT nIDEvent) 
{

	if (m_WaveEditCtrl.m_bStopped){
		KillTimer(1);
		m_bPlaying = FALSE;
		m_bPaused = FALSE;
		m_bStopped = TRUE;
		m_WaveEditCtrl.m_bStopped = FALSE;
	}

	m_WaveEditCtrl.MoveCaret();
	
	CFormView::OnTimer(nIDEvent);
}

void CWaveEditorView::OnFileNew() 
{
	// TODO: Add your command handler code here
	
}

void CWaveEditorView::OnFileOpen() 
{
	// TODO: Add your command handler code here
	
}

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