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📄 waveedit.h

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// WaveEdit.h : main header file for the WAVEEDIT application
//

#if !defined(AFX_WAVEEDIT_H__A4FBB666_3B39_11D2_B4AD_EC9CB4CA7260__INCLUDED_)
#define AFX_WAVEEDIT_H__A4FBB666_3B39_11D2_B4AD_EC9CB4CA7260__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CWaveEditApp:
// See WaveEdit.cpp for the implementation of this class
//

class CWaveEditApp : public CWinApp
{
public:
	CWaveEditApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CWaveEditApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CWaveEditApp)
	afx_msg void OnAppAbout();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_WAVEEDIT_H__A4FBB666_3B39_11D2_B4AD_EC9CB4CA7260__INCLUDED_)

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