waveedit.h
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H
49 行
// WaveEdit.h : main header file for the WAVEEDIT application
//
#if !defined(AFX_WAVEEDIT_H__A4FBB666_3B39_11D2_B4AD_EC9CB4CA7260__INCLUDED_)
#define AFX_WAVEEDIT_H__A4FBB666_3B39_11D2_B4AD_EC9CB4CA7260__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CWaveEditApp:
// See WaveEdit.cpp for the implementation of this class
//
class CWaveEditApp : public CWinApp
{
public:
CWaveEditApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWaveEditApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CWaveEditApp)
afx_msg void OnAppAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WAVEEDIT_H__A4FBB666_3B39_11D2_B4AD_EC9CB4CA7260__INCLUDED_)
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